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Create a brand new class for Mass Effect 3


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#1
Abraham_uk

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Using 7 powers from the Mass Effect series create your own class.
(7 powers not counting fitness and class passive)

I will contribute my own below.:devil:


If you want to you can make up your own powers. It's perfectly fine.Image IPB

Modifié par Abraham_uk, 15 juin 2012 - 08:08 .


#2
Abraham_uk

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Dominator

Singularity
Charge
Pull
Warp
Energy Drain
Dominate
Sabotage

Heavy Melee: Biotic Fist
Passive: Domination


Edit, I replaced slam with pull. Well pull would rip away those pesky guardian shields.:devil: Slam would do a lot of damage but mostly look cool:devil:

Modifié par Abraham_uk, 03 avril 2012 - 06:14 .


#3
rabidhellhound

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Biotech Assassin

Biotic Charge
Nova
Camoflage
Overload
Shockwave
Sabotage
Dark Channel

Heavy Melee: vanguard's melee attack
Passive: ?

I don't have the game or a book infront of me, so it's not complete. And I forget if camoflage ends if you attack while under it or not. But basically, this guy could camoflage, fling dark channel on an enemy, biotic charge it to detonate it, use nova to blast the area and detonate again against whoever it jumped to, then shockwave the survivors, cloak, and reposition himself for another go. Or, he could cloak, overload shields, and then sabotage other systems to allow turrents or synthetics to attack targets while they are weakened, all without them knowing where he is or even what happened in the first place. If camoflage ends when an act is used, just do the same things but use camoflage at the end to hide rather than at the beginning to sneak attack.

And there you will have a biotic tech assassin that specializes in sneak attacks and turning enemies' strengths against themselves.

#4
Biotic Flash Kick

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Omega Sentinel

Defense Matrix
Overload
Tech Armor
Cryo Blast
Reave
Throw
Shockwave

Heavy Melee: a biotic [flash] kick :DD
Guile style from street fighter xD

Modifié par Biotic Flash Kick, 03 avril 2012 - 03:41 .


#5
rabidhellhound

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Nice. I like the flash kick idea. It would look cool, powerful, and be somewhat unique amongst all of the shooter games with a melee attack. It would be slower though, but probably hit an arc.

#6
Kronner

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Vanguard

Charge
Inferno Ammo
Barrier
Slam
Pull
Reave

Shotgun.

#7
Asch Lavigne

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rabidhellhound wrote...

Biotech Assassin

Biotic Charge
Nova
Camoflage
Overload
Shockwave
Sabotage
Dark Channel

Heavy Melee: vanguard's melee attack
Passive: ?

I don't have the game or a book infront of me, so it's not complete. And I forget if camoflage ends if you attack while under it or not. But basically, this guy could camoflage, fling dark channel on an enemy, biotic charge it to detonate it, use nova to blast the area and detonate again against whoever it jumped to, then shockwave the survivors, cloak, and reposition himself for another go. Or, he could cloak, overload shields, and then sabotage other systems to allow turrents or synthetics to attack targets while they are weakened, all without them knowing where he is or even what happened in the first place. If camoflage ends when an act is used, just do the same things but use camoflage at the end to hide rather than at the beginning to sneak attack.

And there you will have a biotic tech assassin that specializes in sneak attacks and turning enemies' strengths against themselves.


Throw in incendiary ammo and throw and I am there!

#8
Guest_FUS ROH DAH FTW_*

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TechGuard:

Biotic Charge
Stasis
Overload
Decoy
Sticky grenade
Dark Channel

And Carnifex

Modifié par FUS ROH DAH FTW, 03 avril 2012 - 04:48 .


#9
UnidentifiedTurian

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Freelancer:

-Tech Armor
-Cluster Grenade
-Sentry Turret
-Energy Drain
-Incinerate
-Tactical Cloak
-Concussive Shot

-Sentinel heavy melee
-M-77 Palindin and M-25 Hornet

#10
spartacusthegod

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Something I wish they had done for the series was a "create-your-own" class. One basic passive for it, like the standard passive skill tree for the humans in MP. You would have one class power to choose from, and then you could fill in the rest with other abilities.

For example, class powers would by Adrenaline Rush, Charge, Singularity, Tactical Cloak, Combat Drone/Sentry Turret, and Tech Armor. Then fill in the blanks with whatever.

Personally, I would go with this: Charge, Dark Channel, Frag Grenade, Incendiary Ammo, Concussive Shot, Pull, and Warp. Weapons would be Phalanx and Eviscerator, most likely. For the heavy melee though, either the Engineer's or the Vanguard's.

#11
Abraham_uk

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Thanks guys! Plenty of great suggestions!

#12
DonutsDealer

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Commando:

-Adrenaline Rush
-Incendiary ammo
-Cryo ammo
-Overload
-Carnage
-Defense matrix
-Sticky granade

Heavy melee: Engineer
Weapons: Assault rifle

#13
goofyomnivore

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Bastion Sentinel: Carnifex + Shotgun or Assault Rifle

Stasis
Warp
Throw
Energy Drain
Barrier
Tech Armor
Sabotage

#14
Abraham_uk

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Snowman217 wrote...

I'm new to the forums and I wasn't exactly sure of where to post this, but...

I had a idea and I feel like it could make a cool DLC (not that I ever see it actually happening).

Basically, with all of the new powers and melees being added in the Resugence DLC, I was thinking that when you start a new game you could choose from the six defualt classes or create your own custom class. You would be able to pick any 7 powers. Fitness and Alliance Training would also be included by default. You could also be able to choose which heavy melee you'd like.

