Games with worse endings than Mass Effect 3
#176
Posté 03 avril 2012 - 10:40
And yes, the anger is so intense as it is because the writers have written a great story in ME3 and in the ME games so that people want to know what happens.....next....If the game ends when you make your final choice then it is sort of weird? I find. However, the game's narrative does end - if it just an open ending of sorts, and from what I've seen, not at very good one. A good open ending is the one in DA2 where everything is resolved and even if the main character of the story, our character, is nowhere to be seen after the events, this ending makes sense. After the events played out in DA2, I, too, would go into hiding, either 1) because of people celebrating me as the hero of 2) people - or the state - the chantry etc. - looking for me. So this ending makes sense.
Back on track:
At the moment, I can't remember any more games with bad endings other than those I've mentioned. But let me ask you this question? Does a game that ends with an open story and more questions to be asked and answered later.....is this a bad game? and is the ending to such a bad story in itself bad?
#177
Posté 03 avril 2012 - 10:44
#178
Posté 03 avril 2012 - 10:44
i mean wtf was that about? He was real, then he wasnt real...
#179
Posté 03 avril 2012 - 10:55
I hate to hear that about "FFZXIII-2", being a fan of that series, too. I won't be getting that game. Sorry to hear about "Rage", too.
And hey, Valve? Do we have to start a damn petition or something? GIVE US EPISODE 3 OF "HALF-LIFE 2"!
And still, "ME3's" ending...is closure too much to ask?
#180
Posté 03 avril 2012 - 11:12
TIMESHIFT
There!
#181
Posté 03 avril 2012 - 11:14
Deus Ex: HR. I literally just played it this week, having never played the series before, but I thought the ending was bad, but not disappointing like ME3s was. I played it specifically to compare it to ME3s ending since I've heard the comparison so much lol It was disconnected, but not in the jarring way ME3 was, with 0 relation at all to anything ever mentioned in any meaningful way through THE ENTIRE TRILOGY. Atleast HR ended in the same universe it started in
Fallout 3 pre-Broken Steel
Basically what everyone else has said. There's really only a few games I've played that failed so hard at wrapping up a story. And none as disappointing at, or amazing up until, the last bit.
#182
Posté 03 avril 2012 - 11:16
It's a 'meh' game about zombies where in the end nothing is really resolved. Oh, and the main character gets infected (twice) and the game just ends without tying up that loose end either. They fly away in a helicopter and all I can think is: Wait, he's still infected - oh credit roll.
Pretty bad ending, pretty bad game all around really.
#183
Posté 03 avril 2012 - 11:19
Fallout 3 when it was first released.
Rage.
Deus Ex.
Metro 2033.
There's even a couple movies that almost mirror ME3's ending. The matrix, Indiana jones 4.
I mean... it's obvious nobody likes crap endings. History speaks for itself. So how does one accomplish repeating histories mistakes when they are so obvious?
Does anyone think by doing a really bad ending that you're going to turn heads and make people change their minds all of a sudden? I just don't get it. If you're into twist endings or trying to close a story that makes literally no sense then write a single paperback novel or something.
Modifié par Shelled, 03 avril 2012 - 11:23 .
#184
Posté 03 avril 2012 - 11:19
Jedi Sentinel Arian wrote...
AlanC9 wrote...
KotOR 2: TSL's ending still strikes me as the all-time worst. The whole last planet is incoherent nonsense (except for the Darth Sion confrontation, which was great), and at the end absolutely nothing is resolved.
At least Kreia says some BS at the ending and there is supposed to be a sequel which is history now.
In ME3 you get Colors!
So BS is an advantage for K2? It wasn't like she told you anything you couldn't figure out for yourself.
Though OTOH, I've seen some awfully bizarre interpretations of ME3's ending here -- and no, I'm not talking about I-theory. So maybe some ending BS is necessary..
#185
Posté 03 avril 2012 - 11:21
#186
Posté 03 avril 2012 - 11:23
#187
Posté 03 avril 2012 - 11:25
Fallout 3
Final Fantasy VII
Half Life 2
Dragon Age 2
Alan Wake
Metal Gear Solid 2
#188
Posté 03 avril 2012 - 11:26
William91 wrote...
Indigo Prophecy...that ending was horrible! The game started great, but the last 20% of the game was badly written, the story felt disconnected from the rest of the game, quite similar to the last 10 minutes of Mass Effect 3
Hah, so true. Plus those forced stealth sections, bleh. Cool concept game though, it almost makes me want to buy a PS3 just play Heavy Rain.
#189
Posté 03 avril 2012 - 11:27
But still, ME3 (even though I really liked the rest of the game) was terrible because I cared for all my teammates and the fight was totally personal... and -as I read in another thread- I too stayed after the credits to see if there was something else that made a little more sense... and nope. It was heartbreaking.
#190
Posté 03 avril 2012 - 11:30
Foryou wrote...
Not a game but MockingJay.
Really? I was late into the whole HG books thing, so I'd heard that the ending was bad...but I liked it. There was resolution. Was it because the ending was somewhat 'happy' (the effects on the characters aside, that is)?
If anything, preferences aside, at least Mockingjay's end made sense (some bits were actually a bit predictable for me, tho', like what would happen to Coin) and was 'in character' w/ the series.
I can't, at the moment, think of a game w/ a worse ending than ME3. Far Cry 2 was bad, IMHO, but I don't think I was expecting much at the end.
