I don't get the hysteria over the relays blowing up
#26
Posté 03 avril 2012 - 08:05
#27
Posté 03 avril 2012 - 08:06
Witty_Innuendo wrote...
Funkdrspot wrote...
sedrikhcain wrote...
No mass relays = no efficient interstellar travel = no galactic community.
the Milky Way as it's portrayed in ME could no longer exist. That game world we all loved and worked so hard to save? It's no longer possible.
1st world problems. Your options are to stop crying, rebuild the mass relays and rebuild civilization or galaxy wide genocide.
In a way, it FITS because the reapers made the citadel. They made the relays. They can be made again. Will trade and travel suffer? Sure but it beats being liquified into a McReaper McNugget.
And my question is how do you remake them in time? Surely by the time you figured out the technology, gathered enough resources to build it, and then build a connecting relay, you would have dies from mass starvation (Quarians and Turians on different diets), polution, etc.
All you're doing is massive amounts of assumption. How is mass starvation an issue when earth is right there? Do Quarians and Turians not have plants they can eat?
Pollution might be a small problem but you act like it can't be figured out. It's not something that's going to cause serious deaths.
#28
Posté 03 avril 2012 - 08:06
How will any future continuation work in this game universe? Will someone magically have constructed a new set of Relays - you know, not couting the fact that it'd take hundreds of years to build, gather the energy needed, program it, take thousands of years to travel through the galaxy to place the Relays and activate them... - JUST like that.... BS.
What are we gonna do, play a FPS as a Krogan headbutting the **** out of whatever's left on Tuchanka?
....
...Okay that sounds pretty awesome.
#29
Posté 03 avril 2012 - 08:07
Funkdrspot wrote...
likta_ wrote...
Funkdrspot wrote...
When i hear people talk bad about the ending, i don't quite understand how the relays blowing up factors into the plot holes or the whole 'everyones gonna die/back to midevil times' ideas.
Did i miss something or are people in Mass Effect times somehow completely helpless and totally unable to hunt/farm? It sounds like a FTL-extension of '1st world problems'. I just don't get the idea of complaining about transportation difficulties when the alternative is galaxy wide genocide.
It's not like earth is overpopulated at the moment. Plenty of beach front property in London and Canada, that's for sure.
As far as the plot hole about the relays not asploding entire solar systems, I always assumed that because the radius of the endgame blast were covering each star cluster ( cluster>>>>>system ), that the energy wasn't as concentrated.
Assuming because of space magic the relays don't go supernova, earth is not in good shape. Entire continents are BURNING, quite a few shots missed the reapers and hit earth, each with the force of a nuclear bomb. The Citadel blew up in 2/3 endings and will crash into earth, doing further damage. There will be no sunlight for an incredible amount of time, so few plants, fewer animals etc.
An insane amount of ships blew up over earth, poisoning everything with eezo. A lot of living things will die of this, some will become biotic. If there is anything the survivors don't need, its ****ing biotic grizzlys.
Infrastructure is gone, completely. Deseases, Starvation, war over what's left will ensue.
Rebuild the infrastructure.
- Diseases? C'mon are you serious? How is that suddenly going to be an issue? Did they lose all their medical advances suddenly too? Were those advances somehow tied to the relays? No.
- Starvation? Plant some stuff & eat it.
- War? Possibly, but you don't cry over POTENTIAL war when the alternative is death.
Plant some stuff and eat it! Oh right, that's where we've been going wrong in Africa! We just need to plant stuff and eat it! Oh... whats that? We need seeds? And specific foods for Turians and Quarians? Who also have no immune systems and whose suits are rendered useless in some scenarios? Next you'll say they should just evolve to cope.
#30
Posté 03 avril 2012 - 08:07
Funkdrspot wrote...
sedrikhcain wrote...
No mass relays = no efficient interstellar travel = no galactic community.
the Milky Way as it's portrayed in ME could no longer exist. That game world we all loved and worked so hard to save? It's no longer possible.
1st world problems. Your options are to stop crying, rebuild the mass relays and rebuild civilization or galaxy wide genocide.