Some Examples:

class: Grenadier - Focuses soley on weapons and combat. No powers with recharge times.
Powers: Tech Armor, Inferno Grenade, Frag Grenade, Cluster Grenade, Incendiary Ammo, Warp Ammo, Disruptor Ammo
Heavy Melee: Omni-Blade

class: Biotic God - Name speaks for itself...
Powers: Charge, Nova, Warp, Throw, Pull, Reave, Biotic Sphere
Melee: Asari's Biotic Blast

class: Slaver - Focuses a lot around the new Batarian powers
Powers: Blade Armor, Ballistic Blades, Submission Net, Inferno Grenade, Shockwave, Throw, Carnage
Melee: Batarian's Heavy Punch

class: Lazy Fool - Lets you sit back and let other things do most of the work
Powers: Combat Drone, Defense Drone, Sentry Turret, Geth Turret, Tactical Cloak, Proximity Mine, Sticky Grenade
Melee: Incendiary Omni-Blade

Anyways...just some idea I formulated really quick. Obviously this could result in some really overpowered builds, but it is singleplayer so I don't really see it being that big of a deal. Let me know what you guys think of the idea or if you have any build ideas yourself.

#15
Kristofer1

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Warp
Energy Drain
Stasis
Shockwave
Drone
Barrier
Throw


I love biotics, but feel like the drone would be great for distracting enemies such as banshees, throw on top of warp for spamming is nice. shockwave for when multiple enemies are swarming.

#16
Torrible

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Berserker: (basically a Vanguard Soldier hybrid)

Biotic Charge
Marksman
Shockwave
Pull
Cryo Ammo
Warp Ammo
Carnage

Passive that gives +60% Shotgun damage and +60% Assault rifle damage
Equipped Weapons: Geth Pulse Shotgun, M37-Falcon

Modifié par Torrible, 12 avril 2012 - 01:58 .


#17
nocbl2

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Guardian:

Group Barrier
Singularity
Overload
Incinerate
Warp Ammo
AP Ammo
Throw

Striker:
Overload
Incinerate
Cryo Blast
Neural Shock
Incendiaries
AP Ammo
Warp ammunition

#18
BIGLEE337

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Juggernaut:
-Soldier/Sentinel Hybrid

Powers:
-Tech Armor
-Concussive Shot
-Frag Grenade
-Overload
-Warp
-Cryo Ammo
-Warp Ammo

Heavy Melee:
-Right Hand Omni-Blade
-Left Hand Biotic Fist

Weapons:
-Assault Rifle
-Heavy Pistol

Modifié par BIGLEE337, 12 avril 2012 - 03:31 .


#19
Thetri

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Troll

ME2 Tech Armor
Biotic Charge
Nova
Overload
Warp
Throw
Stasis

Weapons: Player's choice

Heavy Melee: Biotic Fist

#20
RyuGuitarFreak

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Awesomeguard

Charge
Stasis
Nova
Reave
Warp Ammo
Barrier
Cryo Ammo for squadmates

Heavy melee: biotic punch
Weapons: M-11 Wraith, N7 Eagle.

#21
RyanPun1991

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Don't know what to call the class lol

Stasis
Dominate
Dark Channel
Now that I have biotics in different colors lol
Adrenaline rush
Incendiary ammo
Tech Armor
Lift Grenades

Oh and sentinel heavy melee too :)

I will still use black widow and valkyrie probably, coz they are good weapons, but mainly just they look cool, all black and stuff lol

Modifié par RyanPun1991, 12 avril 2012 - 04:02 .


#22
General User

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Name:
The Silent Sentinel - A combination Sentinel/Infiltrator

Powers:
-Pull
-Warp
-Overload
-Incinerate
-Sticky Grenade
-Tactical Cloak

Bonus Power:
I'd go with either "Warp Ammo" or "Armour Piercing Ammo."

Melee:
If I had to pick I'd go with the Soldier melee animation.  But Engineer and Vanguard are are good too, so is Sentinel.

Modifié par General User, 12 avril 2012 - 04:06 .


#23
Biotic Flash Kick

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General User wrote...

Name:
The Silent Sentinel - A combination Sentinel/Infiltrator

Powers:
-Pull
-Warp
-Overload
-Incinerate
-Sticky Grenade
-Tactical Cloak

Bonus Power:
I'd go with either "Warp Ammo" or "Armour Piercing Ammo."

Melee:
If I had to pick I'd go with the Soldier melee animation.  But Engineer and Vanguard are are good too, so is Sentinel.


How about a combo of engie and sentinel?
Burning double swinging blades :D

#24
rwilli80

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If they do make a Mass Effect 4 or continue the series some other way, I think a create your own class would be awesome. For how many RPG elements there were in the first game, I am surprised they didn't go this route at the start. Its not like they tailored the dialogue for the different classes.

I mean if you were a biotic Kaidan still explained what a Biotic was and what BAaT was.

#25
tamperous

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The Artist

Decoy (unique in that it looks like not the player character but Jessica Merizan or Patrick Weekes)
Drone (sends out little electrical tweets to stun and distract)
Incinerate (sear friends and enemies alike until nerves are raw)
Sticky Grenade (records pre-release marketing claims that stick long after they're proven false)
Tactical Cloak (fade from sight when the **** hits the fan)
Neural Shock (tricolour blast stuns the senses of anyone looking)
Integrity (class passive, increasing this ability makes you more pretentious and harder to understand)
Fitness

Melee: Infiltrator
Weapon: SMGs (because they can't shoot straight either)