So I found my copy of the Mass Effect 3 Game Informer...
#201
Posté 03 avril 2012 - 03:01
Hudson: Yeah, and I’d say much more so.
OH IT HURTS. IT HURTS SO MUCH.
#202
Posté 03 avril 2012 - 03:02
#203
Posté 03 avril 2012 - 03:02
these interviews. can i sue for pain and suffering. and mental anguish.
#204
Posté 03 avril 2012 - 03:02
#205
Posté 03 avril 2012 - 03:04
THIS HURTS ME
#206
Posté 03 avril 2012 - 03:05
Omanisat wrote...
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
Errr, there is a magic off button, that ridculous crucible thing.
I'm pretty sure fetch questing was most of what I did.
Too bad we can't live in that galaxy we just saved!!
God, all this BS makes me sick, it's almost like Casey Hudson switched places with Peter Molyneux ...
Modifié par sammysoso, 03 avril 2012 - 03:05 .
#207
Posté 03 avril 2012 - 03:05
#208
Posté 03 avril 2012 - 03:07
#209
Posté 03 avril 2012 - 03:09
#210
Posté 03 avril 2012 - 03:10
Modifié par Lancelot X, 03 avril 2012 - 03:11 .
#211
Posté 03 avril 2012 - 03:11
Omanisat wrote...
An episode of “Hoarders” recently sent me into a neurotic frenzy of cleaning. While sorting through a pile of crap I found a copy of “Game Informer” I bought for its cover story on Mass Effect 3, dated from around this time last year. Because I’m a masochist I decided to re-read the article to see what was being said about a year ago. I’ve cherry-picked a few passages I thought were funny in hindsight.
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
“When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.”
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
It sounds like a great game. When does it come out?
#212
Posté 03 avril 2012 - 03:11
ahandsomeshark wrote...
A few months after it came out, we ran a chart in the magazine that showed the layout of how to get the different endings and how things happened. Is that same type of complexity built into the ending of Mass Effect 3?
Hudson: Yeah, and I’d say much more so.
OH IT HURTS. IT HURTS SO MUCH.
D'OH! So very untrue!!
#213
Posté 03 avril 2012 - 03:11
Omanisat wrote...
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
God damn it, YES.
#214
Posté 03 avril 2012 - 03:12
#215
Posté 03 avril 2012 - 03:13
Nuke1967 wrote...
Omanisat wrote...
An episode of “Hoarders” recently sent me into a neurotic frenzy of cleaning. While sorting through a pile of crap I found a copy of “Game Informer” I bought for its cover story on Mass Effect 3, dated from around this time last year. Because I’m a masochist I decided to re-read the article to see what was being said about a year ago. I’ve cherry-picked a few passages I thought were funny in hindsight.
From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button; says Hudson”
From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
“When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.”
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
It sounds like a great game. When does it come out?
The beta was released March 6. Not sure when the rest comes out. I don't think we'll be seeing it.
#216
Posté 03 avril 2012 - 03:13
Omanisat wrote...
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
#217
Posté 03 avril 2012 - 03:13
#218
Posté 03 avril 2012 - 03:13
I remember that article. Thank you Casey for publicly listing everything we wanted in ME3, then under the cover of darkness doing exactly the opposite of each stated feature.
These sort of things were said all the way up until the release, and even afterward for a week or so to give positive PR. So everyone knew these were the things that the fans wanted, yet even with that in their mind through the entire design process they just decided, screw it, we're doing our own thing. Trying to figure out what chain of thoughts could have possibly led someone to believe this was a good idea baffles me.
#219
Posté 03 avril 2012 - 03:15
This part here (Casey Hudson quote):
REWARD FOR LOYAL FANS?
"Absolutely," he says. "Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It's about making sure it starts the way a great story should start versus just being a continuation. And thats tough because there is no canon except for what the player has chosen. In the end, its their game".
Modifié par Vertigo_1, 03 avril 2012 - 03:16 .
#220
Posté 03 avril 2012 - 03:15
#221
Guest_Catch This Fade_*
Posté 03 avril 2012 - 03:16
Guest_Catch This Fade_*
Yeah I'm glad you didn't finish. People keep throwing that around as if it's funny.Megachaz wrote...
Artistic... inte... dammit nevermind.
#222
Posté 03 avril 2012 - 03:17
"Yeah that seemed like a dumb idea then... but now, now everyone will love it! Let's just do everything we told the public we wouldn't do, and not do anything we said we would do! The Twiiissstzzzz!" *Commence Derp Face*
#223
Posté 03 avril 2012 - 03:17
Vertigo_1 wrote...
Check out the thread for the Xbox World Magazine article that came out in late May (July 2011 edition): social.bioware.com/forum/1/topic/103/index/7352856
This part here (Casey Hudson quote):REWARD FOR LOYAL FANS?
"Absolutely," he says. "Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It's about making sure it starts the way a great story should start versus just being a continuation. And thats tough because there is no canon except for what the player has chosen. In the end, its their game".
THIS HURTS ME.
#224
Posté 03 avril 2012 - 03:17
#225
Posté 03 avril 2012 - 03:18
tekkaman fear wrote...
Ugh, it's like he is a real life Nigel West Dickens. Snake Oil salesman extraordinaire.
You sir or ma'am get +1 point for a fantastic RDR referance.





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