In a way, it FITS because the reapers made the citadel. They made the relays. They can be made again. Will trade and travel suffer? Sure but it beats being liquified into a McReaper McNugget.
Oh for goodness sake, throwing the galaxy back into the stone age and killing reasonable interstellar travel is not a trifling concern. You cannot simply rebuild the mass relays after destroying them (unless you accept the explanation that the control ending gives you that option, which may be a valid argument, speculative though it is). None of the races figured out how to do it with them there, so they sure as heck aren't going to figure it out without them. The problem is that the writers made it so that you had to destroy the mass relays to destroy the Reapers, and they did so for completely arbitrary reasons. I don't like that they made destroying of the game's world itself necessary. I am entitled to feel this way. Just because you're happy with the ending doesn't mean everyone else's only respectable response is to shut up and go away.
#31
Posté 03 avril 2012 - 08:07
That's nice and all, but you're assuming things to plant and grow and said 'medical advances' will remain in tact after most everything is entirely decimated. And I'm not so sure that destroying the technology in the destroy ending won't heavily impact medicine as well.Funkdrspot wrote...
likta_ wrote...
Funkdrspot wrote...
When i hear people talk bad about the ending, i don't quite understand how the relays blowing up factors into the plot holes or the whole 'everyones gonna die/back to midevil times' ideas.
Did i miss something or are people in Mass Effect times somehow completely helpless and totally unable to hunt/farm? It sounds like a FTL-extension of '1st world problems'. I just don't get the idea of complaining about transportation difficulties when the alternative is galaxy wide genocide.
It's not like earth is overpopulated at the moment. Plenty of beach front property in London and Canada, that's for sure.
As far as the plot hole about the relays not asploding entire solar systems, I always assumed that because the radius of the endgame blast were covering each star cluster ( cluster>>>>>system ), that the energy wasn't as concentrated.
Assuming because of space magic the relays don't go supernova, earth is not in good shape. Entire continents are BURNING, quite a few shots missed the reapers and hit earth, each with the force of a nuclear bomb. The Citadel blew up in 2/3 endings and will crash into earth, doing further damage. There will be no sunlight for an incredible amount of time, so few plants, fewer animals etc.
An insane amount of ships blew up over earth, poisoning everything with eezo. A lot of living things will die of this, some will become biotic. If there is anything the survivors don't need, its ****ing biotic grizzlys.
Infrastructure is gone, completely. Deseases, Starvation, war over what's left will ensue.
Rebuild the infrastructure.
- Diseases? C'mon are you serious? How is that suddenly going to be an issue? Did they lose all their medical advances suddenly too? Were those advances somehow tied to the relays? No.
- Starvation? Plant some stuff & eat it.
- War? Possibly, but you don't cry over POTENTIAL war when the alternative is death.
I'm not saying life is hopeless, just life for the galactic civilization of this 'cycle.' Sapient life will inevitably evolve again, but I'd be willing to be it's a little too late for those we've come to know throughout the series.
#32
Posté 03 avril 2012 - 08:09
Funkdrspot wrote...
likta_ wrote...
Funkdrspot wrote...
When i hear people talk bad about the ending, i don't quite understand how the relays blowing up factors into the plot holes or the whole 'everyones gonna die/back to midevil times' ideas.
Did i miss something or are people in Mass Effect times somehow completely helpless and totally unable to hunt/farm? It sounds like a FTL-extension of '1st world problems'. I just don't get the idea of complaining about transportation difficulties when the alternative is galaxy wide genocide.
It's not like earth is overpopulated at the moment. Plenty of beach front property in London and Canada, that's for sure.
As far as the plot hole about the relays not asploding entire solar systems, I always assumed that because the radius of the endgame blast were covering each star cluster ( cluster>>>>>system ), that the energy wasn't as concentrated.
Assuming because of space magic the relays don't go supernova, earth is not in good shape. Entire continents are BURNING, quite a few shots missed the reapers and hit earth, each with the force of a nuclear bomb. The Citadel blew up in 2/3 endings and will crash into earth, doing further damage. There will be no sunlight for an incredible amount of time, so few plants, fewer animals etc.
