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EA says it's official: no DLC for new ending


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#926
Myrmedus

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Gigamantis wrote...

The only reason BW don't -want- to is because of money, let's be honest. There is a point where hard-headed obstinance should take a backseat to doing the logical, right thing. A point where you have to let your defenses down and just put your hands up and say "Ok, maybe we ****ed up, we'll look into it." Honestly, as an artist, if you receive this much of a backlash something will tick in the back of your mind about the work you produced - if a person is as stubborn and apparently unyielding as BW about their "artistic integrity" in the face of such criticism it's just defensive behaviour and not indicative of real confidence.

The backlash is mostly based on personal preference, not ACTUAL problems.  They wanted a specific kind of ending and a lot of vocal fans wanted the opposite.  If you force them to redo their work over a creative difference of opinion you're not a source of feedback, you're actually a detriment.  People can't separate their immediate emotional reactions from the actual gauge of quality and that's why fan feedback has to be put through a strict filter.  Not much of it is serviceable. 


Some feedback is just "GRARAHRGH" I admit, but there are alot of objective reasonings as to why the endings were poor on these very forums. There are alot of actual problems with the endings, there really are, and besides: emotional impetus is a part of feedback in art, since emotion and art are intrinsic. If you produce this kind of response from people who witnessed the end while that's not great advice or constructive feedback as to how to fix the problem, it is indicative that perhaps the ending you produced wasn't as good as you thought.

Also, what constitutes an "actual" problem in perceptive media is an accumulation - a consensus - of personal preference: that is objectivity in art.

Why is this relevant? Because viewers are always able to see the macro-level immediately, which means alot of the time they'll see something you missed. I think BW was guilty of this - getting sucked into the micro-level - in the production of the ending. And I also think they had time restraints so weren't able to take a "break" away from their work so they could come back and look at it on a macro-level. How this fits into the story is things about the ending that cause problems with the story of the series as a whole (macro) whereas they may have worked - in their eyes - on a micro-level (the Catalyst conversion itself or the awesome scene rushing to the Conduit etc.)

Because of that I honestly believe you should - as an artist - take such level and ferocity of criticism seriously, especially from fans. Fans, by definition, will not be doing this in spite or because they're trolls or hate the company: it will be genuine. And if there are this many individuals genuinely at odds with what you've produced then it's quite possible there is something amiss.

Just one note: I sincerely hope your second sentence is not a follow on from your first: ie. insinuating that artists that change their works, even if they want to, all sell out - not saying it is but I'm not sure if you meant that or not. If you did then apparently Leonardo Da Vinci was a crap artist. If you didn't mean that then fair enough.

I've also never been against the company listening to feedback, but there's nothing in any of the complaints listed against the ending that would justify forcing them to rework it.  In the end this was a reactionary emotional response that hasn't resulted in good ideas.  Take the feedback as an opportunity to learn about your audience but don't compromise your artists in the process. 


Well, I'm not speaking purely from what's in this thread, I'm speaking from all the concerns raised by people against the endings since the entire debacle began. There has been alot of good feedback - workable feedback - that could be used directly in reworking it. There have also been a great deal of balanced, objective reviews of the ending describing what it failed to do that it should have succeeded at: literally, dozens of these reviews exist, both here on BSN from posters and from actual website reviewers. And whilst you say you're not against BW listening to feedback, your post then goes on to suggest (at least how I read it) that somehow they should just put that feedback on little bits of paper in some little jar somewhere and not actually act upon it: that's not really listening. Ok, it's engaging your ears (or eyes) but to truly listen is to give credence.

The reason you're seeing less of it right now is because quite honestly it's all been said and any long, well-constructed and time-consuming post describing these issues will essentially be a rehash of what's already out there.

Quite honestly, with the sheer wealth of both quality criticism and emotional turmoil (because both count, just the former is more credible) over this it really is something that if BW were to just ignore it would be ignorant IMO and tantamount to thinking themselves above criticism.

Modifié par Myrmedus, 03 avril 2012 - 08:05 .


