Aller au contenu

Photo

Looking for some MP advice on Infiltrators


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#26
BooBooZX

BooBooZX
  • Members
  • 342 messages

Turin_4 wrote...

I really don't see much use in the thermal clip mod for any weapon on any class if you've actually got other mods. Even on Engineers and Adepts hitting powers as often as possible with only a Carnifex (IV in my case) on Gold runs, I rarely run out of ammo and when I do in the unlikely event the round isn't nearly over or I'm not close to an ammo crate, there's always the ubiquitous thermal clip supplies bump.


My javelin II believes otherwise, b/c the difference between 12 shots and 7 shots is a whole lot less of ammo runs/"oh crud enemies by me, no ammo!?!?!?!?!" moments(not to mention the built in penetration/enhanced scope), also i can spend more time taking out my targets.

Also cryoblast isn't useless i find it a good way to save team mates who are about to get stomped seeing how only only the basic health only mobs try to execute....besides atlas....but they are slow...which cryoblast makes them even slower. I usually prefer  to get cryoblast to at least the 2m radius or w/e upgrade so it can freeze bunch of husks/cannibals.

Modifié par BooBooZX, 03 avril 2012 - 02:30 .


#27
Felhand

Felhand
  • Members
  • 1 295 messages
Yeah generally speaking salarians are a better choice for sniper rifles, QI's are nice for geth or as a close quarters combat infiltrator (I generally do alot of high scoring on silver with a QI thats got a carnifax and sticky grenades. The joy of attaching two bombs to a brutes bald butt never gets old and makes it really easy to pistol them down afterwards.)

#28
Felhand

Felhand
  • Members
  • 1 295 messages

BooBooZX wrote...

Turin_4 wrote...

I really don't see much use in the thermal clip mod for any weapon on any class if you've actually got other mods. Even on Engineers and Adepts hitting powers as often as possible with only a Carnifex (IV in my case) on Gold runs, I rarely run out of ammo and when I do in the unlikely event the round isn't nearly over or I'm not close to an ammo crate, there's always the ubiquitous thermal clip supplies bump.


My javelin II believes otherwise, b/c the difference between 12 shots and 7 shots is a whole lot less of ammo runs/"oh crud enemies by me, no ammo!?!?!?!?!" moments(not to mention the built in penetration/enhanced scope), also i can spend more time taking out my targets.

Also cryoblast isn't useless i find it a good way to save team mates who are about to get stomped seeing how only only the basic health only mobs try to execute....besides atlas....but they are slow...which cryoblast makes them even slower. I usually prefer  to get cryoblast to at least the 2m radius or w/e upgrade so it can freeze bunch of husks/cannibals.


Well for the freezing husks and cannibals sure, but cant you just y'know...put a bullet in the guy about to stomp your buddy?

#29
BooBooZX

BooBooZX
  • Members
  • 342 messages

Felhand wrote...

BooBooZX wrote...

Turin_4 wrote...

I really don't see much use in the thermal clip mod for any weapon on any class if you've actually got other mods. Even on Engineers and Adepts hitting powers as often as possible with only a Carnifex (IV in my case) on Gold runs, I rarely run out of ammo and when I do in the unlikely event the round isn't nearly over or I'm not close to an ammo crate, there's always the ubiquitous thermal clip supplies bump.


My javelin II believes otherwise, b/c the difference between 12 shots and 7 shots is a whole lot less of ammo runs/"oh crud enemies by me, no ammo!?!?!?!?!" moments(not to mention the built in penetration/enhanced scope), also i can spend more time taking out my targets.

Also cryoblast isn't useless i find it a good way to save team mates who are about to get stomped seeing how only only the basic health only mobs try to execute....besides atlas....but they are slow...which cryoblast makes them even slower. I usually prefer  to get cryoblast to at least the 2m radius or w/e upgrade so it can freeze bunch of husks/cannibals.


Well for the freezing husks and cannibals sure, but cant you just y'know...put a bullet in the guy about to stomp your buddy?


