Gigamantis wrote...
Ugh, quit deflecting. I'm not saying you don't have a right to complain, I'm saying you shouldn't expect to have creative control of the ending of someone else's story. Only a child who thinks the world revolves around him would attempt something like that. You paid $60 to play THEIR game, not to get a seat at the writers table and have producer credits.
The ending was fine and you would only deserve acknowledgement if you were constructive in your criticism. The people against the ending were far from constructive, so you actually deserve less than what you got. Sorry, maybe next time you want something you'll ask for it like an adult.
The ending was not "fine." Even if you discount the many detailed arguments, many of which have been presented in an accessible video format, which specify the ways in which it lacked narrative cohesion, failed to address the central conflict and central theme of the story that had unfolded in the game and across the trilogy, and was riddles with plot holes and internal contradictions, you cannot avoid the fundamental truth that it failed in the sense that it has alienated many fans of the franchise.
My criticism was constructive, and so was that of most of us. With few exceptions, we have pointed out the shortcomings of the existing ending in ways that make it easy to avoid similar missteps in the future. People really only began to suggest specific story elements when that feedback was expressly asked for by BioWare representatives, and even than many or most of us were clear that we didn't want to write the ending ourselves, we wanted a coherent, BioWare-class ending. The reason that the ending so completely fails is at least in part because BioWare has set a standard for their stories that is quite high--they're good at this, which makes an abysmally poor ending like this unacceptable.
We paid $60 for a complete BioWare game. What we got was a BioWare game with a what-the-hell-was-that ending. It is perfectly reasonable to demand that the developer finish the product as advertised and maintain a certain level of quality if it wishes to continue to enjoy our pre-order and launch-day patronage.
What makes your entire argument so obnoxious and infantile is that you seem to be insisting that we should just continue to buy everything with a BioWare logo on it without demanding that those products consistently meet the level of quality and entertainment value that caused us to be customers and fans in the first place. You have failed and continue to fail to understand the "retake" effort for what it is:
We're giving BioWare a chance.
The alternative, in the real world which you seem unable to live in, would be to say "well, that sucked, and I'm done." All the people you see on the forums who disliked the endings would be gone, and until they managed to re-establish some artistic credibility BioWare games would release with very tepid numbers as customers very reasonably waited to see whether each game would present another deadline-rushed mess. If the game was well reviewed by actual players, sales would pick up... but the pre-order and collector's edition numbers would not be making the company very happy at all.
Because we are genuine fans, we're not rushing to that point. We're communicating clearly what BioWare can do to avoid that, to keep us per-ordering their games and collector's editions, to preserve their artistic credibility. If that's not constructive, what is?
For you to come into a thread like this and start your name-calling and snide pejorative assertions only underscores the clear fact that you don't understand what the hell you're talking about. Either you have never bothered to think about this issue before hammering your ignorant opinion out on your keyboard, or you simply lack the capacity to understand it except in the oversimplified, unsophisticated terms in which you frame your "argument." Which one is it?
Modifié par durasteel, 03 avril 2012 - 04:22 .