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Respawnable enemys


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#1
Arkrend

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Why isnt there any?why isnt there any repeatable quests?Will they ever come out with a patch for respawnable enemys?this game was perfect untill my world bacame dead,i understand i could create another character but i worked on my main guy and would like to somtimes play him just to kill enemys around the map,this is what ruined two worlds for me,game is dead.Posted Imageso please add respawnable enemys in a dlc or patch or somthing.somthing to make you want to continue playing your character.like fallout 3 i got pretty much everything in that game but its still fun to travel the wastland killing enemys here and there.please agree with me people.Posted Image

#2
Jab0r

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Why isnt there any?


I can think of at least one place where you can fight a continual horde of enemies.

#3
Arkrend

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Where?I looked every where even map encounters stop after a while whitch is just dumb.

#4
Jab0r

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It's quest-related. And thus I'm not going to spoil it in the (NO SPOILERS) part of the boards.

Send me a message if you really want to know.

#5
Oliver Sudden

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I like to feel my character's efforts have made a difference in the world, something that's entirely missing when everything shows up again whenever she goes back. When my character says she cleaned out a nest of something, she means it!

#6
Guest_spellNotFoundException_*

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yea, but some wild animals etc. can reappear



i remember in BG 2 some maps will spawn a thing or two when you revisit them... that was a nice feature.



a few wolves or 1-2 stray hurlocks, or undead.. etc. depending on the map couldnt hurt



i mean, sure, you cleared out that nest of nasty glow-in-the-dark giant hairy spiders...

but now a few snakes decided to coil in there upon your next visit?

#7
Oliver Sudden

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Yeah, a couple of something showing back up again is cool just as long as it isn't the whole nest back again as soon as she turns her back. I kinda like the way it worked in the Gothic games where there was some respawning when the next chapter started, but a limited number of baddies (and experience) available.

#8
Bluto_Longneck

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Random encounters can give you some extra xp, but I don't like them.



On one encounter you get a few hurlocks, and win easy to loot an elfroot and a leather helmet.



Next time you might get 7-8 bandits pinning you down, even with a yellow enemy and after fighting for your life you win an elfroot and a leather helmet. A few more xp maybe and it taught me to bring heaps of healing potions.



But extra xp is there, if you look for it.

#9
Aidunno

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There is no level cap, no need to grind, so why respawn ? It's also worth noting that once you go somewhere you set the "levels" in terms of scaling.. Can't do something.. leave and come back later. Respawning would mean going back later you would either get higher level enemies, potentially getting over your head again or really simple, boring enemies. Monster bashing is secondary to this game. It's all about the story.

#10
Bryy_Miller

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Arkrend wrote...

Why isnt there any?


Think about what type of game this is. It's story-based, not grind-based. I can easily get to level 20 by the end of the game without the DLC.

why isnt there any repeatable quests?


Because it's a quest. What's the point of doing it twice?

Will they ever come out with a patch for respawnable enemys?


That's not what patches do.

please agree with me people.Posted Image


This just makes you look immature. So does the entire "I just like killing things" argument (it also makes you seem like you need to go outside and interact with real life stuff).

#11
Bluto_Longneck

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There is a level cap, set at 25, if I'm to believe the really good players.



Not that I would reach that anyways, as an average player.



The MANUAL lies.

#12
jinix the younger

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Just give the modders more time, you'll have all kinds of new adventures to go on.

There are more than 200 'mods' posted at dragonagenexus.com already and as more folks work with the editor there will be a flood of new stuff before long. I read his game is getting good reviews and has already paid Bioware a million net profit. That means it's paid for itself and provided enough extra loot to make them sit up and take notice of what to add to get even more fans - so look for a lot more DLC .


#13
Arkrend

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Bry miller have you ever played any other rpg's besieds this?most all have repeatable quests and respawnable enemys its what makes it worth coming back to.and how you reply to my questions makes you sound like a d*ck.and its just a simple idea/request some sort of respawns would be nice.cuz playing in a dead world sucks,and after you beat it why cant you continue playing?like you can on fable elder scrolls most all great rpgs.i think respawns and repeatable quests are major to a handful of players.

