So I found my copy of the Mass Effect 3 Game Informer...
#626
Posté 04 avril 2012 - 05:47
#627
Posté 04 avril 2012 - 05:53
#628
Posté 04 avril 2012 - 05:55
#629
Posté 04 avril 2012 - 06:13
>Not realising Bioware just gave up on delivering what gamer's demanded and instead just made a meta-commentary of what it's like to have a fan base believe it owns the game it plays.
#630
Posté 04 avril 2012 - 06:33
#631
Posté 04 avril 2012 - 06:42
RABicle wrote...
>2012
>Not realising Bioware just gave up on delivering what gamer's demanded and instead just made a meta-commentary of what it's like to have a fan base believe it owns the game it plays.
>2012
>Not realizing that Bioware encouraged their fans to think they we co-creatorsof the game, and stated as much in interviews.
#632
Posté 04 avril 2012 - 09:34
I just wanted an ending with a yellow tint to it.
#633
Posté 04 avril 2012 - 02:35
#634
Posté 04 avril 2012 - 02:36
Omanisat wrote...
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
The Crucible wasn't "lost," it was never built in the first place. You can't "lose" something you never actually made.
Omanisat wrote...
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
They weren't really fetch quests, more exploration quests. I found most of the "bonus" stuff simply crusing around the star systems looking. And only very rarely do people tell you to "go here, get me X, bring it back." It's more like, "if I had X, I could do Y." Then Shepard, super-nice guy that he is, takes time out of his busy schedule of saving civilization as we know it to go find it and bring it back.
Omanisat wrote...
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
“When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.”
The multiplayer in this game is actually really fun, I'm quite enjoying it. I look foward to seeing them build on the concept.
Omanisat wrote...
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
Well, you technically can live in the galaxy after the end of ME3. . . just not if you happened to be in a system with a Mass Relay when the went up. And you could potentially live on the Citadel. . . or what's left of it. And you could potentially take a ship to Omega. . . if you're willing to wait a gajillion years for non-Mass Relay FTL travel to get you there.
So everything they said was true. . . wait for it. . . FROM A CERTAIN POINT OF VIEW.
#635
Posté 04 avril 2012 - 02:57
ErikModi wrote...
I've actually done some thinking about this. . .Omanisat wrote...
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
The Crucible wasn't "lost," it was never built in the first place. You can't "lose" something you never actually made.
How was the crucible never built?
#636
Posté 04 avril 2012 - 03:03
ErikModi wrote...
I've actually done some thinking about this. . .
The Crucible wasn't "lost," it was never built in the first place. You can't "lose" something you never actually made.
But the plans were "lost" or hitherto unknown. There were found by Liara on Mars at the beginning of ME3. It wouldn't surprise me if Liara even says she found the plans.
ErikModi wrote...
They weren't really fetch quests, more exploration quests. I found most of the "bonus" stuff simply crusing around the star systems looking. And only very rarely do people tell you to "go here, get me X, bring it back." It's more like, "if I had X, I could do Y." Then Shepard, super-nice guy that he is, takes time out of his busy schedule of saving civilization as we know it to go find it and bring it back.
Nah, those are clearly fetch quests.
ErikModi wrote...
Well, you technically can live in the galaxy after the end of ME3. . . just not if you happened to be in a system with a Mass Relay when the went up. And you could potentially live on the Citadel. . . or what's left of it. And you could potentially take a ship to Omega. . . if you're willing to wait a gajillion years for non-Mass Relay FTL travel to get you there.
So everything they said was true. . . wait for it. . . FROM A CERTAIN POINT OF VIEW.
lol that's stretching it by any definition. With regard to the Citadel at least. But I guess you could live on it in the Control ending.
Omega was probably wiped out by two Mass Relays. I mean, it's RIGHT NEXT TO TWO OF THEM. So that one is out. Bioware can retcon it however they want to save themselves on that one though; take back Omega with Aria! Nevermind that it should be gone.
#637
Posté 04 avril 2012 - 04:40
ErikModi wrote...
The Crucible wasn't "lost," it was never built in the first place. You can't "lose" something you never actually made.
Liara says "I've found plans for a prothean device, one that could wipe out the reapers." Doesn't matter if you found the crucible itself or just the plans for it, either way you found a contrived device from the get-go for wiping out the reapers, which is exactly what Hudson said wouldn't happen.
ErikModi wrote...
They weren't really fetch quests, more exploration quests. I found most
of the "bonus" stuff simply crusing around the star systems looking.
And only very rarely do people tell you to "go here, get me X, bring it
back." It's more like, "if I had X, I could do Y." Then Shepard,
super-nice guy that he is, takes time out of his busy schedule of saving
civilization as we know it to go find it and bring it back.
You need to figure out the definition of "fetch quest."
ErikModi wrote...
The multiplayer in this game is actually really fun, I'm quite enjoying it. I look foward to seeing them build on the concept.
That's nice I suppose. Not really relevant.
ErikModi wrote...
Well, you technically can live in the galaxy after the end of ME3. .
. just not if you happened to be in a system with a Mass Relay when the
went up. And you could potentially live on the Citadel. . . or what's
left of it. And you could potentially take a ship to Omega. . . if
you're willing to wait a gajillion years for non-Mass Relay FTL travel
to get you there.
So everything they said was true. . . wait for it. . . FROM A CERTAIN POINT OF VIEW.
No you really can't live on the Citadel after the game is over given that it's destroyed and all. Good luck trying to maintain some kind of atmosphere on pieces of space debris. And in the control ending the citadel up and leaves. Have fun trying to find where it went!
FTL travel from earth to Omega is not possible without the mass relays. Other people have explained it, there's just too much empty space in the galaxy. Where do you get the fuel or food and how do you discharge the engine core without nearby planets? It's just not possible.
