Telling your crew to focus on the mission is Renegade?
Débuté par
TheCinC
, avril 02 2012 09:36
#1
Posté 02 avril 2012 - 09:36
After completing ME3 I started a new playthrough with a new femshep. I chose a different character background and one of the options I selected was spacer, meaning both parents are in the Alliance military. So in the first conversation, on the bridge with Kaidan and Joker I only thought it natural to choose the option to tell them to shut up and focus on the mission. That seemed more in line with the military code of conduct. Focus on the mission at hand, don't gripe and don't speculate. I intended to play this character as a perfect Paragon, even more so than my previous playthrough, which was about 99% Paragon, 1 % Renegade. Oddly enough, choosing that option and another similar one in the same conversation gives me Renegade points. Anyone else find this odd? It did blow my attempt at full Paragon right out of the water as I feel those options are 'right' for this character.
#2
Posté 03 avril 2012 - 05:50
I think the thinking is that paragon=nice rather than professional.
#3
Posté 03 avril 2012 - 11:17
Top response = paragon, bottom response = renegade, in pretty much every conversation.
About being full paragon, well, if that was your only renegade response, I think you can consider 99.99999% paragon as "full".
About being full paragon, well, if that was your only renegade response, I think you can consider 99.99999% paragon as "full".
#4
Posté 04 avril 2012 - 08:28
Why is that odd? The whole concept of military is Renegade, you are supposed to go and kill people. You can't get any more Renegade than that.TheCinC wrote...
Oddly enough, choosing that option and another similar one in the same conversation gives me Renegade points. Anyone else find this odd?
#5
Posté 08 avril 2012 - 04:57
Military = cold, calculated risks and decisions in the interest of finding and killing the enemy.
Special task force or Special Tactics and Reconnaissance takes a bit of finesse....They do what the grunts can't
Either one works nicely, ergo the freedom and versatility of story telling in Mass Effect
Good and evil are benign concepts.
Special task force or Special Tactics and Reconnaissance takes a bit of finesse....They do what the grunts can't
Either one works nicely, ergo the freedom and versatility of story telling in Mass Effect
Modifié par Carlos3lance, 08 avril 2012 - 04:59 .





Retour en haut







