The majority of us have been playing video games well before ME3 came out. Over time the gaming industry has been changing drastically. Games used to only be played on consoles. Then we were introduced PC gaming. Then games swtiched over from cartridge to CD. Games started being noticed for the graphics and became much more mainstream. DRM was introduced, as well as DLC. Digital distribution also became an option with the internet becoming so widely used. People started playing games with mutliple players(MMOs and consoles). Gaming companies have implemented many different sales tactics to increae the value of their games like micro-transactions, DLC, expansion packs, etc.
Looking back at the industry and having been there every step of the way since Nintendo, there's been quite a few "bumps" along the way. Each time the gaming industry pushed a boundary in the name of better profits, there have been some growing pains.
So here we are, 21st century. We play games online and game companies know everything we do in their world. Things like what your favorite weapon is, who is most likely to be romanced, what sidequests are skipped most, etc. I would be inclined to think that game companies spend just as much time analyzing their data as they do developing games.
Not that I have ever played the game, but recently on the Angry Joe Show he reveiwed a game called Azura's Wrath (I think) and basically they announced that the game's real ending would soon be available to download as DLC.
The point here being:
Game companies have been obviously leaving out content that is actually developed as part of the game to sell as DLC for a while now. Would it be so shocking if BioWare actually left out the end of the game to make way for ending DLC? Maybe this is the first of many games that will now ending DLC.
Modifié par Panicomatic, 02 avril 2012 - 05:29 .





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