An insane amount of ships blew up over earth, poisoning everything with eezo. A lot of living things will die of this, some will become biotic. If there is anything the survivors don't need, its ****ing biotic grizzlys.
Infrastructure is gone, completely. Deseases, Starvation, war over what's left will ensue.
Rebuild the infrastructure.
- Diseases? C'mon are you serious? How is that suddenly going to be an issue? Did they lose all their medical advances suddenly too? Were those advances somehow tied to the relays? No.
- Starvation? Plant some stuff & eat it.
- War? Possibly, but you don't cry over POTENTIAL war when the alternative is death.
1.) Infrastructure gone, there are no means to create new medicine?
2.) You know what a "nuclear winter" is, yes? You are not going to "plant some stuff & eat it" when there is no sunlight
3.) Death is no alternative, its the only option. No medicine, no food, ****ing biotic grizzlys.
#33
Posté 03 avril 2012 - 08:09
2. Earth IS overpopulated. 300,000,000 humans, mostly charcoal planet, and millions of aliens from the fleet fighting for the meagre resources Earth has to offer. I place my bets on the Krogan.
3. It means the eventual death of the entire Sword fleet in the most likely scenario.
4. It is the only choice. There is no other option. This is pathetic for a game that has always offered choices. Don't give me any 'Genocide - that's your other choice' BS, as its not another choice. Its not in the game, and not treated as a legitimate decision, thus its not a choice. And yeah, my Shepard would choose to have the Galaxy fight the Reapers on its own terms rather than surrender to them and carry out their bidding, like we are forced to in the end.
#34
Posté 03 avril 2012 - 08:10
Funkdrspot wrote...
sedrikhcain wrote...
No mass relays = no efficient interstellar travel = no galactic community.
the Milky Way as it's portrayed in ME could no longer exist. That game world we all loved and worked so hard to save? It's no longer possible.
1st world problems. Your options are to stop crying, rebuild the mass relays and rebuild civilization or galaxy wide genocide.
In a way, it FITS because the reapers made the citadel. They made the relays. They can be made again. Will trade and travel suffer? Sure but it beats being liquified into a McReaper McNugget.
Rebuild the relays? They had no idea how the relays really worked and they have less chance of building them with a destroyed galactic economy and the infrastructures on all of the highest tech worlds destroyed. Let alone the fact that Relays have to be made in matched pairs (simpifying, one throws and the other catches) so how you're going to get a Relay out to a distance (that by the Codex) can be decades or centuries away at the fastest FTL speeds I don't know.
Life in the galaxy will find an equilibrium eventually .. but it will probably be millenia away and they are going to be in what even Bioware categorizes as a galactic dark age for most of that. Billions of beings are going to die because they built their trade and expansion/colonization on the Relays. Why do you need to be fully self sufficient when a supply ship can be there in hours?
MX2
#35
Posté 03 avril 2012 - 08:10
Funkdrspot wrote...
Witty_Innuendo wrote...
Funkdrspot wrote...
sedrikhcain wrote...
No mass relays = no efficient interstellar travel = no galactic community.
the Milky Way as it's portrayed in ME could no longer exist. That game world we all loved and worked so hard to save? It's no longer possible.
1st world problems. Your options are to stop crying, rebuild the mass relays and rebuild civilization or galaxy wide genocide.
In a way, it FITS because the reapers made the citadel. They made the relays. They can be made again. Will trade and travel suffer? Sure but it beats being liquified into a McReaper McNugget.
And my question is how do you remake them in time? Surely by the time you figured out the technology, gathered enough resources to build it, and then build a connecting relay, you would have dies from mass starvation (Quarians and Turians on different diets), polution, etc.
All you're doing is massive amounts of assumption. How is mass starvation an issue when earth is right there? Do Quarians and Turians not have plants they can eat?
Pollution might be a small problem but you act like it can't be figured out. It's not something that's going to cause serious deaths.
The problem isn't what they'll be able to eat, the problem is not being able to travel between systems without spending your whole life doing it, if you can do it at all. Galactic community is no longer possible. Trade, intermingled culture, galactic politics -- it's all out the window.
First world problems my omni-tool. Destroying the relays plunges turns the whole galaxy into a relative third world. Isolated and unknowable.