The javelin has a charge delay, and depending on what sniper you use, that bullet may need to be a headshot which would take time to aim unlike just look in general direction. Heck, maybe its more than one guy around him. As with all things in MP  though it comes down to personal preference. I prefer to have atleast 1 point in cryo for the slow down on big guys if needed.

#30
Yorkston9152

Yorkston9152
  • Members
  • 417 messages
If you have the widow and enjoy sniping, go with the salarian and spec cloak for damage. Ive seen people two shot brutes on silver with a widow II. You should also go with either increase weight carrying ability or 30% reduce weight to snipers. I personally went with carrying ability for 10% CD reduction time and 12% wep damage because i perfer the black widow's simular stopping power and the fact i can engage and possibly get 3 head shots in a row. The reason for the weight/reduce weight is to lessen the time it takes for energy drain to CD which will drastically increase your survivability.

A little trick with energy drain if your having issue with head shots and moving targets is use it on anything your having issues tracking. Weather or not it has shields, the target unless its a brute/ravager/banshee will at least stagger/be stunned for a moment which can give you time to line up a head shot. For things like marauders where if you dont have a great stopping power rifle and cant 1 shot/head shot them cuz of shields, this is great because the shield is gone and you can line up your sights on their beedy little eyes before you blow it to kingdom come while it shakes off the effect of energy drain.

Also if your quick after your first shot, you can get off an energy drain if you use it RIGHT after the shot that breaks cloak. This is amazing on things like atlasss....atlases? Atli? Screw it, when running into an Atlas. Cloak, shoot to get bonus damage and then a quick energy drain to steal its shields which allows your next two shots, which again if done quickly still get the buff from cloak, to do more damage on the armor and bring that sucker down quicker.

But mainly the thing to remember for infiltrators coming form SP's bullet time to the lack there of in MP is that it takes a bit to get into the groove of things. The first half, hell even the first game if you've played another class will suck. Just stay calm, focus on your targets and take your time blowing their heads into tiny chunks.

#31
ImpactBlue

ImpactBlue
  • Members
  • 9 messages
 I personally love human female infiltrators. I role with the Viper (coz i dont have the Valiant or Black Widow xD), and just love the quick reload and the 6 shots per mag.

If you're being outdone by vanguards give this a go, try and land head shots, and sweep your shots to get em out quicker.

Spec your sticky grenades for damage + damage vs armor to take out brutes/primes/atlas etc

#32
Trickshavv

Trickshavv
  • Members
  • 667 messages

TheAwesomologist wrote...

I've unlocked all 4 races.


You lucky son of a...

#33
Whiskey Jay

Whiskey Jay
  • Members
  • 319 messages
Epic Advice to Infiltrators:

Step 1: Use hard hitting sniper rifles or shotguns
Step 2: Cloak
Step 3: Shoot things in the face at the appropriate range
Step 4: Profit

#34
ilikeicehockey

ilikeicehockey
  • Members
  • 475 messages
First off, a bit of background. Usually place 1st in team and play almost exclusively on geth/gold for farming credits with my infiltrator.

The cloak is your friend. With the ability to boost weapon damage and an additional 40% sniper rifle damage, I can one shot base enemies (troopers, cannibals, Geth troopers) wherever I shoot even on gold. Unless they do that stupid jump dodge, where they reduce damage taken. You want this on whenever you shoot which is why I go with my Mantis instead of the Widow. The difference in damage between a Mantis X and a Widow 2 or 3 isn't much so I'd rather take the lighter one that cools my cloak down faster allowing for more powerful shots everytime. Getting the Mantis X is also much easier, just spam recruit packs (which are also much cheaper than spamming spectre pack). I'd also put the barrel and AP pen mod on the Mantis as it also adds a bonus to dealing armor damage on top of penetration.

Ability wise, I forgo proximity mine and max everything else out as I'd rather have increased survivablity (energy drain) and not waste cooldowns I would like to reserve for the cloak. For the last cloak ability, I would go for the damage, the 'fire one ability' actually still works without that final upgrade. If you're fast enough, you can energy drain and shoot while still in cloak or vice versa.

