Non-biotic combo adept builds?
#1
Posté 02 avril 2012 - 08:44
#2
Posté 02 avril 2012 - 09:31
Nothing specific, but bonus power suggestions would be Barrier or maybe Warp Ammo. Warp Ammo seems good because it combines with powers such as singularity to really hurt stuff without biotic explosions. It also promotes gunplay over power spam so heavier weapons become more useful and rapid recharge times are less important. Alternatively, Barrier gives you some toughness whilst shooting enemies lifted by powers. Depends on personal preference, but would recommend Warp Ammo to give some killing power that benefits from your powers whilst not using explosions.
Would suggest carrying some rapid fire weapons to try to deal with shields, and other than Singularity/Pull for opening enemies to Warp Ammo or other gunfire, focus on Warp as this a more damaging power without explosions. Give Pull and Singularity the damage to lifted enemies bonus to help speed deaths also.
In essence, put higher emphasis on gunplay, which reduces power recharge time but this is less important if not setting up explosions and simply using powers for CC. Both Barrier and Warp Ammo are less/unreliant on power recharge speed so these are logical bonus options.
#3
Posté 02 avril 2012 - 09:41
Zerox Z21 wrote...
Do you mean not intentionally, or deliberate avoidance? Because it's pretty difficult to use biotics much otherwise.
Nothing specific, but bonus power suggestions would be Barrier or maybe Warp Ammo. Warp Ammo seems good because it combines with powers such as singularity to really hurt stuff without biotic explosions. It also promotes gunplay over power spam so heavier weapons become more useful and rapid recharge times are less important. Alternatively, Barrier gives you some toughness whilst shooting enemies lifted by powers. Depends on personal preference, but would recommend Warp Ammo to give some killing power that benefits from your powers whilst not using explosions.
Would suggest carrying some rapid fire weapons to try to deal with shields, and other than Singularity/Pull for opening enemies to Warp Ammo or other gunfire, focus on Warp as this a more damaging power without explosions. Give Pull and Singularity the damage to lifted enemies bonus to help speed deaths also.
In essence, put higher emphasis on gunplay, which reduces power recharge time but this is less important if not setting up explosions and simply using powers for CC. Both Barrier and Warp Ammo are less/unreliant on power recharge speed so these are logical bonus options.
Pretty much what he said. Would add that it would be a good idea to bring Liara with you for even more CC. I bet between the 2 of you you could keep just about everything on lockdown.
#4
Posté 03 avril 2012 - 07:28
a few questions for anyone who can help:
-does singularity to hold enemies with protection like ME2? It probably doesn't on the bigger enemies but for guys like centurions/marauders?
-does warp ammo's extra damage to lifted targets only apply to targets in the air or
does it include those being affected by other biotics like stasis/warp/reave?
Thanks in advance





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