#927
Kitedtk

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Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

I don't mind repetitive content sometimes, it's just annoying when dumb people get all worked up the millisecond an artist tries something different.  The ending you happened; it was sad; it confused you and now Bioware isn't allowed to make sad open-ended endings anymore.  There's enough games and movies out there for emotionally unstable people like yourself, I enjoy heavy handed emotion and I like thinking.  Thinking is fun. 

Don't worry, if the movement works Bioware will be back to releasing the most generic stuff they can come up with, just to make sure they don't scare you.  Hard to believe you're still crying. 

No you like being a useless troll you little ******. you mean by the most generic stuff ... by that you mean the largest and most influential and most touching science fiction drama with the largest fan base in the sci fi game world.... yeah... generic... wow... well played...

obviously what you like isn't thinking... it's taking whatever is put infront of you and ladling it in your mouth...
I like knowing what the impacts of decisions i made... i like knowing what happens... sure something can be open ended... but when it's ALL open ended.. it's not good writing.. it's lazyness and incompetence

it's not all open-ended, that's just you still riding on your knee-jerk emotional reactions.  The truth is with the slightest amount of thought you could come up with many satisfying explanations, or might even enjoy the emotional severity of feeling lost and helpless. 

It is entertaining watching you fall apart, though, so please continue. 

I'm hardly falling apart... but it's getting rather dull to see you making the same argument all the time. you're not giving any true reasons why what is there is good... you're just arguing that changing it is bad without any real valid reason for that either... but... here we go again...
okay feeling lost and helpless... why is that a good ending to a game that has always been about struggling to overcome challenges... why is lost and helpless good in a game where you forge bonds with people and strive with them to save others... why is that good? give me a reason... provide justification.

#928
Gigamantis

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Kitedtk wrote...

Gigamantis wrote...

See how easily you broke over nothing?  This is exactly why your opinions can't be trusted.  You get upset and start rambling in ways that look similar to the incoherent reviews on metacritic.  You can't objectively review something when you're sobbing uncontrollably. 

What you should do is take a couple months of from gaming, spend some time with your family, re-asses your life then come back and tell us all how you feel. 

No what i'm going to do is do my best to communicate to Bioware that the emotional attachment so many of us have to this series is what matters... and that little punks like you are the minority and that you're in fact rather worthless... you've bought what... one game by them and now you're an expert? oh congratulations you little ******. some of us have been here for some time. some of us have cared for longer... Some of us... care enough... to want to help the game company make the better game...

i've never demanded anything... i've never said they should give me something for free because i want it... I've said what i'd like to see them make... and what i'd be willing to support them in making by paying for it...

so giga... take your prejudice and your superiority complex and leave.

Ah, so you're reduced to the "I bought more games than you! My opinion matters more!"  I've played all 3 games but this is the only one I've registered.  It's amazing you can't see it.  You're completely finished emotionally and you think that someone like you should be reviewing games?  If any company ever took the rambling nonsense of some bi-polar child seriously they'd be bankrupt in a year.  

#929
dorktainian

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:sick:

Modifié par dorktainian, 03 avril 2012 - 08:07 .


#930
Sugaki

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Gigamantis wrote...
The backlash is mostly based on personal preference, not ACTUAL problems.  They wanted a specific kind of ending and a lot of vocal fans wanted the opposite.  If you force them to redo their work over a creative difference of opinion you're not a source of feedback, you're actually a detriment.  People can't separate their immediate emotional reactions from the actual gauge of quality and that's why fan feedback has to be put through a strict filter.  Not much of it is serviceable. 


Being overly verbose doesn't make you any more right.

And you're ridiculously oversimplifying the criticisms. Yes some do want a specific ending. But there are many who love sad endings who hated the endings, because--well, they sucked. You don't see the problems, because you don't understand basic storytelling principles of tension, build-up and release. Or story arcs. It's not that people can't separate emotional reactions (which, is a pathetic veiled ad hominem), it's your failure to comprehend the opposing viewpoint.

#931
Gigamantis

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Kitedtk wrote...

Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

I don't mind repetitive content sometimes, it's just annoying when dumb people get all worked up the millisecond an artist tries something different.  The ending you happened; it was sad; it confused you and now Bioware isn't allowed to make sad open-ended endings anymore.  There's enough games and movies out there for emotionally unstable people like yourself, I enjoy heavy handed emotion and I like thinking.  Thinking is fun. 