I also love using the cloak to revive teammates or get those deactivate objectives (cloak right before you deactivate).

Some tips for fighting geth...
Troopers- cloak then shoot--> insta-kill
Rocket troopers-cloak, energy drain, watch the stagger and then shoot --> insta-kill
Pyros-cloak, drain, shoot around a few inches to the bottom left of the head --> with practice you can set the gas tank on fire which results in death a few seconds later
Hunters- tougher but same strategy as above, will take 2 shots (drains optional)
Primes- same as above but try to aim for the head (around 4 bars of shield/shot and 3 bars or armor/shot).

#35
OniGanon

OniGanon
  • Members
  • 4 829 messages
Most important thing for an Infiltrator to know (that apparently many people in this thread do not know):

-Cloak cooldown gets reduced to roughly 3 seconds (conventiently also the reload time of the Mantis and Widow) if broken quickly with a shot or a power.
-The Cloak damage bonus lasts around 2 seconds after you break Cloak. Long enough to use a power and make a shot, to make a shot then use a power, or to make multiple shots if not using the bolt action rifles.
-The Cloak cooldown will always override the cooldown of other powers used under Cloak, regardless of whether you take the Bonus Power evolution. This means you should ALWAYS use your other powers under Cloak, because the cooldown of an immediately broken Cloak is always shorter.
-Due to the above, you should not take recharge time evolutions on your other powers, because Cloak is the ONLY cooldown you will ever see. Moreover, Weight becomes meaningless unless you're playing an aggressive CQC style.

Modifié par OniGanon, 03 avril 2012 - 03:44 .


#36
the-small-print

the-small-print
  • Members
  • 12 messages
All this talk of widows and javelins is making me drool. I've opened about 15 spectre crates and not got a single sniper rifle.

#37
We Tigers

We Tigers
  • Members
  • 960 messages
I'm not the best sniper, so I tend to use a Geth Plasma Shotgun on a human or quarian infiltrator (I haven't had the fortune to unlock the Salarian yet). Between the two of them it doesn't really matter since both have sticky--sabotage and cryo are decent powers, but pretty specialized and likely not suited to your primary role, which is burst damage dealer and utility healer/objective guy. When I do snipe, it's with a Mantis, I think VII. I just don't enjoy hanging way back from the fight unless I'm in a power spam class, so the shotgun suits me a little better. It also helps you clear out a crowd after your revive a teammate, giving them a chance to actually get clear and not drop again right away.

Since the GPS tracks targets slightly and is good at range, it's a great choice if you want to mix it up a bit more. Also, you can charge a shot, cloak, and release without breaking cloak, then fire off an uncharged shot while still down. The damage is comparable to a sniper rifle with a little more room for error since there are multiple shots in the clip. I also spec stickies for massive damage, including the +50% against armor at rank 5. A maxed sticky does over 2000 against armor and doesn't break cloak, so they synergize great with a shotgun infiltrator. Against a Prime/Brute/etc., just

1. Charge the GPS
2. Cloak
3. Fire
4. Toss sticky
5. Fire uncharged shot
6. Roll back to cover, return to step 1 :)

#38
DnVill

DnVill
  • Members
  • 1 145 messages
Love my Quarian Infiltrator with Valiant. Hacking a pyro can do wonders.

#39
Phoenixmgs

Phoenixmgs
  • Members
  • 20 messages

TheAwesomologist wrote...

Terraflare wrote...

Without going into too much detail, weight should never be a HUGE concern because the way cooldown works is that if you cloak > shoot immediately, you will always trigger the minimum 3 second cool down for cloak (instead of the 5-6 whatever stated in your ability tool tip). The only time you will incur the full duration is if you spend the FULL duration in cloak (ie let it expire without interupting it with a shot). This is few and far in between, so try not to worry too much about cloak cooldowns. Widow II is not terrible for cooldowns, I use similiar weight and its just fine for me.

Wow, okay this is news to me. i usually take a few seconds to line up a shot (especially if all those damn biotic classes keep throwing enemies around...). Guess i need to start practicing how to get a shot lined up before i scope.


