So I found my copy of the Mass Effect 3 Game Informer...
#401
Posté 03 avril 2012 - 09:00
Somebody bring a copy of this magazine to PAX and call them out on this. And everything else Casey has said, really.
#402
Posté 03 avril 2012 - 09:04
#403
Posté 03 avril 2012 - 09:13
#404
Posté 03 avril 2012 - 09:15
I just don't understand how they could have gone from what he said here to... whatever it is the current ending is. what happened? how did it happen?
#405
Posté 03 avril 2012 - 09:17
#406
Posté 03 avril 2012 - 09:17
#407
Posté 03 avril 2012 - 09:21
#408
Posté 03 avril 2012 - 09:25
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
This hurts me.
#409
Posté 03 avril 2012 - 09:32
michalooo wrote...
Mother of God...
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
This hurts me.
It shouldn't hurt us(but it does). It should hurt them even more. PAX is going to be a powder keg.
#410
Posté 03 avril 2012 - 09:36
Omanisat wrote...
An episode of “Hoarders” recently sent me into a neurotic frenzy of cleaning. While sorting through a pile of crap I found a copy of “Game Informer” I bought for its cover story on Mass Effect 3, dated from around this time last year. Because I’m a masochist I decided to re-read the article to see what was being said about a year ago. I’ve cherry-picked a few passages I thought were funny in hindsight.
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
“When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.”
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
That lying SOB.
#411
Posté 03 avril 2012 - 09:47
Mother of God.Omanisat wrote...
… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
#412
Posté 03 avril 2012 - 09:48
I just... I... wow... but HEY! those are not lies... just misrepresentations of truth... right? -.-
#413
Posté 03 avril 2012 - 09:52
The fact that it turned out completely different can only mean 2 things, Hudson lost his mind or he was forced to rush his game.
#414
Posté 03 avril 2012 - 09:53
#415
Posté 03 avril 2012 - 09:59
Edje Edgar wrote...
As far as im concerned it showed that all of this mess isn't really Hudsons fault. You don't say these things unless you actually believe in them. Clearly this is the route he at that point wanted to take with the ME series.
The fact that it turned out completely different can only mean 2 things, Hudson lost his mind or he was forced to rush his game.
I think he was forced to rush his game, and then lost his mind..
#416
Posté 03 avril 2012 - 10:02
dorktainian wrote...
bioware are gonna get mullered at PAX. Shame really. If they'd have finished the game it might never have happened.
I hope so. Old Republic is terrible, Mass Effect 3 broke like every promise ever and Dragon Age 2 was ****ty, short and repititve I feel like I was trolled.
#417
Posté 03 avril 2012 - 10:06
0.oomskman wrote...
Mother of God.Omanisat wrote...
… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
All I feel is rage, simple sweet rage.
#418
Posté 03 avril 2012 - 10:09
Trentgamer wrote...
Edje Edgar wrote...
As far as im concerned it showed that all of this mess isn't really Hudsons fault. You don't say these things unless you actually believe in them. Clearly this is the route he at that point wanted to take with the ME series.
The fact that it turned out completely different can only mean 2 things, Hudson lost his mind or he was forced to rush his game.
I think he was forced to rush his game, and then lost his mind..
It all fits!
#419
Posté 03 avril 2012 - 10:15
Modifié par ardias89, 03 avril 2012 - 10:16 .
#420
Posté 03 avril 2012 - 10:16
Pablo Picasso
Ah man-Unless this whole ordeal is some-kind of hoax/fake ending-it even epically fails with the 'art' argument. There is no way convincing anybody of the truthfulness of it after making statements like that.
What in the hell happened to the ME game I read/heard so much about?
#421
Posté 03 avril 2012 - 10:16
Omanisat wrote...
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
It's May 2011. Bioware sits around the table. The game is due to release in Q4 of that year, and they realise they still don't have any clue where to go. Hudson is running around giving interviews, which are nothing more than elaborations on game concepts. But the game press doesn't know that. The gamers don't know that. All we know is that Bioware is a company that knows what's up, so when they talk about stuff its legit.
Except it wasn't. At this point there was still no story, no direction. There were gameplay enhancements I'm sure. Other minute things. Also concept art, storyboards of specific missions. Maybe they were working on the Tuchanka and Rannoch archs at this point, without really knowing where those fit into the main story. But Casey didn't care. He was running around promising people the world anyway.
