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Destiny Ascnesion, the most useless 5million ton spaceship in the galaxy


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#51
AlanC9

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RocketManSR2 wrote...
- If the asari had dedicated themselves more towards combat and shipbuilding instead of stripping, the Reapers might have had their hands full.


I believe the bartender on Iliium shares your opinion.

As for the topic, meh. The DA is just another dreadnaught. More powerful than the others, but it's not magical.

#52
Drasynd

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That reminds me. Did SR2 fire it's Thanix Cannon's even once in ME3?

#53
zambingo

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RyuujinZERO wrote...

You know. The destiny ascension is worth 70 war assets. But the 4 alliance fleets lose 25 points of ships each in rescuing it (-100 assets)

Yes... the BEST outcome for the reaper conflict is to NOT SAVE THE COUNCIL.



*does happy dance*

Decision vindicated biatches! - Saving the colelctor base works out better too in the long run. Paragade forevah!


I get your joy, but ironically Garrus and Shep talk negatively about this type of thing... reducing war to arithmetic. Maybe BioWare wasn't paying attention or they intentionally wanted to be ironic.

#54
jojon2se

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Lynata wrote...
I always took it as the asari fulfilling their cultural destiny by ascending to the stars and spreading their values. It's them who took the initiative in uniting the first species under the Citadel government, after all, and they are generally seen as a guiding influence for the galactic community. What better name for the mightiest vessel in Citadel space and flagship of the asari cause?

In an expanded sense, it could encompass the (perceived) destiny of all intelligent life in the galaxy as currently represented by unification under the auspices of the Citadel, which in turn acts as a means for future ascension into an even higher state of being - be it mentally, corporally or even just socially. Also, they do have this belief that all life is connected...

Anyone remembers the ending of Babylon 5?


Yes, the good old answers, which fit well with our impression of the Asari as generally wearing the hats of planet Ancient Athens.

It was just struck with wondering whether the coin has a significantly darker side. :9

I suppose in the end we're all supposed to become beings of light and crossing the final frontier to make place for the sprouts. :7

#55
string3r

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Would have been awesome seeing it take it out 3 reapers in one shot or something.

#56
RocketManSR2

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Sebbe1337o wrote...

There's a lot of things like this throughout the game that I feel just was left out. This game could've been so much more...


This sums up how I felt about ME3. Whether it be missing narrative, or a big choice barely receiving mention at the end, it really looks like BioWare was busting butt to try and make that ridiculous deadline that was imposed on them by EA.

- I would love to know what hit the cutting room floor. How much you wanna bet that the stuff BioWare was forced to cut due to time constraints would have made a lot of fans happy? I've never been one to just blame EA, but something was definitely going on towards the end of ME3's production that badly hurt the quality of the game. Most of ME3 proves that BioWare still has the touch, but unless EA loosens their grip on the company, I fear for the future of BW.

Modifié par RocketManSR2, 03 avril 2012 - 04:59 .


#57
Oldbones2

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Yeah, I was pretty majorly pissed at the cutscene quality at the end.

Or rather the lack of variation based on my choices and war assets.

If I have the Destiny Ascention and a Geth fleet, god damn it I want to see those things killing Reapers.

And if I have a larger fleet and more war assets it needs to be shown doing better than my playthroughs with a smaller fleet and less assets.

Honestly, I know we told Bioware we wanted more RPG elements (more numbers and lists) but these are the last cutscenes of the game. They are part of the catharsis of the series and a huge part of the replay value is seeing the different variations.

What a waste.

Link to my thread on ending cutscenes and what I think Bioware should have done.
http://social.biowar.../index/10819069

#58
Getorex

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SergeantSnookie wrote...

Asari ships seem to be made for the sole purpose of looking pretty.


Actually, I would swear that the Destiny Ascension is a copy/take-off/salute to some old-style scifi novel cover art.  There are quite a few old scifi books I recall seeing (can't bring the titles to mind right now) where a ship in the cover art look a LOT like the Destiny Ascension.  