Just so you know you can use powers while scoped in. For example, if you have an enemy you can't highlight because he's too far away, you can scope in and hit him with a power, and then shoot. Asaris can stasis cloaked geth hunters if they aim at them with a gun and then stasis.

As the salarian infiltrator, you should be cloaking, then scoping, energy drain, and then shooting pretty much all day. You pretty much get in a nice rhythm with that setup. Also, as you are reloading, check your flank(s) and you really shouldn't be ambushed by enemies very often (you should even be able to spot geth hunters), and you'll be saving your teammates quite a few deaths as well.

Lastly, the salarian infiltrator is probably the easiest race/class to solo gold waves. If you are the last person left alive, you can solo the rest of the wave pretty easily because you can un-aggro enemies really easily by cloaking and running around the map, stopping here and there to kill a couple enemies, and then moving again.

Modifié par Phoenixmgs, 03 avril 2012 - 04:41 .


#40
Twisted and Mean

Twisted and Mean
  • Members
  • 173 messages

TheAwesomologist wrote...

Anyways onto my specific question:
- Should I forget about using Sniper Rifles and just switch to pistols with scopes? Damage on my Phalanx isn't that much lower than my Mantis, better rate of fire, and ammo capicty is better.

 

No. You should stick with Mantis for now, which is pretty awesome, and spec into max sniper rifle damage with Cloak if you're human infiltrator. If Quarian you should consider getting bonus power evolution, since it allows to override the long CD on Sabotage by cloaking first.

TheAwesomologist wrote... 

- Is it worth switching to a different weapon altogether?

 

No. You can pack an Avenger or a light SMG for CQC, if you don't feel good at quickscoping.

TheAwesomologist wrote...  

- Any advice on tactics? Last night I was in a game with 3 vanguards and I felt like I was comepletely useless. I was lucky i got 25 kills.

  

Find places with good cover and overlooking spawning or choke points. Take the time during reload to check you surroundings. Watch your 6, 3, and 9 if enemies can sneak up on you via alternative routs.

TheAwesomologist wrote...  

- Should I not be relying on Tactical Cloak so much?


For human infiltrator it's pretty much the only power you should be using.

Modifié par Twisted and Mean, 03 avril 2012 - 05:00 .


#41
Spellbound83

Spellbound83
  • Members
  • 45 messages
I have a Widow I and a Mantis X. I use the Mantis because the cooldown for cloak is unacceptable with the Widow. I roll with my Salarian Infiltrator on Gold, and I always score at least 100k. A Widow X would be nice, but because of the 0% pass through damage on Gold, having a super powerful single shot weapon only helps against the biggest targets like primes, atlases, and banshees. When stripped of defenses, most targets die in one cloaked body shot.

#42
Dr Derp

Dr Derp
  • Members
  • 158 messages
Take the 6\\0\\6\\6\\6 build (with 0 points into proxymine it is basically useless)

Take bonus power for rank 6 cloak because ecen though you can succesfully use energy drain and get the bonus damage from cloak, it is still very useful on gold to be able to have a health source when you are cloaked and trying to run out of a hectic place. Plus you dont' have to rush your shots.

I personally think this is the way to go Black Widow>Widow>Mantis 

I am not sure if a high level widow is better than a BW and I haven't tried the javelin but I've heard its not as good as the BW. 

I've also heard that shotgun infiltrators are quite good and fun but again, I haven't played using that set up

#43
Sabbatine

Sabbatine
  • Members
  • 1 694 messages
 

darkblade wrote...

If your playing human infiltrator just run a Mantis X (widow is way overrated unless you plan on lining up multi headshots constantly, its extra over kill and extra weight mantis with a barrel upgrade is way lighter...


It is way lighter, but just what benefit do you gain from that?  Both weapons fire a single shot and have the same reload speed which acts as a bottleneck.  Typically the tactical cloak cooldown is finishing just as the reload animation is finishing.  The mantis is lighter which allows skill cooldowns to finish more rapidly but having tactical cloak become available just before you finish reloading isn't really much different than having tactical cloak becomeing available the moment you finish reloading even on gold difficulty.