Don't worry, if the movement works Bioware will be back to releasing the most generic stuff they can come up with, just to make sure they don't scare you.  Hard to believe you're still crying. 

No you like being a useless troll you little ******. you mean by the most generic stuff ... by that you mean the largest and most influential and most touching science fiction drama with the largest fan base in the sci fi game world.... yeah... generic... wow... well played...

obviously what you like isn't thinking... it's taking whatever is put infront of you and ladling it in your mouth...
I like knowing what the impacts of decisions i made... i like knowing what happens... sure something can be open ended... but when it's ALL open ended.. it's not good writing.. it's lazyness and incompetence

it's not all open-ended, that's just you still riding on your knee-jerk emotional reactions.  The truth is with the slightest amount of thought you could come up with many satisfying explanations, or might even enjoy the emotional severity of feeling lost and helpless. 

It is entertaining watching you fall apart, though, so please continue. 

I'm hardly falling apart... but it's getting rather dull to see you making the same argument all the time. you're not giving any true reasons why what is there is good... you're just arguing that changing it is bad without any real valid reason for that either... but... here we go again...
okay feeling lost and helpless... why is that a good ending to a game that has always been about struggling to overcome challenges... why is lost and helpless good in a game where you forge bonds with people and strive with them to save others... why is that good? give me a reason... provide justification.

I've actually given several reasons why it was good throughout this thread alone.  Creating the sensation of hopelessness in a game is a story-telling success.  The only way an elicitation of emotion is unsuccessful is if the audience feels nothing. 

I'm actually kinda sick of happy endings and I'm sick of never having to put an ounce of thought into anything I watch or do.  ME3 had a good ending. 

#932
Kitedtk

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Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

See how easily you broke over nothing?  This is exactly why your opinions can't be trusted.  You get upset and start rambling in ways that look similar to the incoherent reviews on metacritic.  You can't objectively review something when you're sobbing uncontrollably. 

What you should do is take a couple months of from gaming, spend some time with your family, re-asses your life then come back and tell us all how you feel. 

No what i'm going to do is do my best to communicate to Bioware that the emotional attachment so many of us have to this series is what matters... and that little punks like you are the minority and that you're in fact rather worthless... you've bought what... one game by them and now you're an expert? oh congratulations you little ******. some of us have been here for some time. some of us have cared for longer... Some of us... care enough... to want to help the game company make the better game...

i've never demanded anything... i've never said they should give me something for free because i want it... I've said what i'd like to see them make... and what i'd be willing to support them in making by paying for it...

so giga... take your prejudice and your superiority complex and leave.

Ah, so you're reduced to the "I bought more games than you! My opinion matters more!"  I've played all 3 games but this is the only one I've registered.  It's amazing you can't see it.  You're completely finished emotionally and you think that someone like you should be reviewing games?  If any company ever took the rambling nonsense of some bi-polar child seriously they'd be bankrupt in a year.  

I never said my opinion matters more... again stop making baseless accusation. though it's fun to see what you make up next.
I'm simply stating that i've invested a great deal of time, no idea how much you've invested, not much i'd guess but i could be wrong. i never reviewed the game... and i still don't get what you have against emotions... especially in a vast huge narrative... the whole point of the game is to have emotional impact... why have such deep characters if there's not meant to be any emotion... why have love interests if there's not meant to be any attachment? really your points are nonsensical and rather weak,,,

#933
Tiax Rules All

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I knew I should have stayed away from the forums today. I feel ill now.

#934
Savber100

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Hmm.. further proof of the indoctrination theory?

Think about it. If Bioware has been going for the Indoctrination theory, they won't go inventing new endings. They'll just bring more concrete clarification of what's happening (e.g. Shepard indoctrinated etc)

Modifié par Savber100, 03 avril 2012 - 08:11 .


