Respawnable enemys
#1
Posté 03 décembre 2009 - 06:10
#2
Posté 03 décembre 2009 - 06:13
Why isnt there any?
I can think of at least one place where you can fight a continual horde of enemies.
#3
Posté 03 décembre 2009 - 06:19
#4
Posté 03 décembre 2009 - 06:22
Send me a message if you really want to know.
#5
Posté 03 décembre 2009 - 07:20
#6
Guest_spellNotFoundException_*
Posté 03 décembre 2009 - 07:23
Guest_spellNotFoundException_*
i remember in BG 2 some maps will spawn a thing or two when you revisit them... that was a nice feature.
a few wolves or 1-2 stray hurlocks, or undead.. etc. depending on the map couldnt hurt
i mean, sure, you cleared out that nest of nasty glow-in-the-dark giant hairy spiders...
but now a few snakes decided to coil in there upon your next visit?
#7
Posté 03 décembre 2009 - 07:31
#8
Posté 03 décembre 2009 - 07:35
On one encounter you get a few hurlocks, and win easy to loot an elfroot and a leather helmet.
Next time you might get 7-8 bandits pinning you down, even with a yellow enemy and after fighting for your life you win an elfroot and a leather helmet. A few more xp maybe and it taught me to bring heaps of healing potions.
But extra xp is there, if you look for it.
#9
Posté 03 décembre 2009 - 07:40
#10
Posté 03 décembre 2009 - 07:41
Arkrend wrote...
Why isnt there any?
Think about what type of game this is. It's story-based, not grind-based. I can easily get to level 20 by the end of the game without the DLC.
why isnt there any repeatable quests?
Because it's a quest. What's the point of doing it twice?
Will they ever come out with a patch for respawnable enemys?
That's not what patches do.
please agree with me people.
This just makes you look immature. So does the entire "I just like killing things" argument (it also makes you seem like you need to go outside and interact with real life stuff).
#11
Posté 03 décembre 2009 - 07:50
Not that I would reach that anyways, as an average player.
The MANUAL lies.
#12
Posté 03 décembre 2009 - 07:51
There are more than 200 'mods' posted at dragonagenexus.com already and as more folks work with the editor there will be a flood of new stuff before long. I read his game is getting good reviews and has already paid Bioware a million net profit. That means it's paid for itself and provided enough extra loot to make them sit up and take notice of what to add to get even more fans - so look for a lot more DLC .
#13
Posté 03 décembre 2009 - 08:18
#14
Posté 03 décembre 2009 - 08:37
its what makes it worth coming back to
Okay, I'm at a loss here. You think killing stuff just repeatedly is what makes a game fun?
.and how you reply to my questions makes you sound like a d*ck.
What part, exactly? The part where I said that telling people to agree with you is lame? Or the part where I said that patches are not for making respawnable foes? Because either one of those are reasonable.
after you beat it why cant you continue playing?
Because that's simply not the game that the developers wanted to make. Quite frankly, making it an open-ended game would ruin the story.
Modifié par Bryy_Miller, 03 décembre 2009 - 08:38 .
#15
Posté 03 décembre 2009 - 08:47
#16
Posté 03 décembre 2009 - 08:56
#17
Posté 03 décembre 2009 - 08:57
#18
Posté 03 décembre 2009 - 09:03
#19
Posté 03 décembre 2009 - 09:03
#20
Posté 03 décembre 2009 - 09:03
Arkrend wrote...
so you pretty much think repeatable gamplay is stupid?so basically you make you character get all his gear gold and after you beat it and there is not sh*t to do you dont care?
That's not what I said at all. What I said was that this isn't that type of game. I own Fallout 3 and most of the Elder Scrolls. But Dragon Age is a lot more story-based than open-world based.
i just feel after i beat the game my character was gone and all that work i put in him is worthless why come out with dlc's with new weapons when you cant even use them do to the fact the enemys are all dead.do you get what im saying man?
You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless. I am sure that future DLCs will deal with post-campaign stuff (especially after DLCs make it impossibly NOT TO hit level 25), and even open up the other territories to play around in (they've already given us the entire map of Thedas as foreshadowing).
It seems to me that your main concern is NOT the fact that Dragon Age is not open-ended, but that the DLCs are currently post-campaign.
Modifié par Bryy_Miller, 03 décembre 2009 - 09:04 .
#21
Posté 03 décembre 2009 - 09:05
#22
Posté 03 décembre 2009 - 09:09
Bryy Miller wrote...
You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless.
Yeah, but that's a shabby way to go about things. I never liked the put the character on hold indefinitely routine... you just never feel a sense of accomplishment.
Personally, I liked the way ME worked. You get the best of both worlds. A nice ending + the ability to use your best gear/characters in another playthrough.
Modifié par NetBeansAndJava, 03 décembre 2009 - 09:09 .
#23
Posté 03 décembre 2009 - 09:09
#24
Posté 03 décembre 2009 - 09:10
#25
Posté 03 décembre 2009 - 09:16
NetBeansAndJava wrote...
Bryy Miller wrote...
You can use them because the DLCs come with new quests. Also, you don't have to beat the game. I stopped halfway through so my DLC material would not be useless.
Yeah, but that's a shabby way to go about things. I never liked the put the character on hold indefinitely routine... you just never feel a sense of accomplishment.
Part of me feels like the current way of doing things is an experiment to see how to deal with importing saves into DA2.





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