Aller au contenu

Photo

Telling your crew to focus on the mission is Renegade?


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
TheCinC

TheCinC
  • Members
  • 644 messages
After completing ME3 I started a new playthrough with a new femshep. I chose a different character background and one of the options I selected was spacer, meaning both parents are in the Alliance military. So in the first conversation, on the bridge with Kaidan and Joker I only thought it natural to choose the option to tell them to shut up and focus on the mission. That seemed more in line with the military code of conduct. Focus on the mission at hand, don't gripe and don't speculate. I intended to play this character as a perfect Paragon, even more so than my previous playthrough, which was about 99% Paragon, 1 % Renegade. Oddly enough, choosing that option and another similar one in the same conversation gives me Renegade points. Anyone else find this odd? It did blow my attempt at full Paragon right out of the water as I feel those options are 'right' for this character. :lol:

#2
PsiFive

PsiFive
  • Members
  • 1 205 messages
I think the thinking is that paragon=nice rather than professional.

#3
Arkalezth

Arkalezth
  • Members
  • 3 193 messages
Top response = paragon, bottom response = renegade, in pretty much every conversation.

About being full paragon, well, if that was your only renegade response, I think you can consider 99.99999% paragon as "full".

#4
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

TheCinC wrote...

Oddly enough, choosing that option and another similar one in the same conversation gives me Renegade points. Anyone else find this odd?

Why is that odd? The whole concept of military is Renegade, you are supposed to go and kill people. You can't get any more Renegade than that. :pinched:

#5
Carlos3lance

Carlos3lance
  • Members
  • 112 messages
Military = cold, calculated risks and decisions in the interest of finding and killing the enemy.
Special task force or Special Tactics and Reconnaissance takes a bit of finesse....They do what the grunts can't ;)

Either one works nicely, ergo the freedom and versatility of story telling in Mass Effect ;) Good and evil are benign concepts.

Modifié par Carlos3lance, 08 avril 2012 - 04:59 .