JasmoVT wrote...
As opposed to say Dragon Age Origins where the choices are:
A) Warden dies
Alister dies
C) Neither dies
and the ultimat ending in DAO and both awakening and DAII are exactly the same:
After 2 years everyone who matters wanders off and no one knows what happens to them.
RPGs are all about creating the illusion that your choices matter when they actually don't as was said by one of the Dragon Age designers.
To be fair, it's:
1) Warden dies
2) Allistair dies
3) Loghain (if not executed) dies
4) No one dies
Then, all your choices up to that point mean more than an arbitrary number at the end:
-Your war assests can actually be called into battle, and what war assests you have access too depends on who you recruited to the army. You actually do see the fruits of your labor and choices in that last battle.
-Your entire party in Dragon Age: Origins visibly participates in the climactic battle, instead of just dissapearing at the very end. DA:O was the first RPG game I've played where I really felt some semblence of fighting within an army, as opposed to ME where it can feel like me and my two squadmembers with our pistols saving the Galaxy on our own.
Plus, DA:O actually had an epilogue, whilst Mass Effect had a cliffhanger, and to end a trilogy no less.
This epilogue varied wildy depending on which Origin story the Warden is from and the choices you made throughout the game. Gee, that sounds almost like what Bioware was promising ME3 would be...
Dragon Age: Origins did an exponentially better job making you think your choices mattered, Mass Effect 3 managed to make you think nothing mattered at all.
Edit: Spelling

Modifié par BadlyBrowned, 03 avril 2012 - 03:49 .