Zolt51 wrote...
SimKoning wrote...
I find it interesting how all these space *colonies* are assumed to be devoid of biodomes... hell, it should be among the first things built on ANY colony situated on a hostile planet.
This^^^ having to ship in all the food to a colony does not make any kind of economic sense, even with relatively cheap space travel.
Really? Look at same issue on smaller scale, Earth.
I live in Finland, waaay up in the north.
Our fruits come from Brazil, New Zealand, Israel... You name it. There is no citrus fruit production here, because our conditions do not support having plantations for them. We COULD make some in covered glasshouses, but price would go up so fast that having stuff shipped from opposite side of planet is CHEAPER!
ME galaxy is same thing on bigger scale. Stuff is produced where it is economically viable and cheap transit distributes it where it is needed!
"Civilian" colonies are usually located on garden worlds like Eden prime. The ones that are in hostile environments are usually research facilities. So you don't have a huge number of people there... and these guys are scientists. Even if they don't already have a biodome / hydroponics food production, they have the skills to set up one.
Or mining facilities, or industrial facilities.
In case you did not figure it out, making biodomes requires more than will. It requires tools, skill to use tools and materials to build from. And then they need seeds/seedlings/whatever to plant!
The only case where a colony would be in serious trouble is if they can't grow their own food AND there isn't any world that can grow food within their cluster. Local space travel is still possible: At 12 LY/day they would have thousands of star systems within a few weeks travel.
You forget the drive charge. We have no absolutely clear proof of how fast it takes place, but in games our ability to travel is limited to immediate cluster.
Oh yes, and they desperately need spare parts to keep ships flying.
Frankly, considering the tech level, I have a hard time imagining that food would be the major problem. Helium-3 would be more problematic, as the Reapers specifically targeted fuel depots and harvesting installations. Rebuilding these would have to be one of the first priorities.
Frankly, you are talking out of your rear end without thinking the big picture.
Again, scale things down to modern world. Let's presume Japan was suddenly cut off from rest of the world trade. How are they going to keep their technological level if they cannot import things?
In case you have missed it, floods down in Thailand caused spike on HD-drives because making them depends so heavily on Thailand.
Just farting up industry to build stuff you used to import is massive undertaking. It is not just building factory, but building entire logistical/production chain to SUPPORT that factory. Oh yes, and entire logistical/production chain to even build that factory.
It is bit like the proverb states:
"
For want of a nail the shoe was lost,
[/i]for want of a shoe the horse was lost,
[/i]for want of a horse the knight was lost,
[/i]for want of a knight the battle was lost,
[/i]for want of a battle the kingdom was lost.
[/i]So a kingdom was lost—all for want of a nail.[/i] "
If any part of your logistical/production chain is broken, you do not get final product.
You can't just make up new industry out of thin air, making it relies on existing infrastructure.
I have hard time understanding how people think that technology is magic, as long as you have it... Things work out. Technology might be there, but without industry and resources to put it into practice, it is worthless.