Arkrend wrote...
Bry miller have you ever played any other rpg's besieds this?most all have repeatable quests and respawnable enemys its what makes it worth coming back to.and how you reply to my questions makes you sound like a d*ck.and its just a simple idea/request some sort of respawns would be nice.cuz playing in a dead world sucks,and after you beat it why cant you continue playing?like you can on fable elder scrolls most all great rpgs.i think respawns and repeatable quests are major to a handful of players.
Really? Most?
Off the top of my head -
BG1 - Respawnable enemies in wilderness (and one dungeon), no repeatable quests
BG2 - Much more limited respawning, no repeatable quests
Icewind Dale - No Respawns, no repeatable quests
Icewind Dale 2 - No Respawns, no repeatable quests.
Planescape: Torment - Respawning in only one area of the game, no repeatable quests
KOTOR - No respawning, no repeatable quests
KOTOR2 - No respawning, no repeatable quests
Jade Empire - No respawning, no repeatable quests
NWN - I seem to remember there was no respawning in the main quest areas, no repeatable quests
Arcanum - No respawning, no repeatable quests
Vampire The Masqurade: Bloodlines - No respawning, no repeatable quests
Ultima Series - Little/minimal respawning, no repeatable quests
Dark Sun games - No respawning, no repeatable quests
Might & Magic Games - No respawning, no repeatable quests
The Bethesda games are the only ones I have ever played which have regular respawns. And that makes sense, because Bethesda games are about grind, not plot - they are single-player MMOs. Grind is not what Bioware games are about.
Modifié par telephasic, 03 décembre 2009 - 04:21 .