Turin_4 wrote...

I really don't see much use in the thermal clip mod for any weapon on any class if you've actually got other mods...


Mostly it's a matter of convenience with certain weapons (widow among others).  The less time you spend running to ammo crates the better because you can spend the time supporting your team or hunting the enemy.  


I have all my mods maxed out and I use the thermal clip mod because it's often the difference between fighting an entire wave without needing to leave my position to scrounge, and making it through the whole wave with a few shots to spare.

If I were using a non-widow sniper rifle I would probably drop the clip mod in favor of a piercing mod, but the thermal clip mod is very good for weapons with low ammo reserves.

Turin_4 wrote... 

Again if you plan on running with single shots, whenever you have a choice in any power between, I forget the numbers, say 10% force/power damage bonus or +20% headshot damage or +15% weapons damage, choose the power boost.


I'm not sure what you're trying to say here.  Are you under the impression that +power damage adds something to tactical cloak's damage bonus that you get from firing while cloaked?  If this is the case, you may want to reconsider your suggestion.  If a skill says +power damage that is talking about bonus damage to abilities that do damage like incinerate or warp.  It does not increase the amount of damage your weapon will do when firing while tactical cloak is on.

Tactical cloak doesn't do any damage on its own, rather it applies a damage buff to your weapon for a limited period of time.  Because it is your weapon getting the buff only +weapon damage bonuses will increase the amount of damage done by a shot.

#44
MartialArtsSurfer

MartialArtsSurfer
  • Members
  • 484 messages
good advice posted... you can also read the links on how to 1-shot-1-kill-EneryDrain even huntes/pyros on Gold & other Gold guides in the links in my sig

#45
Wethospu

Wethospu
  • Members
  • 33 messages
Most importantly (as with every other class) you need to put lots of pressure. Every half-decent Infiltrator can sit in a corner never getting hit (until rest of the team is dead). If you aren't getting hit (especially with SalInf) then you probably aren't doing enough.
Another important thing is to remember that your teammates don't have cloak. Cloak allows you to escape bad situations but you have to remember that running usually means doom for your teammates (which is of course better than you all wiping). But for example I was playing Adept and got cornered by two Phantoms and Inf just ran off resulting me being executed.
Also reviving people under Phantoms, etc. is usually a big no (just results getting them executed).

Cloak is a great tool but if you only use it for yourself your team will get hurt.

Modifié par Wethospu, 03 avril 2012 - 08:00 .


#46
cruc1al

cruc1al
  • Members
  • 2 570 messages
Sniper infiltrator is all about dealing as much damage withoutt taking any. You're not supposed to draw fire, you're a support guy who picks off targets from cover. That doesn't mean you camp a spot until an enemy comes along, it means you move whereever you have to in order to deal damage.

CQC infiltrator is another thing, I'd recommend speccing that for survivability and firing a power while cloaked. Salarian CQC infiltrator works pretty well as energy drain will replenish shields and reduce damage taken while the cloak boosts your shotgun damage +90%. I like to use Eviscerator modded for damage and accuracy, avoids getting too close to enemies while still being able to do headshot kills.

Sabbatine wrote...

I have all my mods maxed out and I use the thermal clip mod because it's often the difference between fighting an entire wave without needing to leave my position to scrounge, and making it through the whole wave with a few shots to spare.


That's why you have ammo packs. I've got a big bunch of them in store and 2 per mission which is enough. Allows me to put more important mods on my guns.

Modifié par cruc1al, 03 avril 2012 - 11:50 .


#47
Terraflare

Terraflare
  • Members
  • 429 messages

cruc1al wrote...

Sabbatine wrote...

I have all my mods maxed out and I use the thermal clip mod because it's often the difference between fighting an entire wave without needing to leave my position to scrounge, and making it through the whole wave with a few shots to spare.


That's why you have ammo packs. I've got a big bunch of them in store and 2 per mission which is enough. Allows me to put more important mods on my guns.


