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So I found my copy of the Mass Effect 3 Game Informer...


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#276
Eyelidsz

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Dakota Strider wrote...

It feels like they spent all their money and time creating trailers for TV commercials, instead of making the game that they promised. They appear to be valuing sales over product quality.

Seriously, someone over there needs to fall on their sword (figuratively) for this one.


I know, right? Also worth nothing that there was more battle for Earth content in the GD trailers than there were in the actual game ending.

#277
sammysoso

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CuseGirl wrote...

In a section called BEYOND THE TRILOGY:

“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”


This is the exact OPPOSITE of what you can do in the game after the "ending". When I started ME-3, all I was thinking is "gonna kill these Reapers, then find Miranda on whatever clandestine home she has fashioned for herself and have the best Post-Save-the-Galaxy Sex ever". THAT was the plan. And that cannot happen with these endings!!


LOL, that would be nice

#278
IS1296

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I am so livid

#279
Aweus

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Mind = blown. This is either the biggest marketing stunt in the history of gaming or biggest case of creative ineptitude. I need to know which one is true and I need to know it asap.

#280
KelaSaar

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Wow, reading those quotes was seriously depressing.

#281
CuseGirl

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Aweus wrote...

Mind = blown. This is either the biggest marketing stunt in the history of gaming or biggest case of creative ineptitude. I need to know which one is true and I need to know it asap.


You can't, right? You're losing the ablity to can? Me too. Unable to can.

The sad thing is, I believe Casey Hudson wrote and recorded the ending all on his own and would only allow a handful of objections to the whole final mission structure. Like the random down time in the middle of the Earth mission? The random turret? That stupid video comm room where you speak to all your friends, which is also placed in such a way that you can miss it?

How could HE make those statements and be quoted nationally but then write the exact opposite of what he said he would do?

#282
KingNewbs

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I have the same issue. Found another tidbit and figured I'd share it...

In the section called "NEW GAME +"

NEW GAME +
Handling replayability in the story-driven title is a challenge. The first Mass Effect made extensive use of new game+ features, allowing players to start new characters with significant bonuses. The second entry had a similar feature, but focused more on letting players continue doing missions as the same character. Where will Mass Effect 3 fall in this spectrum? "It's probably going to be a combination of both," says executive producer Casey Hudson. "We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."

source: Juba, Joe. "Mass Effect 3 Preview". Game Informer 217. May 2011, pp. 50-61.

(emphasis mine)



So that's interesting.

:wizard:

Modifié par KingNewbs, 03 avril 2012 - 04:44 .


#283
CuseGirl

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sammysoso wrote...

CuseGirl wrote...

In a section called BEYOND THE TRILOGY:

“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”


This is the exact OPPOSITE of what you can do in the game after the "ending". When I started ME-3, all I was thinking is "gonna kill these Reapers, then find Miranda on whatever clandestine home she has fashioned for herself and have the best Post-Save-the-Galaxy Sex ever". THAT was the plan. And that cannot happen with these endings!!


LOL, that would be nice


you think I'm joking tho. Like in my heart, I thought they were gonna write endings where Shepard would see his friends again, if I had a high enough EMS. My 2nd playthru, I went FULL meta, just scraping up war assets and galactic readiness. ::sigh:: It makes no sense, at all.

I felt empty when I finished the game the first time, like...."this just doesn't feel right"......:unsure:

#284
lucidfox

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Omanisat wrote...

From a section entitled THE PLAN:
 
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”

Isn't it obvious? This is why you find blueprints to a long-lost Reaper "off" button. Totally different!

#285
KingKhan03

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CuseGirl wrote...

sammysoso wrote...

CuseGirl wrote...

In a section called BEYOND THE TRILOGY:

“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”


This is the exact OPPOSITE of what you can do in the game after the "ending". When I started ME-3, all I was thinking is "gonna kill these Reapers, then find Miranda on whatever clandestine home she has fashioned for herself and have the best Post-Save-the-Galaxy Sex ever". THAT was the plan. And that cannot happen with these endings!!




LOL, that would be nice


you think I'm joking tho. Like in my heart, I thought they were gonna write endings where Shepard would see his friends again, if I had a high enough EMS. My 2nd playthru, I went FULL meta, just scraping up war assets and galactic readiness. ::sigh:: It makes no sense, at all.

I felt empty when I finished the game the first time, like...."this just doesn't feel right"......:unsure:


yeah it was tough i got every asset i could in the game and for what? i felt deflated at the end.

Modifié par KingKhan03, 03 avril 2012 - 04:12 .


#286
Nyila

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lucidfox wrote...

Omanisat wrote...

From a section entitled THE PLAN:
 
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”


Isn't it obvious? This is why you find blueprints to a long-lost Reaper "off" button. Totally different!


:lol:

#287
Gyroscopic_Trout

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CuseGirl wrote...

Aweus wrote...

Mind = blown. This is either the biggest marketing stunt in the history of gaming or biggest case of creative ineptitude. I need to know which one is true and I need to know it asap.


You can't, right? You're losing the ablity to can? Me too. Unable to can.

The sad thing is, I believe Casey Hudson wrote and recorded the ending all on his own and would only allow a handful of objections to the whole final mission structure. Like the random down time in the middle of the Earth mission? The random turret? That stupid video comm room where you speak to all your friends, which is also placed in such a way that you can miss it?

How could HE make those statements and be quoted nationally but then write the exact opposite of what he said he would do?