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
Eventually they decided that the easiest way to make the players feel like their decisions mattered is to create a system in which their decisions throughout the past award them points, and a certain amount of points need to be accumulated for the final battle. Alright so... how about new decisions then? Do those award us points too? The decision is made that they do, and while everyone is at it they figure that they may just aswell weave sidequesting into this system.
But they don't have the time to create more maps, more planets. They're already running short. So they're reducing the exploration concept to an "escape the reapers" minigame, and sidequests become nothing more than a bleep on the galaxy map that you have to pick up and return to the Citadel. It's not ideal, but since Bioware is so short on time, they have to. Combined with the Reaper chasing addition, the developers hope that their inability to create something more elaborate is properly masked.
Casey's statements are starting to contradict reality at this point. You do win the loyalty of the galaxy through fetch quests, since it's either that or playing multiplayer if you want to get sufficient points for the final battle. By now Bioware has likely also decided that the best way to resolve the plot is to have the galaxy build a reaper off-button. Why not tie that in to the GAW system aswell? So they do.
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
“When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.”
Bioware has a second studio that's been working on an FPS multiplayer title in the ME universe. In the absence of proper sidequests, why not substitute that with coop combat scenarios? Six maps with three different factions of enemies and a character levelling system. It gets produced with great haste as the deadline for release has been extended but time is still short. Where in ME2 you landed on worlds and completed objectives, in ME3 you now do the same with friends. It's fun, it's entertaining. This is the only part of ME3 that worked out, and the only part that doesn't directly contradict what Casey's been telling us.
This is where Ray and Greg thank God on their bare knees for EA's funding. Without it, they would not have had a second studio and they would not have had the manpower to create a multiplayer aspect. Without it, ME3 would have been a total flop.
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
Later iterations of the story killed this remark. Remember, Casey was going off concepts here. Ideas. But time didn't allow for the execution of these ideas, and so the only solution was to blow everything up and pave the way for more moneymakers in a homogenous universe thats the same for everyone. Of course the guys at Bio would've liked to given us a vastly divergent amount of endings. But remember that in May 2011 they still don't have a clue as to what's happening with the story. By the time the truth starts to sink in, Bioware realises that they just don't have the room they need to take player choice into account anymore.
The final segment of the game gets rushed out. Tuchanka and Rannoch were good, as those have been in development since before finalising the main story arc. But after resolving the Quarian vs Geth conflict, the game takes a nosedive and becomes a linear corridor shooter that's basically just Gears of War in space. There is no divergence from any path here, no visible consequence of player choice in previous games. We fight and we fight and we fight through one pre-determined mission after another, until eventually we meet the Spacekid who offers us our preferred flavour of Space Magic.
By now it's blatantly evident that it is Space Magic, not only because it makes no sense within the universe, but also because Bioware really had no time left to actually explain sutff. Space Magic was the only thing that would suit. But in doing so, they completely destroyed the integrity of their narrative.
In hindsight, who's to blame? EA or Bioware? Both, I'm sure. EA for killing their developers with ridiculous deadlines. Bioware for still not knowing what the hell they were doing as late as May 2011. ME3 is the only possible result from these two disasters converging into one.
Modifié par Eain, 03 avril 2012 - 10:19 .
#422
Posté 03 avril 2012 - 10:16
omskman wrote...
Mother of God.Omanisat wrote...
… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
Seriously...
#423
Posté 03 avril 2012 - 10:37
A laboured development process probably took its toll on this game.
Rannoch and Tuchanka, isolated as they are from the main narrative, received the necessary care and attention. As self-contained sections, they got the full 'mass effect' treatment and, ultimately, resemble a good ME2 side-quest on a grander scale.
However, without a clearly defined ending in sight, the other middle sections didn't fare so well. As resources dwindled, these mini-quests (that would 'effect' the conclusion) became stripped down efforts...
It seems naive to say...but perhaps establishing a satisfactory ending and then working backwards would have yielded a better overall package. All speculation at this point/
#424
Posté 03 avril 2012 - 10:43
#425
Posté 03 avril 2012 - 10:46
Omanisat wrote...
(...)
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
He said that, and then gave us the ending we have now? So... he knew what a lot of people expected but decided to just play up our expectations and then slap us in the face?
Oh dear, that's depressing.





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