#935
Kitedtk

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Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

I don't mind repetitive content sometimes, it's just annoying when dumb people get all worked up the millisecond an artist tries something different.  The ending you happened; it was sad; it confused you and now Bioware isn't allowed to make sad open-ended endings anymore.  There's enough games and movies out there for emotionally unstable people like yourself, I enjoy heavy handed emotion and I like thinking.  Thinking is fun. 

Don't worry, if the movement works Bioware will be back to releasing the most generic stuff they can come up with, just to make sure they don't scare you.  Hard to believe you're still crying. 

No you like being a useless troll you little ******. you mean by the most generic stuff ... by that you mean the largest and most influential and most touching science fiction drama with the largest fan base in the sci fi game world.... yeah... generic... wow... well played...

obviously what you like isn't thinking... it's taking whatever is put infront of you and ladling it in your mouth...
I like knowing what the impacts of decisions i made... i like knowing what happens... sure something can be open ended... but when it's ALL open ended.. it's not good writing.. it's lazyness and incompetence

it's not all open-ended, that's just you still riding on your knee-jerk emotional reactions.  The truth is with the slightest amount of thought you could come up with many satisfying explanations, or might even enjoy the emotional severity of feeling lost and helpless. 

It is entertaining watching you fall apart, though, so please continue. 

I'm hardly falling apart... but it's getting rather dull to see you making the same argument all the time. you're not giving any true reasons why what is there is good... you're just arguing that changing it is bad without any real valid reason for that either... but... here we go again...
okay feeling lost and helpless... why is that a good ending to a game that has always been about struggling to overcome challenges... why is lost and helpless good in a game where you forge bonds with people and strive with them to save others... why is that good? give me a reason... provide justification.

I've actually given several reasons why it was good throughout this thread alone.  Creating the sensation of hopelessness in a game is a story-telling success.  The only way an elicitation of emotion is unsuccessful is if the audience feels nothing. 

I'm actually kinda sick of happy endings and I'm sick of never having to put an ounce of thought into anything I watch or do.  ME3 had a good ending. 

look again i never said that ending was stricly so horrid. but it wasn't what was promised... suure you can keep that ending i've said that too before... but on it's own it's yet again not what was promised... variety... and variety should include... sad, hopeless, lost, but also... joyful... grim... remorseful... happy, good... desolate... a new start... looking to the future... but instead we only have one option... your sad ending... and again i'm saying that's not what was promised and it's not sufficient for such a magnificent series. ME3 had an insufficient ending.

#936
Gigamantis

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I never said my opinion matters more... again stop making baseless accusation. though it's fun to see what you make up next.
I'm simply stating that i've invested a great deal of time, no idea how much you've invested, not much i'd guess but i could be wrong. i never reviewed the game... and i still don't get what you have against emotions... especially in a vast huge narrative... the whole point of the game is to have emotional impact... why have such deep characters if there's not meant to be any emotion... why have love interests if there's not meant to be any attachment? really your points are nonsensical and rather weak,,,

Emotions are fine right up until you become a source of critical feedback, and from there they taint any feedback you give unless you can detach your emotions from your assessment of the game. You, my friend, are an absolute mess over this game. I wouldn't trust anything you have to say about it.

#937
Arokel

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Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

See how easily you broke over nothing?  This is exactly why your opinions can't be trusted.  You get upset and start rambling in ways that look similar to the incoherent reviews on metacritic.  You can't objectively review something when you're sobbing uncontrollably. 

What you should do is take a couple months of from gaming, spend some time with your family, re-asses your life then come back and tell us all how you feel. 

No what i'm going to do is do my best to communicate to Bioware that the emotional attachment so many of us have to this series is what matters... and that little punks like you are the minority and that you're in fact rather worthless... you've bought what... one game by them and now you're an expert? oh congratulations you little ******. some of us have been here for some time. some of us have cared for longer... Some of us... care enough... to want to help the game company make the better game...

i've never demanded anything... i've never said they should give me something for free because i want it... I've said what i'd like to see them make... and what i'd be willing to support them in making by paying for it...

so giga... take your prejudice and your superiority complex and leave.

Ah, so you're reduced to the "I bought more games than you! My opinion matters more!"  I've played all 3 games but this is the only one I've registered.  It's amazing you can't see it.  You're completely finished emotionally and you think that someone like you should be reviewing games?  If any company ever took the rambling nonsense of some bi-polar child seriously they'd be bankrupt in a year.  