As for the critique...you could run that sort of thing all day but what it would mean is more cutscene and less active player scenes.  I'd prefer much less autodialog, less cutscene, and more ACTIVE player-controlled scenes and dialog. 

#59
Tirigon

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the Destiny Ascension IS f*cking useless because she lacks good combat software.

EDI could just hack it and make it self-destruct.... in approximately 10 seconds flat.

#60
woodbyte

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Wildecker wrote...

woodbyte wrote...

Who cares about the Ascension!?

What about the Qwib-qwib? What happened to her?


The Qwib-qwib being Admiral Zal'Koris' ship, his vessel goes down on Rannoch while you are fighting your way through the Geth Dreadnought, diving straight into a Geth planetary defence gun that swats Quarian ships from orbit. That's why you get the mission to rescue him - he and his crew abandoned ship in lifepods.


Oh right. Thanks for pointing that out.
I guess the Qwib-qwib is one of the few that got some closure, after all.

#61
Shelled

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 I agree that it is quite terrible.

You do not even see the geth fleet fight at all, or any geth ground troops. You see the quarian fleet once I believe and that is it. Other than that all you ever see are regular alliance vessles. 

You also do not see any blue suns, blood pack, or eclipse mercinaries at all whatsoever.

Modifié par Shelled, 03 avril 2012 - 05:15 .


#62
Gexora

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Destiny Ascension arrived to (offscreen) kick some Reaper ass in my playthrough.
Which was ****ING WEIRD, because I didn't save it in ME1.

#63
Getorex

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Gexora wrote...

Destiny Ascension arrived to (offscreen) kick some Reaper ass in my playthrough.
Which was ****ING WEIRD, because I didn't save it in ME1.


Apparently you DID save it.  You were merely DREAMING that you destroyed it.

Or it is like the Starship Enterprise.  No matter how many times it is destroyed, it gets rebuilt and renamed better than before.  Normandy did that once too.

#64
JediHealerCosmin

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Gexora wrote...

Destiny Ascension arrived to (offscreen) kick some Reaper ass in my playthrough.
Which was ****ING WEIRD, because I didn't save it in ME1.


I thought the existence of "space magic" was confirmed and proven by the BSN.

#65
Little Princess Peach

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BiancoAngelo7 wrote...

Seriously, what was the point of saving the ascension in ME1? In Me1 all it does is "evacuate the council" and all we get to see it do is either run away or failbomb big time and blow up.

ME2 nothing, as far as I remember.

ME3 they go to the trouble of making it a war asset, it gets its own little "zoom" moment in the final cutscene, and then that's it?

We don't even get to see it fire the "main gun that can rip through the barriers on any ship in the alliance"? (ashley: ME1)

Not even ONCE?!

I know there are much bigger things wrong with ME3, and I don't just mean the ending. But still, after the shock of the ending began to subside, this was another thing that I was like...."wow. disappointing"

Anyone else feel the same way? Or maybe I need to do some sort of EMS magic to get a scene where it actually DOES something? ANYTHING?

<_<

I was hoping for Hawkes, awsome button or somthing but the Destiny Ascnesion is also prized for its speed

#66
JexyG

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it makes your war assets number go up a bit. oh that doesn't matter? then... yeah...

#67
SturmMedik

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I love how a ship, like Destiny Ascension, that can fire from millions of kilometers away flies right up to the Earth where it can be useless (like in the battle for Citadel). That goes for all the other big ships too...

Modifié par SturmMedik, 03 avril 2012 - 06:24 .


#68
LystAP

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RyuujinZERO wrote...

You know. The destiny ascension is worth 70 war assets. But the 4 alliance fleets lose 25 points of ships each in rescuing it (-100 assets)

Yes... the BEST outcome for the reaper conflict is to NOT SAVE THE COUNCIL.



*does happy dance*

Decision vindicated biatches! - Saving the colelctor base works out better too in the long run. Paragade forevah!


