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So I found my copy of the Mass Effect 3 Game Informer...


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#426
Militarized

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And thus why I will not be buying another game from Bioware, unless they fix this, in which case I will simply never preorder again.

#427
TurambarEA

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"In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson"

Add that one to the pile of ridiculous quotes. Honestly, in my mind, the only thing that can make neat sense of all of this now is indoctrination theory. Otherwise a bunch of Bioware people who made these types of statements pre-release just end up looking like massive hypocrites. I'm still hoping against hope that indoctrination theory turns out to be an [incredibly poorly managed] stunt that they had planned all along.

#428
Eain

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Paragon_Interrupt wrote...

Great post Eain.

A laboured development process probably took its toll on this game.

Rannoch and Tuchanka, isolated as they are from the main narrative, received the necessary care and attention. As self-contained sections, they got the full 'mass effect' treatment and, ultimately, resemble a good ME2 side-quest on a grander scale.

However, without a clearly defined ending in sight, the other middle sections didn't fare so well. As resources dwindled, these mini-quests (that would 'effect' the conclusion) became stripped down efforts...

It seems naive to say...but perhaps establishing a satisfactory ending and then working backwards would have yielded a better overall package. All speculation at this point/


Exactly. Notice how Rannoch and Tuchanka are also the only non-linear parts of the game. In fact I wouldn't be surprised if initially the idea was for the player to choose which they wanted to do first, and that the narrative would reflect that, but that they ran out of time to make that work.

One thing that really stands out in ME3 is that its a very railroaded experience compared to ME1 and ME2. You don't abandon the core concept of all your preceding games (remember that every Bioware title up to now has worked on the premise that you get to choose the sequence of events) unless you're direly short on time. You don't change a winning formula in the closing sequel of a trilogy.

#429
AlienSpaceBats

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Ouch, that's pretty damming. BioWare are like an elected government - not fulfilling anything laid out in their manifesto.

#430
ThatDancingTurian

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I don't think you can blame time constraints for the future comment. It wasn't time constraints that decided the mass relays would have to explode and blast the galaxy into the dark ages. An ending that changed nothing would have been easier to do than the ending we got that ruined everything.

Modifié par Aris Ravenstar, 03 avril 2012 - 11:00 .


#431
Eain

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Aris Ravenstar wrote...

I don't think you can blame time constraints for the future comment. It wasn't time constraints that decided the mass relays would have to explode and blast the galaxy into the dark ages.


Indirectly it did. Yes, even given their time constraints they still could've come up with something better, but that doesn't mean the whole impending deadline didn't have any influence.

The end of the game is marked for the most part by the excessive cutting of content. A lot of stuff has been datamined that would've originally been part of the game but turned out not to be. They culled this because they didn't have the time to finalise its implementation. It's that simple.

#432
Calamity

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FlyingCow371 wrote...

Yeah. If only we could play the ME3 game that bioware was imagining last year. Sounds many times better than the one that actually was released. The really sucky part is, that most of the game actually does live up to the pre-release promises. Everything just got ****ed up so hard in the last mission. They had something really great in the end of ME2 with the suicide mission mechanics...having to make choices about how to use the resources that you gathered over the game (allies, loyalty, upgrades, etc). Then ME3, you once again gather resources (war assets) but have no control over how they are used, and they don't actually do anything cool for you. The wasted opportunities hurt.

Does the PC version have mod tools, or anything fun like that? Can we just go and fix this ****?


^This - Was thinking this since I finished the game. Even if MODS were punishable by banning...I would still download it for a remoded version.

#433
ThatDancingTurian

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Eain wrote...

Aris Ravenstar wrote...

I don't think you can blame time constraints for the future comment. It wasn't time constraints that decided the mass relays would have to explode and blast the galaxy into the dark ages.


Indirectly it did. Yes, even given their time constraints they still could've come up with something better, but that doesn't mean the whole impending deadline didn't have any influence.