I use AP mod on 1) Valiant 2) Mantis. But ammo mods on 1) Widow X 2) Black Widow 3) Javelin (I dont have one, but I would use ammo on it if i could) 

Here's why:

What does AP mod actually do? 1) It increases penetration distance (Or gives penetration to rifles that previously do not have, ie, Mantis and Valiant). 2) It ignores a % of armor blocking.

On Gold, armor blocks a flat 50 damage per shot. With the AP mod, you reduce this by 65% (i think), leaving you with only = 17.5 damage blocked by armor.

To put things into perspective, a Widow X shot does 1000 damage before any modifiers. With headshot, cloak and damage bonuses, this is boosted to roughly 5000-6000 on a headshot. Total multipliers (in another thread), will equal to anywhere from 5-6x weapon damage for a headshot from cloak. Even if the additional 32.5 damage per shot is added before any multipliers take effect (not sure, not tested yet i think), you will do a grand total of about 150-200 damage more MAXIMUM per shot. Compared to your base 5000-6000 damage, this is fairly insignificant, keeping in mind that only armored units block.

Cerberus have 1 armored target out of 7 potential targets (atlas, turrets dont really count). Reapers have 3 (banshee, brute, ravager) out of 6. Geth have 2 out of 5 (Pyro/Prime). So your slightly higher damage overall translates very little into actual game performace. I can still kill a Prime from full HP with 1 reload using a black widow (occasionally 2 reloads), with or without AP. With the Widow, same. 2 Clips from full HP (sometimes 3 depending on lag etc) with or without AP mods.

Overall, you may argue that you can use ammo resupply packs, but in a full 10/11 round fight, I certainly need to replenish mid fight more than 5 times. Sometimes, leaving to replenish mid fight isnt even an option (hacking objectives with 50 mobs swarming the room. Being able to last the full fight with extended clips and ammo packs is much more important to me than dealing a measly 5% more damage.

Of course with the mantis + valiant (especially valiant, due to how fast it fires, the extra 32.5 damage per shot translates into much more), I also gain cover penetration, which is important. Mantis also does not suffer from lack of ammo at X level.

#48
TheAwesomologist

TheAwesomologist
  • Members
  • 839 messages
Wow the advice keeps pouring in! Like I said, taking some advice to heart yesterday I switched over my Salarian Infiltrator and used my Widow. I used Energy Drain while scoped so that I could follow up with a shot and that seemed to work wonders. Salarian 30% weight reduction to Sniper Rifles is almost unfair.

Anyways champ story of the night. I was on Benning in a bronze challenge and we had a player drop in wave 1 or 2. The three of us remaining were able to handle the rest. I got my first 75+ kills, 75+ SR kills, and was the top XP score. I've played Adepts and Engineers and have never scored as much as I did with my Infiltrator last night.

All it took was practice and changing my mind set. Thanks again everyone.

#49
Terraflare

Terraflare
  • Members
  • 429 messages

TheAwesomologist wrote...

Wow the advice keeps pouring in! Like I said, taking some advice to heart yesterday I switched over my Salarian Infiltrator and used my Widow. I used Energy Drain while scoped so that I could follow up with a shot and that seemed to work wonders. Salarian 30% weight reduction to Sniper Rifles is almost unfair.

Anyways champ story of the night. I was on Benning in a bronze challenge and we had a player drop in wave 1 or 2. The three of us remaining were able to handle the rest. I got my first 75+ kills, 75+ SR kills, and was the top XP score. I've played Adepts and Engineers and have never scored as much as I did with my Infiltrator last night.

All it took was practice and changing my mind set. Thanks again everyone.


Once you get better at not missing things just go play Silver, so that you can get used to surviving with many more enemies running around, which will eventually prepare you for Gold.

Level 10 or so Salarian Infiltrator with a Widow is more than capable of handling gold competently, silver is really not a problem. If you use ED well, you should never die unless you are reckless.

#50
Trickshavv

Trickshavv
  • Members
  • 667 messages
The best way to get better with an infiltrator is to start soloing bronze missions.