Yeah... it razzles you a little. I mean we always go on about the endings but some of these statements seems like they tripped on the whole game.
Not gaining loyalty merely by doing fetch quests, technically the big tasks are either plot missions or true side quests (side story or N7 quests). But the entire exploration scanning minigame system is a fetch quest or striking gold quest (you get the reward right away from finding it). Incidentally even in past Mass Effects main quests were not fetch quest. So even if the statement can be defended againt, it makes it a rather moot one to make anyways.
The defeat of the Reapers won't be via an off switch and that our goal will not be clear cut from the start. We get the plans for the Crucible right out of the Intro during the first real stage and it exactly that... a giant Reaper off switch. The scary part even before I knew this statement I refered to the Crucible as "more than just a regular superweapon, it was a flip switch that stops the Reaper cold once flipped."
Sure it was 'hard to build' and required an uber fleet to protect, and we didn't know for sure what it would do till the end. But we still knew about it, knew it was gonna be the critical piece from the get go, it was clear we were building this as a weapon and needed assemble an alliance, and once we reached the ending it revealed to be a flip switch to beating the Reapers. So it is exactly what the statement said it won't be.
Makes you wonder what really did happen behind the scenes.
Modifié par Madecologist, 03 avril 2012 - 04:17 .