If you're gonna try and make excuses for the extemely poor job that Bioware did on the ending and the lies they told over and over, at least try to come up with something semi-reasonable next time.
#638
Posté 04 avril 2012 - 10:01
That's why our choices were hardly taken into account, war assets were represented by a number and little bits of text on a terminal and the multiplayer maps are basically re-used single player levels.
They came up with the catalyst kid in an attempt to provide us with an ending they thought would be artistic and thought-provoking hoping we would forget about the fact that it basically pisses on the entire series' main selling point and everything they promised us.
This reeks of corporate meddling and restrictive timetables. They took their time with DA:O and it showed. They rushed DA2 out the studio and it showed. They rushed ME3 out and, again, it showed.
#639
Posté 04 avril 2012 - 10:15
Szuli wrote...
There were a lot of false statements not only about the ending, but the whole game as well. It takes a lot of time to do the writing, programming, modeling, texturing, lighting, animating, voice recording, etc. etc. So even though it is very possible that they had to scramble in the end because they ran out of time, I think they must have known a long time ago that a lot of their promises were not going to be honored. And they still marketed the game according to what they knew the fans wanted and expected, even though they ended up making the game THEY wanted, not what the fans wanted. They were sitting on a
goldmine with such a fantastic franchise and devoted fans, and they blew it. And then they have the nerve to act surprised and upset about the fans’ reactions...
I also think it basically came down to they just ran out of time. They got one delay and that was all they were going to get. So they hurried and put this ending together to finish the game. KOTOR 2 had the same bad/plothole riddled ending as well, and everyone found out some time later that Obisdian hit the deadline and finished it fast. After I finished ME3 that game flashed in my mind, because it had the same type of terrible ending. Irony is I believe I read once on a forum about it years back a person said they wished Bioware would have done it and the ending wouldn't have been so crappy..lol..not so much the case now.
Modifié par Nuke1967, 04 avril 2012 - 10:16 .
#640
Posté 04 avril 2012 - 10:16
#641
Posté 04 avril 2012 - 10:18
ahandsomeshark wrote...
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
oh this hurts me. What date is that magazine by the way. I wanna see if I still have it.
^^^This.
So many broken promises, so many hurtful lies.
It's May 2011, btw.
#642
Posté 04 avril 2012 - 10:18
Kolotosa wrote...
Oof.
Though I guess he's technically right; Shepard does (potentially) get to live on the Citadel!
Not for long!
#643
Posté 04 avril 2012 - 10:20
JPN17 wrote...
If you're gonna try and make excuses for
the extemely poor job that Bioware did on the ending and the lies they
told over and over, at least try to come up with something
semi-reasonable next time.
That was pretty much exactly my point.
Modifié par ErikModi, 04 avril 2012 - 10:21 .
#644
Posté 04 avril 2012 - 10:21
I wonder if they were trollololing us since then, or if something went terribly wrong during development.ahandsomeshark wrote...
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
oh this hurts me. What date is that magazine by the way. I wanna see if I still have it.
#645
Posté 04 avril 2012 - 10:26
DocDoomII wrote...
I wonder if they were trollololing us since then, or if something went terribly wrong during development.ahandsomeshark wrote...
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
oh this hurts me. What date is that magazine by the way. I wanna see if I still have it.
It's highly likely they were planning a very different game when they started development. They eventually realised they couldn't finish it before an imposed deadline but didn't come clean about the 360 turn they were making so as to not dampen the hype they had going for them so as to not threaten their sacred pre-orders. They knew damn well how this game would be received - I'm pretty sure someone from Bioware foreshadowed it by claiming not everyone would be satisfied by the ending. Don't ask for a quote on that last bit, I can't recall where I got it from.
#646
Posté 04 avril 2012 - 10:31
M U P P 3 T Z wrote...
"BioWare stated it would not be resolved by uncovering some long-lost Reaper “off” button. Good stuff; ending with a silly macguffin would not be the way to do it. So, instead, Mass Effect 3 has Shepard look under the couch to find some IKEA assembly instructions for a dick-shaped superweapon that, when activated, will function as a long-lost Reaper “off” button. God dammit." -- PC Powerplay Review
I forgot to mention earlier how much I like this review. Definitely bookmarked for future sharing.
#647
Posté 04 avril 2012 - 10:36
Hexley UK wrote...
ScaredPeach wrote...
"Welcome to the citadel"
"Hey, whats in that room over there"
"Oh that? Its nothing, just a closet. Just don't go shooting any pipes in there though, you might just instant destroy all synthetics in the galaxy and cause all the mass relays to explode."
"Oh...."
Lol!
This was only possible with the catalyst? The lulz are on you, sir.
#648
Posté 04 avril 2012 - 11:09
M U P P 3 T Z wrote...
"BioWare stated it would not be resolved by uncovering some long-lost Reaper “off” button. Good stuff; ending with a silly macguffin would not be the way to do it. So, instead, Mass Effect 3 has Shepard look under the couch to find some IKEA assembly instructions for a dick-shaped superweapon that, when activated, will function as a long-lost Reaper “off” button. God dammit." -- PC Powerplay Review
Honestest review so far.
#649
Posté 05 avril 2012 - 12:00
Can you say anything about how Shepard thinks that beating the Reapers is an attainable goal.
"Part of the trick is that the nature of that kinda of story is that initially it has to be kind of hopeless. Then, you start finding a reason to believe. But if I tellyou that reason to believe right now, then the story up front doesnt make sense when you play, because you're waiting for X to happen. That's the thing we dont want to reveal."
Modifié par ramdog7, 05 avril 2012 - 12:02 .
#650
Posté 05 avril 2012 - 01:23





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