That is not entirely accurate; saving the Destiny Ascension only gives you 70 war assets, but you also save the Council, whom despite being "uncomfortable" employers, are grateful. This is especially so if you save the Salarian councilor from Kai Leng during the Cerberus Coup.

While the new councilor if you let the old one die will just send a STG taskforce of 70 assets, the old councilor will bypass the Dalatress and send you the entire Salarian Third Fleet at 125 assets.

So your not only saving the Destiny Ascension when you save the council, your also making the Salarian Councilor grateful enough to go behind his boss and send a whole fleet, even if you choose to cure the genophage.

Modifié par LystAP, 03 avril 2012 - 07:46 .


#69
filetemo

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I let the Ascension die in ME1, why is it in my final ME3 cutscene?

Maybe they had two of those and were saving the second one

#70
SalsaDMA

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SturmMedik wrote...

I love how a ship, like Destiny Ascension, that can fire from millions of kilometers away flies right up to the Earth where it can be useless (like in the battle for Citadel). That goes for all the other big ships too...


artistic integrity :whistle:

#71
Vormaerin

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SturmMedik wrote...

I love how a ship, like Destiny Ascension, that can fire from millions of kilometers away flies right up to the Earth where it can be useless (like in the battle for Citadel). That goes for all the other big ships too...


The entirety of the space battle scenes are pure hollywood fiction complete with explosions, sound effects, and all manner of other things not likely to be relevant in the vaccuum of space.  That's why I just laugh when people try to make arguments favoring the cutscenes over the codexes in determining "what would really happen."

However, the suicidal charge to point blank range by the allies does make *some* sense.  Its pretty clearly established that the Reapers have substantially superior electronic warfare capability.   The Quarian fleet couldn't lock onto a  grounded and immobile destroyer.   Missiles launched at point blank range swerve and  miss.

EDI is the only cyberwarfare suite in the fleet that seems up to the task of consistently matching Reaper ECM.

So long range fighting, which is what would normally make sense, is pointless.  Our fleet wouldn't be able to get good targeting resolutions with missiles or other seeking weapons.   Getting up so close the energy weapons can't miss seems to be the only viable strategy.   Its the one the Turians used to give the Reapers a bloody nose in the early invasion before the Reapers' numbers drove them back.

#72
xxskyshadowxx

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....but....but it's so pretty. And it makes like sparkley sounds....

#73
Elessar79

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The whole scene was cool but my biggest gripes are that we never see the SR2 in action (in this scene or scenes that should've been in the assault to take back Earth) and the Rachni are no where to be seen, even when we're told in plain english that they will fight against the Reapers. With so many ships that have joined the battle to take back Earth and kill the Reapers, it'd be nice to find out how they all got destroyed. From the way the scene played out it looked like they were hammering the Reapers.

#74
MsKlaussen

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How much more powerful could the DA have been than the dreadnaught that got its you know what left in ruins at the beginning of the ME3 game? That ship did literally nothing to the reaper it was firing on. I was reminded of ID4 before the virus was uploaded.

Unless the DA was reaper-level itself, I can't see it in proper ratio to the other ships doing anything more with its main gun than actually getting through the reaper shields and outer shell to create the galactic version of a paper cut, rather than its guns actually smoothing out the paint and dents on the reapers like the other ships.

I didn't save it in ME1. I was sad, because it was so pretty and I feel guilty about abandoning anything. But it literally got pelted with violence by Sovereign and its shielding/armor might as well have been a glass of milk and cookies for incoming reaper lasers. I just don't think we really missed anything here except another smoking hole in the ground.

#75
wizardryforever

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SturmMedik wrote...

I love how a ship, like Destiny Ascension, that can fire from millions of kilometers away flies right up to the Earth where it can be useless (like in the battle for Citadel). That goes for all the other big ships too...

Well perhaps you should read the codex entry that describes Reaper capabilities.  It says something about how trying to remain at range with the Reapers is not a good idea.  At least up close you have some kind of chance.  I don't recall the specifics, but that was the gist.