The squadmate deaths in ME2 were quick, standard, BORING and made irrelevant by the fact that you could save everyone. The ending was boring and a few squad members dying for atmosphere, if you let them, doesn't save it.Mandemon wrote...
Gigamantis wrote...
If and when your squad mates did die it was very anti-climatic and, like I said, boring. I'm also pretty sure it was possible for most everyone to survive. Not even a fraction of the emotional weight in ME3. Sorry, the ending sucked.
In ME2 everyone could get the ending they wanted if they worked it right. That's why no one got pissy. If they did release a flowers and rainbows ending to ME3 I'm pretty sure a lot of the complaining would go away.
The rest of your details could be easily explained away in DLC or even just assumed. Explanations would be fun and we'll probably get them, BUT YOU'RE OVERREACTING.
Anti-climatic? You mean tech specialist dying when he can't close the door correctly and gets shot trying to close it? You mean when one of your squad mates is forcibly taken by seeker swarms?
Also, they only survive if you work for their survival. Just blazing trough the game with to no regard to Nromandy or her crew makes them dead. When Collectors took your crew you have only 1 mission before they are liquified, most likely the Legion loyalty mission.
ME2 had more emotional impact that ME3. Tell me, how does the ME3 brings better climax? Trough space magic? Finding lost Reaper off-switch? Which, BTW, Hudson said there wouldn't be except it is here.
Finally, go ahead and assume thins for me. Explain to me why those plot holes that I gave can be explained. Because so far, I have heard no good explanation. If DLC, a paid DLC, is required to understand the game then we were sold half-finished game, we were cheated.
How am I over-reaction, BTW? By demanding better ending? I demand better ending because Mass Effect as a series deserves better.
In ME3 Shepard has some extremely heavy handed options in the end, and all of them have very emotionally taxing consequences. The choice at the end was difficult to make and the result either way was very sad to watch. That ending had emotional weight. ME2 with it's "meh, a few squadies might die" was nothing.
As for your plotholes, they can explain sovereign by revealing anything about the catalysts intentions during the first game. You didn't see anything your squad mates were doing during that last sequence, so where they ended up is moot. Where did the Normandy crash land? They could just tell us where. Did the relay destruction do collateral damage? Maybe, not to hard to explain what damage that caused if they want to include it. The relays may have been disabled a different way this time. These are all EASY to explain.
Wanting furthor explanation is fine. Wanting them to change the ending is just you being childish. You should be better than that.
Modifié par Gigamantis, 03 avril 2012 - 02:26 .





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