#36
Posté 03 avril 2012 - 08:10
On the topic of mass starvation:
http://masseffect.wi...com/wiki/Turian
this and a subsequent thread on expounding on the different proteins
http://xbox.answers....kens_from_Earth
explains definitively why Turians and Quarians cannot survive on earth, the biology of our plant and animal life simply doesn't support their diet.
Short Summary:
Turians and Quarians eat an entirely different type of proteins in their diet than what can be found on earth.
Modifié par fafnir magnus, 03 avril 2012 - 08:12 .
#37
Posté 03 avril 2012 - 08:11
Ieldra2 wrote...
@OP:
Here are some reason why people are upset about it:
The relays blowing up fragments galactic civilization into isolated clusters of a few hundred ly radius at best, into isolated star systems at worst. Which means the ME universe as a fictional setting will be destroyed. Most of here have some connection to that universe, to the places, peoples and characters of the ME universe in their interconnectedness. Removing that is like destroying the fundament on which our imagination rests. If we want to imagine what happens after, we first need to rebuild the world.
Again, all of this can be rebuilt. It provides a way for tech to deviate from what the reapers want
Closure is still the same. You set out to beat the reapers and did it, saving the galaxy from another cycle. You set the galaxy back a bit in terms of space travel but it's surely something that can be fixed. You guys act like the ships don't have FTL travel and they don't have the tech for status pods.Ieldra2 wrote...The second aspect is that the destruction of the relays destroys all the closure achieved by playing the game to that point, because all we have achieved is suddenly open again. The results of all our decisions will be different because of it.
So blowing up the mass relays is the same as galactic genocide?Ieldra2 wrote...
The third aspect is that we all set out to save galactic civilization from the Reapers. *This* galactic civilization, not some unknown one 10k years from now. That's what the story always was about. To see it end like this feels like a failure. It feels like Shepard died for nothing.
#38
Posté 03 avril 2012 - 08:13
fafnir magnus wrote...
Please direct all concerns regarding relay detonations to my quote from the codex on the previous page.
On the topic of mass starvation:
http://masseffect.wi...com/wiki/Turian
this and a subsequent thread on expounding on the different proteins
http://xbox.answers....kens_from_Earth
explains definitively why Turians and Quarians cannot survive on earth, the biology of our plant and animal life simply doesn't support their diet.
It's what, the year 2400 and you don't think they have enough room to pack some seeds?
#39
Posté 03 avril 2012 - 08:14
Funkdrspot wrote...
Again, all of this can be rebuilt. It provides a way for tech to deviate from what the reapers want
so.. it can be rebuild for sure because...... you say it can ??
#40
Posté 03 avril 2012 - 08:15
sedrikhcain wrote...
The problem isn't what they'll be able to eat, the problem is not being able to travel between systems without spending your whole life doing it, if you can do it at all. Galactic community is no longer possible. Trade, intermingled culture, galactic politics -- it's all out the window.
First world problems my omni-tool. Destroying the relays plunges turns the whole galaxy into a relative third world. Isolated and unknowable.
Still a 1st world problem. You just beat a cycle of genocide spanning back a billion years and you're crying over a loss of travel?!
Too many of you guys don't know how to prioritize. Survival first, the rest of what you mentioned isn't even on the radar.
#41
Posté 03 avril 2012 - 08:15
Well, exactly... blowing up the mass relays as it stands is pretty much just another form of galactic genocide. One of the reasons why the ending isn't so great. If you want to go by the actual backstory and lore, then blowing up the relays and stranding civilisations is just as bad an end for many species.
#42
Posté 03 avril 2012 - 08:16
#43
Posté 03 avril 2012 - 08:17
cutegigi wrote...
Funkdrspot wrote...
Again, all of this can be rebuilt. It provides a way for tech to deviate from what the reapers want
so.. it can be rebuild for sure because...... you say it can ??
In one form or another I don't see why not. SOMEONE had to build it so that means you can make it again.
The Protheans made a mini-relay on IIos so why another one couldn't be made is beyond me. Probably just your defeatist attitude.
