_six wrote...
Ugh... Why does mentioning Q in a thread automatically make it a thread about Q? Rhetorical question.
Gravitas
_six wrote...
Ugh... Why does mentioning Q in a thread automatically make it a thread about Q? Rhetorical question.
Modifié par WebShaman, 09 avril 2012 - 08:37 .
WebShaman wrote...
This cannot be done with Project Q haks, btw - rather, one would have to rebuild such mods with Project Q haks, and that takes ALOT of work.
Modifié par _six, 10 avril 2012 - 12:42 .
Modifié par Master Jax, 10 avril 2012 - 07:47 .
I did, my unofficial patch includes modified xp2_gui.erf where I added tintable heads from DeathFace. Those are PLT files and they didnt worked even in bif.Rolo Kipp wrote...
<just an idle...>
Now that I understand how the texturepacks override... is there anyway to hook into that mechanic (like the custom tlk files) with a custom texturepack that would allow image content to be improved *optionally* on the player-side? Anyone experimented in that direction?
<...thought>
Modifié par CaveGnome, 07 janvier 2014 - 02:50 .
All three projects are compatible with each other (because each of them is doing something different), my patch also support NWNCX with a custom plugin for it.Dekinais wrote...
Now I reinstall NWN. It is better to install the 1.70 patch? Is it a good combination: NWNCX+NWNCQ?
Any advice is appreciated.
Modifié par henesua, 07 janvier 2014 - 06:17 .
Modifié par MrKWMonk, 09 janvier 2014 - 02:49 .
Modifié par Gruftlord, 10 janvier 2014 - 03:11 .
Modifié par Gruftlord, 11 janvier 2014 - 01:03 .
T0r0 wrote...
JSGME (Jonesoft Generic Mod Enabler )
You use this like an override switcher then ?