Lasing Reapers for Dummies
#1
Posté 02 avril 2012 - 07:05
Is there any way to do this on the first attempt? My feeling is that the thing is rigged to fail on that attempt but if I am wrong then at least there is some hope.
What on earth do you lase exactly...I did one where I am all but certain I had the laser right on the glowy red thing and the strike still didn't take the reaper out.
Are there any tips for avoiding the death ray? I think I have the idea...go one direction till it cuts that way then go the other to use the time while it over you to lase. Is there something better? This one requires good timing and as you have to do it multiple times it is almost certain I fail to time it right.
Is there any way to tell you are on target?
Should I run or roll? I've been rolling, as it doesn't seem to allow you to move and lase.
Basically any help is appreciated.
Feedback for Bioware: my feelings on this mission are unprintable. It requires reflexes I don't have and it is absolutely show stopping. I would much rather have this be a cut scene. Not being able to progress past this point due to a lack of fine motor control is not fun. There is no by-pass button, nothing. I don't begin to understand how someone could possibly have thought this would be fun. I redid the entire mission to give myself a save just before lasing the reaper in the pit, plus all the "resume" attempts prior to that to pull it off. I survived to a third round in the "best" one (clearly it isn't the best...as I kept missing my lase target) of those. My frustration level is very high on this. I can only hope I am doing something very wrong.
#2
Guest_holysmite2_*
Posté 02 avril 2012 - 07:37
Guest_holysmite2_*
Modifié par holysmite2, 02 avril 2012 - 07:39 .
#3
Posté 02 avril 2012 - 07:38
First, dodge as a priority. Lase second. So that basically means.. charge laser>charge laser>reaper firing>charge laser>Laser close to you>Dodge>Continue charging laser until it's fired. (Meanwhile the reaper is trying to line another shot up)
Aim for the red "eye" thing.
It'll take a few shots for it to fully go down. 4 times, I think? The Reaper will get closer and closer until you take it down when it's right above you.
Edit: Guy above me is right, dodging doesn't reset the laser "charge". So no harm in rolling out of the way
Hope this helps. Good luck.
Modifié par AzuraAngellus, 02 avril 2012 - 07:39 .
#4
Posté 02 avril 2012 - 09:02
#5
Posté 02 avril 2012 - 09:11
For the second-to-last: same, but roll first when changing directions.
For the last: stand still as you lase, count to three once bullet time starts, then roll sideways. That's it.
Had to perfect it while I was troubleshooting the "making peace" bug, as that meant replaying the fight some 15-20 times.
Modifié par Noelemahc, 02 avril 2012 - 09:12 .
#6
Posté 02 avril 2012 - 10:09
Just lase till he shoots, sprint away from the beam as soon as he starts firing. Lase for a few seconds when you are clear until he starts firing again and then just repeat. Its not the fastest way to do it, but it makes it really easy.
#7
Posté 02 avril 2012 - 10:35
#8
Posté 02 avril 2012 - 10:47
rinse, repeat the other direction.
#9
Posté 03 avril 2012 - 06:13
I still can't wrap my head around Bioware thinking this was a good thing to put into the game...send in a fighter squadron and hammer the reaper into the ground with a torpedo strike...hell it is a reaper "shoot from the hip" with optical targeting. Anything but a lone man in small enclosed space with a laser target designator.
#10
Posté 03 avril 2012 - 06:16
Suddenly the whole sequence becomes laughably easy.
#11
Posté 03 avril 2012 - 06:18
#12
Posté 03 avril 2012 - 07:40
Oh, and you do all that while lasing. You only stop lasing during that early pause where you don't have a target marker. Rest of the time? Don't let go of the fire button even when rolling, it will be over much quicker. In fact, if you hold the button down while rolling during the last two sections, 90% of the time it will insta-charge to full regardless of progress once you exit the roll.
Modifié par Noelemahc, 03 avril 2012 - 07:41 .
#13
Posté 03 avril 2012 - 08:39
#14
Posté 03 avril 2012 - 09:12
Jon Phoenix wrote...