#14
Bryy_Miller

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 its what makes it worth coming back to


Okay, I'm at a loss here. You think killing stuff just repeatedly is what makes a game fun?

.and how you reply to my questions makes you sound like a d*ck.


What part, exactly? The part where I said that telling people to agree with you is lame? Or the part where I said that patches are not for making respawnable foes? Because either one of those are reasonable.

after you beat it why cant you continue playing?


Because that's simply not the game that the developers wanted to make. Quite frankly, making it an open-ended game would ruin the story.

Modifié par Bryy_Miller, 03 décembre 2009 - 08:38 .


#15
Arkrend

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so you pretty much think repeatable gamplay is stupid?so basically you make you character get all his gear gold and after you beat it and there is not sh*t to do you dont care?you would like logging onto your main character and kill a few groups of darspawn or do a repeatable just for fun?i just feel after i beat the game my character was gone and all that work i put in him is worthless why come out with dlc's with new weapons when you cant even use them do to the fact the enemys are all dead.do you get what im saying man?

#16
TreeStumpinator

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I agree with jinix. DLC and mods is where the replay value is going to come from. I just don't see Bioware taking the time and effort (that could have gone into DLC) to make a patch with respawnable enemies.

#17
Aidunno

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Simple.. start a different character.. You read a book it's finished, same principle applies. Want to just kill things ... play an FPS.

#18
mangagouly

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I must admit i would like maybe a few respawning enemys here and there maybe a few rouge creatures here and there. but for the most part adding more areas to kill beastys and animals works too ...just like to be able to earn experience with out feeling if i miss one battle i'll never make the next level.

#19
Arkrend

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i agree was just a fan wish that they would bring in respawns is all.

#20
Bryy_Miller

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Arkrend wrote...

so you pretty much think repeatable gamplay is stupid?so basically you make you character get all his gear gold and after you beat it and there is not sh*t to do you dont care?


That's not what I said at all. What I said was that this isn't that type of game. I own Fallout 3 and most of the Elder Scrolls. But Dragon Age is a lot more story-based than open-world based. 

i just feel after i beat the game my character was gone and all that work i put in him is worthless why come out with dlc's with new weapons when you cant even use them do to the fact the enemys are all dead.do you get what im saying man?


You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless. I am sure that future DLCs will deal with post-campaign stuff (especially after DLCs make it impossibly NOT TO hit level 25), and even open up the other territories to play around in (they've already given us the entire map of Thedas as foreshadowing).

It seems to me that your main concern is NOT the fact that Dragon Age is not open-ended, but that the DLCs are currently post-campaign. 

Modifié par Bryy_Miller, 03 décembre 2009 - 09:04 .


#21
Rainen89

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Random encounters are about as close as you come to this. Given the way the xp system works I can understand why. If you'll notice the threshold really doesn't change at all during levels just the amount you get decreases. (From normal kills anyway.)

#22
NetBeansAndJava

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Bryy Miller wrote...

You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless.


Yeah, but that's a shabby way to go about things.  I never liked the put the character on hold indefinitely routine... you just never feel a sense of accomplishment.

Personally, I liked the way ME worked.  You get the best of both worlds.  A nice ending + the ability to use your best gear/characters in another playthrough.

Modifié par NetBeansAndJava, 03 décembre 2009 - 09:09 .


#23
Arkrend

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even random encounters stop though...lol,if those were endless i wouldnt be here.

#24
Arkrend

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even random encounters stop though...lol,if those were endless i wouldnt be here.

#25
Bryy_Miller

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NetBeansAndJava wrote...

Bryy Miller wrote...

You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless.


Yeah, but that's a shabby way to go about things.  I never liked the put the character on hold indefinitely routine... you just never feel a sense of accomplishment.


Part of me feels like the current way of doing things is an experiment to see how to deal with importing saves into DA2.