The in-game map isn't exactly made for distance measuring, and I haven't been able to find anything that looks like an accurate galaxy map, so I decided to make one. It's here. UPDATE: Well, now it's updated with some calibrations.
And here is the spreadsheet with the coordinates I used. The data was extracted by staring intently at the screen.
EDIT: Since the announcement of the Extended Cut DLC, Bioware has been dropping hints, that nobody actually starves, Shepard gets to reunite with the crew and even rebuilding Mass Relays is completely likely.
While I am completely is favor of this, if we stick with existing lore, before any long range FTL is to be attempted a number of very serious engineering issues arise. These should not be completely glossed over in the EC, lest there be even more confusion.
The galaxy relied on the relays not because it was lazy and didn't bother doing research, but because cross-cluster FTL travel is a colossal undertaking, much more so with Earth and the other homeworlds in ruin.
This thread is a pretty substantial discussion of said issues.
Recommended reading on the subject:
1) Optimism through Math: The Galaxy is within Reach
2) The Omega 4 Relay: Anomaly or Hint?
3) The Four Problems with Rebuilding Galactic Civilization
4) We are not as primitive as you may think. (Possible solutions to Problem 3 and Problem 4)
all by MyChemicalBromance, whose research skills I salute.
----------------------------------------------------------- Here are speculations --------------------------------------------------------------
According to my data the distances and FTL travel times at 12 ly/day without any stops and in a straight line between homeworlds are as follows:
Distance from Sol (ly) FTL travel time (years)
Sur'Kesh 9504 2,2
Tuchanka 16359 3,7
Palaven 17468 4
Thessia 30716 7,0
Rannoch 64433 14,7
UPDATE.
There were lots of speculations in the thread about the viability of such a journey and a lot of very good points both for and against it were brought up. I went through the thread and compiled a summary.
I should probably point out that I am assuming the relays did not go supernova. Nor did the colorful spacemagic destroy all technology. You may interpret the endings like this but I’m pretty sure that was not what Bioware meant.
Before any kind of inter-cluster FTL travel can be achieved a number of serious engineering problems arise.
1. Fuel
a) It has been established that conventional FTL drives require fuel in the form of Helium-3. Any fleets travelling long distances will have to regularly refuel. In game we use fuel depots (or wreckage of them) to do that. Outside the explored clusters there are no fuel depots.
[quote]Orthodox Infidel wrote...
helium-3 is constantly touted throughout the codex as an interstellar fuel, and there's LOADS of it in Saturn's atmosphere that can be scooped up. [/quote]
Point:
[quote]Zolt51 wrote: The Quarians have been mobile-harvesting for centuries. [/quote]
Counterpoint
[quote]The Angry One wrote:
You do realise that the Quarians have relied on *barter* to gain supplies for their ships?
Their entire society is built around gaining resources from elsewhere, a Quarian upon coming of age must leave the fleet and find something of value before returning.[/quote]
c) If we can manage that problem, the next question is how much do we really need and how exactly the fuel is used.
[quote]Orthodox Infidel worte:
Normandy has a fusion plant. It's never mentioned as being a novel part of the ship, so it's safe to assume that building fusion plants is normal and easy.[/quote]
[quote]hippanda wrote:
There's direct evidence that [the mass effect field] requires fuel to maintian. You have to pass a current through the eezo to generate the field (and continue doing so to maintain it). The strength of the field is proportional to the strength of the current (stronger mass effect fields being necessary to reduce the mass of more massive ships and allow them to FTL travel). [/quote]
2. Discharging the core.
That at least is clearly defined in the codex.
[quote]hwf wrote: Core discharge requires orbit around a body with an active and powerful magnetosphere.
That or landing on a smaller body.[/quote]
On the other hand we have some dead reapers to study, who managed in two years to get all the way from dark space to the galaxy using their FTL drives. The turians managed to reverse-engineer the Thanix cannon. If the survivors have access to a few more or less intact reaper drive cores their technology could be studied and eventually replicated. Until then at least once every few days the traveling ships would have to find a planet with a magnetosphere.
Which brings us to…
3. Navigation
By the time of ME3 something like 1% of the galaxy is actually explored. The rest are unknown territories. The density of stars is uneven, there are regions with few systems far apart outside the explored clusters. How do we plot a course that will regularly bring us to a system with a gas giant to refuel and discharge the core.