The end of the game is marked for the most part by the excessive cutting of content. A lot of stuff has been datamined that would've originally been part of the game but turned out not to be. They culled this because they didn't have the time to finalise its implementation. It's that simple.

That doesn't change the fact that the ending they chose to go with was one that destroyed the galaxy. They had a choice then, if they were forced to cut content, to give us ONE ending, what that ending would be. They chose this one. It was a poor choice.

#434
Eain

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Undoubtedly it was. It was a disastrous choice, haha. It killed my ability to take the setting seriously. It's like a bug in the Matrix, where you realise none of it is real anymore.

#435
Ieldra

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Vertigo_1 wrote...
Check out the thread for the Xbox World Magazine article that came out in late May (July 2011 edition): social.bioware.com/forum/1/topic/103/index/7352856

This part here (Casey Hudson quote):

REWARD FOR LOYAL FANS?
"Absolutely," he says. "Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It's about making sure it starts the way a great story should start versus just being a continuation. And thats tough because there is no canon except for what the player has chosen. In the end, its their game".

And now.....it's the fans invested most in the trilogy who have to deal with the hardest emotional punch in the gut a video game ever delivered. Many thanks. /sarcasm

#436
Kilshrek

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So is there an argument here for artistic integrity, or a lack of professional integrity?

When one can say such things about ones product, but fail to deliver on so many levels, is that not a disregard for their professional integrity?

And this isn't even about the May interview, as jdsbio has posted, the January interviews maintained the tone, about not choosing A, B, or C endings. We all know what happened in the end, and it was certainly a choose A, B, or C ending. How do we reconcile these remarks to the final product?

#437
Ieldra

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Omanisat wrote...
In a section called BEYOND THE TRILOGY:
 
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
 

Damn it. Do you have to remind me? Yeah, Bioware, that would have been amazing. Indeed it would have. It would have made sense. So...

WHY THE HELL DIDN'T YOU DO IT? 


#438
Robhuzz

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Geomon19 wrote...

Man what a nice list of disgusting lies. What the hell happened?


EA happened.<_<

#439
Kidd

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Omanisat wrote...

In a section called BEYOND THE TRILOGY:
 
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.” 

Oww. That... was like quite the knife to the heart, I must say.

*sighs* Please BioWare just take my money and remake the entire ending, I'll gladly pay 1600msp if that's what you need to fund it, just make the hurting stop... =(

#440
BurnOutBrighter

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So many promises. Turned into so many lies.

Modifié par BurnOutBrighter, 03 avril 2012 - 11:17 .


#441
morrie23

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Geez, I remember these quotes. I can't believe how diametrically opposed to the game that was shipped they actually are.

Omanisat wrote...
In a section called BEYOND THE TRILOGY:

“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”


Mother of God. The ME universe is shot to hell, Citadel gone in 2/3 endings, Omega cut off (along with everyone else). It boggles my mind, they did a total 180.

#442
dat1guyy

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yup, add these to the list of lies

#443
Militarized

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"Many choices lie ahead of you.... none of them matter"

Should retcon their ME1 trailer while they're at it.

#444
Chuvvy

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If Hudson isn't lying with a smile, he probably isn't talking.

#445
Kidd

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Omanisat wrote...
It has to be a world worth saving… I think Mass Effect has that quality to it.

It is. It does. We're raging because we love. #retakeme3

Fight for a world worth saving! Hold the line!

#446
Simotech

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lies

:mellow::unsure::(:crying:

#447
CarGryph

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Damn... THIS HURTS ME!

Well, I still call red herrings...

#448
DamonD7

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Pretty depressing stuff, I have to admit.

#449
xlI ReFLeX lIx

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Yepp I still have mine as well.. I was thinking about this a few days back also.. Depressing.

#450
Jayce

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OH COME ON GUYS!


Casey was being perfectly truthful. You DON'T press a button at the end.....!

..... you grab it, shoot it or jump in.... 

:devil:

Modifié par Jayce F, 03 avril 2012 - 11:44 .