I'd imagine people get very awkwardly quiet down at Bioware every time he enters a room now.

#288
Chrishenanigans

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There isn't too much I can add aside from frustration and sadness. I'm beginning to suspect that a major event or decision rocked ME3's development for the worst, something we won't hear about for awhile. I hope the doctors Ray and Greg are doing a very close review of how the game developed and how it was received, the franchise is too important for them not too.

#289
theBurgerface

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KingNewbs wrote...

I have the same issue. Found another tidbit and figured I'd share it...

In the section called "NEW GAME +"

NEW GAME +
Handling replayability in the story-driven title is a challenge. The first Mass Effect made extensive use of new game+ features, allowing players to start new characters with significant bonuses. The second entry had a similar feature, but focused more on letting players continue doing missions as the same character. Where will Mass Effect 3 fall in this spectrum? "It's probably going to be a combination of both," says executive producer Casey Hudson. "We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."

(emphasis mine)

So that's interesting.

:wizard:


Well... you CAN go back and finish the final two missions again!! yay!!


/sarcasm

#290
LadyWench

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*facepalm*

Totally forgot about this article. Maybe I can successfully repress my memory of the ending, as well...

#291
KingKhan03

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Gyroscopic_Trout wrote...

CuseGirl wrote...

Aweus wrote...

Mind = blown. This is either the biggest marketing stunt in the history of gaming or biggest case of creative ineptitude. I need to know which one is true and I need to know it asap.


You can't, right? You're losing the ablity to can? Me too. Unable to can.

The sad thing is, I believe Casey Hudson wrote and recorded the ending all on his own and would only allow a handful of objections to the whole final mission structure. Like the random down time in the middle of the Earth mission? The random turret? That stupid video comm room where you speak to all your friends, which is also placed in such a way that you can miss it?

How could HE make those statements and be quoted nationally but then write the exact opposite of what he said he would do?


I'd imagine people get very awkwardly quiet down at Bioware every time he enters a room now.


Haha hes not at BioWare dude is probably hiding in Alaska.

#292
Madecologist

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Yeah... it razzles you a little. I mean we always go on about the endings but some of these statements seems like they tripped on the whole game.

Not gaining loyalty merely by doing fetch quests, technically the big tasks are either plot missions or true side quests (side story or N7 quests). But the entire exploration scanning minigame system is a fetch quest or striking gold quest (you get the reward right away from finding it). Incidentally even in past Mass Effects main quests were not fetch quest. So even if the statement can be defended againt, it makes it a rather moot one to make anyways.

The defeat of the Reapers won't be via an off switch and that our goal will not be clear cut from the start. We get the plans for the Crucible right out of the Intro during the first real stage and it exactly that... a giant Reaper off switch. The scary part even before I knew this statement I refered to the Crucible as "more than just a regular superweapon, it was a flip switch that stops the Reaper cold once flipped."

Sure it was 'hard to build' and required an uber fleet to protect, and we didn't know for sure what it would do till the end. But we still knew about it, knew it was gonna be the critical piece from the get go, it was clear we were building this as a weapon and needed assemble an alliance, and once we reached the ending it revealed to be a flip switch to beating the Reapers. So it is exactly what the statement said it won't be.

Makes you wonder what really did happen behind the scenes.

Modifié par Madecologist, 03 avril 2012 - 04:17 .


#293
CuseGirl

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Gyroscopic_Trout wrote...

CuseGirl wrote...

Aweus wrote...

Mind = blown. This is either the biggest marketing stunt in the history of gaming or biggest case of creative ineptitude. I need to know which one is true and I need to know it asap.


You can't, right? You're losing the ablity to can? Me too. Unable to can.

The sad thing is, I believe Casey Hudson wrote and recorded the ending all on his own and would only allow a handful of objections to the whole final mission structure. Like the random down time in the middle of the Earth mission? The random turret? That stupid video comm room where you speak to all your friends, which is also placed in such a way that you can miss it?

How could HE make those statements and be quoted nationally but then write the exact opposite of what he said he would do?


I'd imagine people get very awkwardly quiet down at Bioware every time he enters a room now.


Oh, you mean:

::room with no Casey Hudson::  :bandit::ph34r::devil:-_-

::room with Casey Hudson:: :mellow::unsure::unsure:-_-

::room after Hudson leaves:: <_<<_<<_<-_-

#294
jspiess

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Hexley UK wrote...

Kanner wrote...

So HOW did they end up with the ending they finally got?

They knew what kind of finish was required, and how to get there...


No idea.

It's truly baffling.:blink:


Glad to see I am not the only one

#295
GraciousCat

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It's honestly depressing to go back and read all this stuff from before the game came out. I just can't understand how it all went wrong... They said all the right things in the pre-release process, but they failed to deliver on a lot of it. Mind-boggling really.

#296
Nyila

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KingNewbs wrote...

"We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."


What he says is so crystal clear.. :happy:

#297
Corrik Ronis

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What a fun set of lies.

Hold the line.

#298
CuseGirl

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Nyila wrote...

KingNewbs wrote...

"We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."


What he says is so crystal clear.. :happy:


It's an out and out lie. That's what it is. 

#299
awwnuts07

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WTF happened in the time between that article and Feb 6 (when ME3 went gold)?

#300
KingNewbs

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Nyila wrote...

KingNewbs wrote...

"We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."


What he says is so crystal clear.. :happy:

ROFL!

I didn't say that. I just said it was interesting :P

Modifié par KingNewbs, 03 avril 2012 - 04:20 .