You just described 90% of the gaming media.

#938
Vaktathi

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Gigamantis wrote...
it's not all open-ended, that's just you still riding on your knee-jerk emotional reactions.  The truth is with the slightest amount of thought you could come up with many satisfying explanations,

Which basically amounts to fanfic. The ending doesn't actually cover anything.

or might even enjoy the emotional severity of feeling lost and helpless. 

Which isn't what ME has ever been about or why people play it.

That is the issue. Nobody wants to play Mass Effect to feel lost and helpless, there's nothing "deep" or "artistic" about that. It's been done to death in a thousand other forms and done better. The whole "lost/helpless" thing likely wasn't exactly intended as it you are portraying it, and even if it was, it breaks the artistic merit of the trilogy by doing so, especially by forcing it at the last minute.

The game fails its own narrative paradigm and artistic merits by going this route. It's not why people engaged in the series and it's not what they were looking for.


An ending can still be done that's grim and dark that still would have satisfied. Hell, even in the inapporopriately labeled "Disney" ending where Shepard lives and the squad/crewmates are saved, we still have a universe where billions lie dead with many more maimed and wounded, the Citadel is a charnel house of corpses and gore, hundreds of billions are displaced, civilizations have been destroyed and some will never rise again, hundreds or thousands of worlds lie burning and emptied, the vultures of the galaxy are free to do as they will and opportunities for new threats to arise now present themselves.

#939
Vilegrim

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Will wait for official announcement, by Bioware, but if this is true, then I want to find out how t ocancel an Origins account totally, as in remove all record of it from EA's system, to remove any temptation to play another of their games ever again.

#940
Iconoclaste

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Gigamantis wrote...

I'm actually kinda sick of happy endings and I'm sick of never having to put an ounce of thought into anything I watch or do.  ME3 had a good ending. 

Well, most people don't need to shoot their beloved dog to feel happy about life, you know...

#941
BigZ7337

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Hm, I would think that it was just an error in communication since it's from EA Latin America, but I haven't seen any denouncement yet, and other times it has been very quick. What a letdown. If all they do is tack on a little explanation, I'm never going to buy a Bioware game new, and I will definitely never pre-order another EA game.

#942
Gigamantis

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look again i never said that ending was stricly so horrid. but it wasn't what was promised... suure you can keep that ending i've said that too before... but on it's own it's yet again not what was promised... variety... and variety should include... sad, hopeless, lost, but also... joyful... grim... remorseful... happy, good... desolate... a new start... looking to the future... but instead we only have one option... your sad ending... and again i'm saying that's not what was promised and it's not sufficient for such a magnificent series. ME3 had an insufficient ending.

Sad is what the creators wanted and they didn't promise you the endings would run the gambit from happy to sad. The variety you had was ultimately different kinds of sad endings. I'm sorry it's not what you wanted but it's what the games developers wanted. The ending was a good ending, and you should be able to admit that even though it didn't suit your particular tastes.

#943
Kitedtk

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Gigamantis wrote...

I never said my opinion matters more... again stop making baseless accusation. though it's fun to see what you make up next.
I'm simply stating that i've invested a great deal of time, no idea how much you've invested, not much i'd guess but i could be wrong. i never reviewed the game... and i still don't get what you have against emotions... especially in a vast huge narrative... the whole point of the game is to have emotional impact... why have such deep characters if there's not meant to be any emotion... why have love interests if there's not meant to be any attachment? really your points are nonsensical and rather weak,,,

Emotions are fine right up until you become a source of critical feedback, and from there they taint any feedback you give unless you can detach your emotions from your assessment of the game. You, my friend, are an absolute mess over this game. I wouldn't trust anything you have to say about it.


Hahaha... again...you've got some kind of obsession that the feedback that is emotional must be bad... i don't see how... if i feel strongly about something i'd argue that my opinion has more merit... my feelings mean i think more and i feel so strongly about it that i want it to matter more... where as your purely puerile and sterile opinion doesn't really carry weight to me... note... i said to me... please don't try to take that out of context...