#44
Posté 03 avril 2012 - 08:18
On top of that, there is a whole fleet of ships in orbit over earth. Even if turians and quarians could find a way to grow dextro-based food, there is simply no way a war-torn earth could accommodate the whole flotilla.
And even in they could survive, they will never see any of their families again, and for what? The game makes zero effort to illustrate what was accomplished by the attack. Nothing happening in space seems to have anything to do with charging through the streets of london or shooting the illusive man in the face. All those people that I convinced to join me would have been way better off staying on their home planet, and weren't really needed.
In short, it makes everything else you accomplished pretty superfluous when the whole universe is completely changed in ways we never see.
#45
Posté 03 avril 2012 - 08:18
The problem here is that some people are bound by logic, and need things to be clarified because we expect that from BioWare (considering their massive lore and trying to be as scientific as possible). That doesn't mean we can't speculate and make up reasons so and so occurred, just that we would rather not because we expect it from BioWare.
I think that's one of the fine lines that separate pro-enders from con-enders.. pro-enders are okay making assumptions of what happened, whereas con-enders are not in the case of Mass Effect, a series that has given us extensive detail in everything, except for the ending.
As for the relay explosion:
1. The energy contained in a relay can cause supernovas and destroy systems
2. Even if that energy is controlled, it still has to be conserved, so if half of a relay's energy is released, the other half goes to the next relay, and so forth and so on.
2a. If each consecutive Relay releases the same amount of energy, then the very last relay should explode violently and take out a good chunk of the galaxy
2b. If each relay releases 50% of it's built-up energy, then each subsequent relay will explode more violently, eventually exploding at greater than 100%, thus taking out star system after system
3. The energy can be more controlled and less violent if 1 relay connects to 2 relays, but still, there is build-up, so still, some systems should still be destroyed at some point.
But see, BioWare should explain which of these it is lol
Modifié par kidbd15, 03 avril 2012 - 08:19 .
#46
Posté 03 avril 2012 - 08:19
fafnir magnus wrote...
Why would they pack seeds for what is widely considered a last-ditch suicide mission? Turians have no history of needing long-term sustenance on interstellar missions, and Quarians only brought the heavy fleet, not the life ships of the civilian fleet. Even then, earth in any ending has suffered serious ecological damage. If you have any experience in environmental studies you'll know that introducing entirely new species into an unfamiliar ecosystem can have disastrous consequences. This danger is magnified by introducing MANY different new species.
I wonder if OP thought US army bring potatoes seed to iraq or afghanistan.... just so that you know, in case supply route get compromized, just plat those damn potatoes.
#47
Posté 03 avril 2012 - 08:20
#48
Posté 03 avril 2012 - 08:20
Add on to this the fact that even IF you could construct a new relay, you need two of them to make a jump. You would need to construct and place the second relay a sufficient distance away. Please reference FTL speeds information, and distances between stars in order to understand why what you say becomes less and less plausible.
#49
Posté 03 avril 2012 - 08:21
There's a lot of different ways for the same object to explode. You can blow the radiator on your car or you can blow up the fuel tank. In nuclear terms, you can have Chernobyl, Fukushima, or Three Mile island. Same basic setup, vastly different consequences and Chernobyl isn't even the worst you can get.
In control ending the explosion scene is slightly different, the damage to the relays might be fixable with a LOT of work.
Modifié par Zolt51, 03 avril 2012 - 08:22 .
#50
Posté 03 avril 2012 - 08:21
fafnir magnus wrote...
Why would they pack seeds for what is widely considered a last-ditch suicide mission? Turians have no history of needing long-term sustenance on interstellar missions, and Quarians only brought the heavy fleet, not the life ships of the civilian fleet. Even then, earth in any ending has suffered serious ecological damage. If you have any experience in environmental studies you'll know that introducing entirely new species into an unfamiliar ecosystem can have disastrous consequences. This danger is magnified by introducing MANY different new species.
You're overthinking a simple issue.
1. Turians are military first and military always considers all options, like being stranded. How you would think that they'd not stock months/years of food rations is beyond me.
2. Enviro studies? The only thing that matters is survival. Things might get tough, some people might die but with their level of technology it would be easy to sustain life.





Retour en haut




