Raging Nug wrote...
I'm sorry, I didn't realize you were waiting for me to respond to it.
You're right. From a business standpoint they won't sit by while potential outcome is wasted. I don't believe that it will impact the cost of DLC - it might if they decided they were feeling generous, but I maintain that the cost would also depend on other factors.
Well, it was mostly odd considering how on-point you are replying to everyone else. The reason I believe it will impact the cost of DLC is that the pack is obviously designed with a "freemium" mindset. It's only viable in the long term if there are going to be new things to get, and people aren't going to want to pay $5-$10 for a CHANCE to get new weapons or classes. Many companies offer freemium products- League of Legends is just the one that springs to mind immediately. For another big name, Dust 514 went freemium. I could list all the ****ty Zynga games, but they operate on a more consumable-based approach, which is much more easily sustained (thus the two special equipment packs we've gotten), soit's not really fair to bring them into the equation.
EA will maximize their earning potential by making it possible to access the new content for free so everyone is a potential customer. They know this- they've seen it themselves with Ultimate Team. The marketplace certainly demonstrates this. My argument is predicated on EA wanting more money, and recognizing that microtransactions have become the best way to generate money over the long-term, and those microtransactions are strengthened by free content to keep old players and attract new ones.
Of course the cost of at least some DLC will consider other factors, such as development cost and advertising. You're going to see this more with new MP modes and SP content, though (and until they actually release one, I'm skeptical even a whole new MP mode will cost money). Even allowing for other factors, if people are exploiting their system so they don't make as much money, that's going to be a big factor, and it's foolish in the extreme to dismiss it entirely.
TL;DR: EA stands to make more money providing new MP content for free, and, given the success microtransaction machines (including their own) have had, they know this. This makes them more likely (not certain) to release new content for less money. If the microtransaction machine is broken, they'll need to make up that money somewhere, and somewhere is ALWAYS the consumer. Exploiters break the system. Therefore, their actions are at least somewhat likely to hurt us, and they don't benefit us in any way. Ergo, it's a bad thing for the playerbase at large- possibly costing us while never helping us, unless the playerbase at large is mostly guilty of exploiting, which just exacerbates the problem. It's Kant's categorical imperative in action.