I didn't mind Borderlands' ending, either (as I wasn't really expecting much, too, that and it didn't really 'end' after 'that fight', I think).
Fallout 3's ending was pretty bad...but, again, I wasn't really expecting anything epic/great as I felt 'meh' about most of the game (unlike FO1 and FO2...heck, even FO:T)
RAGE's ending felt bad 'cause it ended rather 'too quickly' (thoughts of 'lots of wasted potential' and all that), still, not even close to how bad ME3's ending was.
So...nope. Can't think of any game w/ a worse ending than ME3's at the moment.
#191
Posté 03 avril 2012 - 11:36
#192
Posté 03 avril 2012 - 11:37
The original Dead Space was a bit abrupt and ended on a cliffhanger but with that kind of game you're pretty much along for the ride and there's no character investment.
The only worse ones are the older console games where you get a score and "Thanks for playing!! Please try again!" Having said that,
Ninja Gaiden has a better ending than ME3.
#193
Posté 03 avril 2012 - 11:39
#194
Posté 03 avril 2012 - 11:40
William91 wrote...
Indigo Prophecy...that ending was horrible! The game started great, but the last 20% of the game was badly written, the story felt disconnected from the rest of the game, quite similar to the last 10 minutes of Mass Effect 3
At least it had a kind of closure though, eh? And if I remember correctly, it actually had different endings.
#195
Posté 03 avril 2012 - 11:40
Of course I can think of games entirely worse than ME3, but all in all their endings followed a coherent mediocre line with the rest of the game.
Mass Effect 3 is an entirely new breed, a good game featuring solid gameplay, fantastic characters and a catching story... with a nonsensical/contradictory/narrative-violating outcome. Basically: LOST - space edition
#196
Posté 03 avril 2012 - 11:43
GracefulChicken wrote...
Dragon Age 2
Deus Ex: HR. I literally just played it this week, having never played the series before, but I thought the ending was bad, but not disappointing like ME3s was. I played it specifically to compare it to ME3s ending since I've heard the comparison so much lol It was disconnected, but not in the jarring way ME3 was, with 0 relation at all to anything ever mentioned in any meaningful way through THE ENTIRE TRILOGY. Atleast HR ended in the same universe it started in
Fallout 3 pre-Broken Steel
Basically what everyone else has said. There's really only a few games I've played that failed so hard at wrapping up a story. And none as disappointing at, or amazing up until, the last bit.
Deus Ex:HR is a prequel to Deus Ex 1. The end of DE:HR makes sense in context of DE1. Hopefully they intend to redo DE1 (or even another before DE1) so that you get the whole thing with modern AI, modern graphics, etc.
#197
Posté 03 avril 2012 - 11:58
It's a nightmare but for the wrong reasons.
#198
Posté 04 avril 2012 - 12:04
The ending is very complicated, so I won't blame you, but it makes perfect sense.the almighty moo wrote...
final fantasy X
i mean wtf was that about? He was real, then he wasnt real...
Tidus was just a summoned creature, and the final boss was his summoner.
At least it doesn't go against the principe of the game like ME3.
#199
Posté 04 avril 2012 - 12:23
AlanC9 wrote...
So BS is an advantage for K2? It wasn't like she told you anything you couldn't figure out for yourself
I'd say so. The problem of ME3's ending (one of many) is that it's in such contrast to everything that comes before it. Not simply in tone or theme, but that it really disregards the Bioware element of the interactive narrative, in comparison to other games. When you discover Sovereign is a Reaper, you get to confront it. When you discover the human Reaper, you get to have EDI analyze it. When you reach Vigil on Ilos, he explains everything about the Prothean vision to you. When you discover you are Revan, you get to confront Malak about it.
There is a noticeable absence of exposition regarding the Catalsyt's logic and that's what makes it so hard to swallow. The character is introduced in the last five minutes to explain how the story is going to end, but the writers never bother to make him a believable element. As you say, everything Kreia tells us, we already know, but that simply means exposition could have been discarded in KotOR 2's case. We could have explored the very first cycle, why the Reapers consider the process to be the next step in evolution. A million different topics were available to discuss. Compare that to Vigil, whose role in the story was to tie up the various loose ends the player might have had. The Catalyst is ME3's Vigil, but without the detail, interactive dialogue, and clarification.
Bioware wanted to increase the presence of autodialogue in ME3, fine. I personally dislike it, but designers' choice and all that. But they chose probably the worst point in the story to make player involvement non-existent.
Modifié par Il Divo, 04 avril 2012 - 12:26 .
#200
Posté 04 avril 2012 - 12:32
It frustrates me because I loved every second of that game up until the ending. Then to find out there was no point in even trying to get the other endings was a bit of a kick in the teeth.
For all the negativity the games gotten I must say that 99% of the game is one of the best I've played in years. I'll definitely go back and play the whole trilogy after I've accepted the fact that it just has a rubbish ending. I'm a bit mad at myself that I'll let my own disappointment ruin two of the best games I've played this generation and one of the best IP's I've played. After I'm over the bad taste the ending left me with I'm looking forward to replaying this game.
I know it's a bit childish to feel that way but it's hard not to be put off when so much emotional investment has went into a story, especially one that's driven by your own choices. I expected to have my previous choices either weigh heavily on me or make me feel vindicated by them, but to feel as though they didn't matter is disappointing in the extreme.





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