I would argue, that is one of the smaller issues. Present day astrophysical equipment is capable of registering planets (most of them gas giants) in nearby star systems.
[quote]Orthodox Infidel worte...
They don't even need to explore that much more of the galaxy; they just need to use a telescope and predict where the major objects in their path are going to be once you correct for time lag. Not hard, especially considering they need to stop every other day anyway.[/quote]
On the other hand
[quote]The Angry One worte...
There are a lot of systems without gas giants too. I don't know how realistic that is for actual solar system formation given astronomers tend to find a lot of gas giants, but in the ME universe that's how it is.[/quote]
4. Food and maintenance
a) Any journey of this length requires food reserves and maintenance for the ships. If the quarians still have their lifeships ironically they are the ones who will be least affected by this problem, their fleet is already specialized for long space travel.
Counterpoint:
[quote]The Angry One wrote...
I'm saying that without external supplies their infrastructure will eventually go belly up.[/quote]
Counter-counterpoint:
[quote]Zolt51 worte...
their ships are running with much smaller crews than usual: they left all the civilians on Rannoch. If they squeeze on the best ships and scrap the others for parts they'll have plenty[/quote]
[quote]Orthodox Infidel wrote...
I'm fond of pointing out that they established right in the first game that ships have cryonic sleep technology built into them as standard equipment. That would be one way to solve the "food" and "boredom" problems simultaneously. [/quote]
I checked the ME1 codex about those SR1 ‘sleeper pods’. It does not say whether they are cryonic or not. Regardless of that, as Orthodox Infidel pointed out we have the prison ship Purgatory that was definitely equipped with cryonics. The technology exists. Whether it is already on some ships or needs to be installed is up for debate.
Now to tangentially related problems.
5. Communication.
All conventional communication is down with the relays. Presumably QEC is not affected by whatever flavor of spacemagic you choose. Problem with QEC is we don’t really know where and how many pairs they have. All we know for sure is that the Normandy had a connection to Earth and so did Hackett. Maybe there are a few on every homeworld. Maybe more. Maybe much less.
6. Indoctrination.
Another purely speculative topic. If we chose destroy we get tons of dead intact reapers everywhere. If we choose another option there are still a few that the fleet killed in the battle. Either way with the relay network down the survivors will definitely want to study that tech. But we know that even a derelict reaper managed to indoctrinate Cerberus staff. To that I say – it’s high time someone figured out a way to work with reaper tech without melting one’s brains. With reasonable precautions it shouldn’t be impossible to do.
7. Citadel explosion
Two of the three endings feature a colorfully exploding citadel in low Earth orbit. I’m not going into details, instead I’ll reference this thread where a lot of people were running numbers on the topic. Short version: if we take the cutscene literally, things do not look promising for poor old Earth. But I believe that is another instance of the developers not really meaning to imply such devastating consequences.
Needless to say, for any of the above solutions to be viable we need Earth to survive.
UPDATE 2: on page 10 of this thread:
[quote]Orthodox Infidel wrote...
There was cut content from Lair of the Shadow Broker that described a trip Samara took from Salarian space to the Sol system and back when she was part of a survey ship in her relative youth. The Captain of said voyage said it would be a 4 year trip, and brought provisions for 10.
Content is here: http://masseffect.wi...ossiers:_Samara
I started a thread on it because I couldn't find this one. It's here:
http://social.biowar.../index/11094661[/quote]
--------------------------------------------------------- End of speculations ---------------------------------------------------------------------
Now all of the above (except the thing with the citadel) are practical problems that could as demonstrated, potentially be solved using existing in-game lore. The stories that attempting to solve them would generate have in my opinion a lot of potential.
It’s up to the writers. It’s their universe and if they say it'll be a 10000 year long dark age, then it’s dark age. But if they choose to try and rebuild it all they have to do is give definitive answers to questions like the ones raised here and keep writing.
Main point of this:
Dear Bioware, you don't have to completely obliterate galactic civilization to the point of turning Shepard into a myth. If you are going for clarification after all, please don't do another stargazer. The universe is still salvageable.
This space is reserved for a thank you Bioware if it turns out they decide to save the universe after all. And handle it carefully.
Retconning starkid and his spacemagic out of existence still would be a better choice of course.
Modifié par a.m.p, 24 avril 2012 - 06:17 .





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