I admit this goes down as one of the greatest most stupid missions ever along with the star destroyer mission in Force Unleashed. I can't see how anyone thought that would be fun. Frustrating to say the least.
Yeah, I think in the struggle to make the game more difficult the devs began to confuse 'difficult' with 'frustrating'. I had a lot of issues with the Tuchanka Reaper mission too, I eventually completed it just by trial-and-erroring my way around the ruins as Shepard just kept dropping dead. There wasn't really any indication on either mission how the player is supposed to complete it.
Apparently its a rule of thumb amongst the game industry that when a player has to resort to trial-and-error just to complete the leve,l then the developers have effectively failed in their task (at least in Valve's view). At least the rest of the game played well.
#15
Posté 03 avril 2012 - 09:21
#16
Posté 03 avril 2012 - 11:09
My biggest problem outside of lacking the controller fu (though I will keep adrenalin as a fall back as I am a soldier) is that I don't want to be doing this. The game is supposed to be an RPG and this is purely about my (non-existant) skill with the controller, it has nothing to do with the character at all. Something optional I'm ok with, but something this plot critical? No thank you.
The odd thing about moving is it seems like I am moving in molasses (Hardcore) and the beam will track movement, that is why I said head left then roll right. The trouble for me is you have to time it so its committed to the leftward sweep before rolling right...at which point a split second too long before rolling and "critical mission failure" shows up. This makes the mission long, tedius, and unfun...hopefully a suggestion or three above will change that. As I have 5 shepards to get through it...lord help me...a "skip this crap" button would be very nice.
Thanks for the suggestions, just knowing it is possible helps, not to mention that I am not alone in dispising this unprintable obscenty string of a mission. I'll try the slow walk to the left--slow walk to the right thing. Unfortunately it appears to be all about execution...and I am a lot dubious about me executing this. Ah well blind persistance and flukes of luck have to count for something.
#17
Posté 03 avril 2012 - 11:24
Conversly I found first Tuchanka reaper experience easy, next playthrough kept getting killed dodging the beam.
#18
Posté 03 avril 2012 - 11:27
holysmite2 wrote...
The fight is easy once you realize rolling doesn't reset your progress with the targeting.So stay in one place target the Reaper, When the beam is close to hit you roll away then continue to target and the progres continues.If you try to run the progres resets.
Not true,
I ran when painting it litterally pain target, *reaper fires beam* run to opposite side, paint target, rinse and repeat.
#19
Posté 03 avril 2012 - 11:33
#20
Posté 03 avril 2012 - 11:53
IE, it aims where you will be if you keep moving as you do when the tracking starts. The way to beat this is to change direction.
#21
Posté 03 avril 2012 - 11:55
Kivutar wrote...
I tried dodging but running works better for me. I make sure to start at one corner, and then charge laser, run, charge laser, run... Made it really easy at least for me.
Yeah, I used the excact same tactic last night on my insanity run. When I tried rolling on my hardcore playthrough I couldn't keep enough distance from the beam and it just kept ending up in Shepard being fried. Running did not seem to reset the targeting laser so it wasn't a problem.
#22
Posté 03 avril 2012 - 12:50
Spell Singer wrote...
My biggest problem outside of lacking the controller fu (though I will keep adrenalin as a fall back as I am a soldier) is that I don't want to be doing this. The game is supposed to be an RPG and this is purely about my (non-existant) skill with the controller, it has nothing to do with the character at all. Something optional I'm ok with, but something this plot critical? No thank you.
I think I found this to be a recurring theme throughout the game - that the devs seemed to have decided that frustrating the player rather than challenge them would be a good way of increasing the difficulty. Its definitely the first game in the series where, on my first try of a mission, I've stood up, torn my head phones off and had to pace around a bit outside to cool off lest I boot my computer across the room. I don't know which genius on the dev team decided that this was a good change, but I hope they play less of a part in the design of future titles. There have been some marvellous cinematic moments in ME3 that were totally ruined by these idiotic guess-what-the-developer-wanted-you-to-do sections.
