Farbautisonn wrote...
You presume that there has to be a dilemma. I dont see why there has to be one. Is there a law somewhere I can look that up?
The law of dramatics, maybe?
They chose for there to be a dilemma. Because dilemmas in drama are interesting. What's the problem with that?
-Thats not "going down a road". Thats called relying on historical evidence, empirical fact. What are you relying on? You are relying on a "wave" not being as harmfull as an explosion. Because godchild told you. You do realize what a shockwave is? I dont know what the hell youre trying to argue here, but you are making my case for me. That "big ass explosion" you refer to is actually what we see. Shockwaves eminating from the Relay epicenter.
It baffles me how you can make attacks on me "making assumptions", and then make a massive, humungous, groundless assumption that the wave is a
shockwave. Shockwave requires an explosion. Do you see any explosion to start off that initial wave? No, it just emanates out of the Crucible like an electromagnetic wave.
All you're relying on is "I saw a relay explode once and it resulted in a big-ass explosion". That's your empirical evidence, without taking into account the information we're given on what
caused that big-ass explosion. Release of energy from the relay. Those waves in the ME3 ending? Those require energy, they do. Energy from the mass relays. Hence, the energy is used, no explosions.
-Oh... Im sorry. So the colour of the explosion matters now. My bad. Magnets... how do they work? Seriously. There is a significant relase of energy in a shockwave. Or perhaps you are assuming that the relays release their energy in a specific wavelength... Whats your assumption here?
Big, white, humungous supernova explosion versus visibly tiny regular exothermic explosion. It doesn't take a genius. You can
see the explosions for yourself.
I seem to be the one drawing conclusions from stuff you can actually see in the game. I don't know what you're drawing your assumptions from, exactly. They don't hold up under the lore of the game if you go into it in
any depth.
-Wrong. I didnt know he existed. I just wanted to remove the threat to my galaxy. And youre using circular logic. He cant because he wont. Allright then. Why should I trust him again?
You did, though. The entire game is based around the fact that you don't know what the Crucible is or does, what the Catalyst is or does, or how it can help you against the Reapers. Everyone's assumed it's a weapon without any basis for it, they say this many times. The whole plan going in is "activate the Crucible, and hope it does something". Why does the fact that the something happens to be the Starchild change anything? You did all this hoping for a way of stopping the Reapers, and you got one.
Why
shouldn't you trust him? If the Starchild didn't intend to help, it'd just let you die and let the cycles carry on just the way they were instead of offering you anything. What's your logic behind looking the gift-horse in the mouth?
-Ermn... He lets shephard die. Cease to exist as he is... in all scenarios. Solutions? Sure. His solutions. Solutions that make zero sense to me in the context of "pull back your damned ships and lets talk this over". Nope. Instead we are forced to make a choise he dictates. How do you know that there are no alternatives? Godkid himself says he controlls the reapers. The reapers do obey orders as we see from the endings. They CAN pull back. So why doesnt godkid offer this choise ? Thats an alternative right there.
poppycock. The whole reason Sheperd is standing there in the first place is that the whole of galactic civilisation has tried to come up with a solution to stopping the Reapers and they've come up with diddly squat. Yes, you're taking
his solutions ... because you've managed to come up with nothing yourself to stop the Reapers. This is your only shot. Beggers/choosers.
-I gave you plenty. Stop the reapers, pull back. If godkid must, keep them in holding whilst we find a way to solve this issue. If you godkid refuses, find the HAL2000 fusebox and start pulling out the databoards. Find the "disable" button. Find the reaper IFF and the Relay mechanism for firering beams of energy so you can nuke any incomming reaper. Weaponize the relays in other fashions. Plenty of "better ideas" than what we got.
Again ... why should he pull them back? He still believes in the Reaper Cycle system, you haven't convinced him of anything. Hell, you don't know enough about the situation to even convince
anyone of anything. The only reason he's talking to you is because you've proved you've reached a level where the cycles are going to be stopped forcibly at some point.
He's not there to help you out, like some saviour. He's just giving you the responsibility.