#944
Heather Cline

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I want the original 16 different endings we were promised. I don't want explanation/closure. Frankly if this article is true which it might be, BioWare and EA are going to lose a lot of fans over this. At minimum around 30k people which is a lot no matter what anyone says. that's 1.8 million in revenue sales alone not including DLC, sales in peripherals for next game and also DLC for ME3.

Seriously bad business move if this article is true.

#945
Kitedtk

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Gigamantis wrote...

look again i never said that ending was stricly so horrid. but it wasn't what was promised... suure you can keep that ending i've said that too before... but on it's own it's yet again not what was promised... variety... and variety should include... sad, hopeless, lost, but also... joyful... grim... remorseful... happy, good... desolate... a new start... looking to the future... but instead we only have one option... your sad ending... and again i'm saying that's not what was promised and it's not sufficient for such a magnificent series. ME3 had an insufficient ending.

Sad is what the creators wanted and they didn't promise you the endings would run the gambit from happy to sad. The variety you had was ultimately different kinds of sad endings. I'm sorry it's not what you wanted but it's what the games developers wanted. The ending was a good ending, and you should be able to admit that even though it didn't suit your particular tastes.

no you didn't have different kinds of endings... you had the same ending three times with a colour palett swap... in other words... a failure to deliver... and if your variety is always the same... as in always sad... again, you've failed as a story teller... hell atleast have one be bittersweet rather than just all be disappointments... there's a reason the fan reaction is so strong. Bioware dropped the ball... we're trying to make them pick it up again.

#946
Gigamantis

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Hahaha... again...you've got some kind of obsession that the feedback that is emotional must be bad... i don't see how... if i feel strongly about something i'd argue that my opinion has more merit... my feelings mean i think more and i feel so strongly about it that i want it to matter more... where as your purely puerile and sterile opinion doesn't really carry weight to me... note... i said to me... please don't try to take that out of context...

It's fine to be invested in a game but you need emotional clarity to even think straight. When I'm really angry about something I don't think through my opinions I just relentlessly trash what I'm angry at, but when I stop being angry it turns out that most of the things I said aren't fair or true.

Emotions blind you.

#947
UrgentArchengel

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Kitedtk wrote...

Gigamantis wrote...

look again i never said that ending was stricly so horrid. but it wasn't what was promised... suure you can keep that ending i've said that too before... but on it's own it's yet again not what was promised... variety... and variety should include... sad, hopeless, lost, but also... joyful... grim... remorseful... happy, good... desolate... a new start... looking to the future... but instead we only have one option... your sad ending... and again i'm saying that's not what was promised and it's not sufficient for such a magnificent series. ME3 had an insufficient ending.

Sad is what the creators wanted and they didn't promise you the endings would run the gambit from happy to sad. The variety you had was ultimately different kinds of sad endings. I'm sorry it's not what you wanted but it's what the games developers wanted. The ending was a good ending, and you should be able to admit that even though it didn't suit your particular tastes.

no you didn't have different kinds of endings... you had the same ending three times with a colour palett swap... in other words... a failure to deliver... and if your variety is always the same... as in always sad... again, you've failed as a story teller... hell atleast have one be bittersweet rather than just all be disappointments... there's a reason the fan reaction is so strong. Bioware dropped the ball... we're trying to make them pick it up again.


Seriously, this ball is freaking heavy.

#948
Kitedtk

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anyway, one way or the other tomorrow is a working day and i've got to sleep and get prepped for tomorrow. night all, yes even the troll. hope you have a decent day and hope we all get what we want. you already have what you want so please stop arguing against what others would like and are prepared to support the company to do.

#949
Iconoclaste

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Gigamantis wrote...

 When I'm really angry about something I don't think through my opinions I just relentlessly trash what I'm angry at, but when I stop being angry it turns out that most of the things I said aren't fair or true.

Emotions blind you.

That's inference from your standpoint. Others might be different.

#950
FlyinElk212

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Hooooooooo boooooooooy. Still no response from any Bioware rep on this issue. You know what that means.

Welp, now it's all or nothing on the Indoc Theory.