In any case, the best way I've found dealing with this particular level was plenty of sideways rolling to throw off the Reaper's aim - I think I did two-or-three sideways rolls followed by a lase using the aim button and standing still. Its a little difficult to describe in text - your best bet would be to watch a video of it on Youtube. There's some videos on there where the player used a fairly minimalist approach to take it down.
#23
Posté 03 avril 2012 - 01:01
Contra is a long-running shoot-em-up run-and-gun series from Konami, existing mostly (but not exclusively) on Nintendo consoles. Notorious for twitch reflexes, the protagonist dying in one shot and impressive soundtracks. The last few iterations are obscenely hard and train your pattern recognition and lightning reflexes onto Jedi-like levels.sorry but I have no idea what "Contra" is (counter strike? not that I know anything about that game but the name)
ME has been an ackshun-RPG since day one. There's a reason they added the non-pure game modes, specifically for people who find the acksun (or, bizarrely enough, RPG) parts too dull or too hard. After ME2 was pretty much an ackshun game with branching dialogue, I'm surprised there can be complaints about ME3 being the same.The game is supposed to be an RPG and this is purely about my (non-existant) skill with the controller, it has nothing to do with the character at all. Something optional I'm ok with, but something this plot critical? No thank you.
This. So much this.The Reaper aims using a pretty standard video game system: it takes a look at the target (you), checks your velocity, and then aims at where you should be if you don't change direction.
IE, it aims where you will be if you keep moving as you do when the tracking starts. The way to beat this is to change direction.
#24
Posté 03 avril 2012 - 01:32
Took me 7 tries, but got it by strafing right until the reaper fired the beam then immediatly jerking left and constant combat rolls while keeping the target locked.
For the next beam, drift straf left and jerk right, then reverse agaibn for the 3rd beam...
He wont really get off a 4th beam cause it goes into slowmo
#25
Posté 03 avril 2012 - 04:00
My complaint is just that this is purely controller-fu stuff. Putting it in for some bonus mission that you can just skip doing is something I have no problem with...adding it in as a mission critical requirement ticks me off to no end. They are doing what I was hoping and praying they would not do. I don't want to do this, it is utterly nonsensical to be out there with a targeting laser, and even stupider to be standing under the reaper (or for that matter within kilometers of the reaper) when an orbital strike hits. The whole situation is unnecessary and when it comes down to it moronic. The reaper is so stupid as to expose its main weapon when it could just fire a guardian laser and blot you out why? Or send 100 husks to pick you off? Or 5 brutes? The shock wave from that magnetichydrodynamic round impacting on the ground would kill you anyway. The misson seems to be there only so you can be "badass" and take down a reaper. Basically it offends me on just about every level it possibly can.
Yes I worked out it was tracking me and yes I changed direction but well sometimes that didn't work out as the beam clipped me anyway or I ended up pinned against the wall or lord only knows what happened but I died, it is doing it time after time after time that will eventually cause me to fail. This mission is for me: bang my head, throw the controller at the wall, swear in language I learned in barracks (every other word starting with F) rage and frustration enducing...Jägerbaen I understand the concept. I had to get up and walk around several times, frankly I am still angry about the idiotic thing.
And why? What does it add to the game? It seems to be either trivially easy for the people it was targeted towards (judging by comments here) or else rage enducing for a fraction of the others who I'd guess aren't part of the audience it was targeted towards. Generally bioware is smart enough to include some sort of "cheat" to allow the un-dexterous of us to win (KotOR's swoop engine, and Jade Golem mode in Jade Empire) things like this but this time seems not. So I do hope that the suggestions work for me. Having to stop playing the game because I can't controller fu good enough makes me want to hit something after all the time I've invested in ME and ME2. I can only hope this replicates the afternoon I invested in getting past the battlemaster battle rescuing Liara...work out a way and then just repeat ever after.
Anyway thanks for the suggestions, and moral support everyone. If I seem grumpy it is bleed through from the bubble of rage I am suppressing even if getting this angry about a video game is probably about as stupid a thing as possible there is to do.





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