Aller au contenu

Photo

Galaxy map, FTL and the problem of getting the stranded fleets home. *Updated*


  • Veuillez vous connecter pour répondre
251 réponses à ce sujet

#26
Orthodox Infidel

Orthodox Infidel
  • Members
  • 1 050 messages

a.m.p wrote...

About the fuel, the drive cores, the food, the safety precautions, the route not being a straight line, thus doubling or tripling travel time. All of these are engineering problems. And if the writers so choose, they can have these problems solved one way or the other.


I'm fond of pointing out that they established right in the first game that ships have cryonic sleep technology built into them as standard equipment. That would be one way to solve the "food" and "boredom" problems simultaneously.

#27
pistolols

pistolols
  • Members
  • 1 193 messages
Another thing regarding synthesis... do people even need to eat anymore? We don't know. Perhaps a long voyage is no sweat now that everyone rockin' synthetic upgrades. Bottom line is there are way too many unknowns and yet for some reason everyone wants to just assume the worst. Seems like people projecting their own negativity or something.

#28
RebelTitan428

RebelTitan428
  • Members
  • 765 messages
this one has a point, just how powerful was that space magic?

#29
Candidate 88766

Candidate 88766
  • Members
  • 3 422 messages

Orthodox Infidel wrote...

a.m.p wrote...

About the fuel, the drive cores, the food, the safety precautions, the route not being a straight line, thus doubling or tripling travel time. All of these are engineering problems. And if the writers so choose, they can have these problems solved one way or the other.


I'm fond of pointing out that they established right in the first game that ships have cryonic sleep technology built into them as standard equipment. That would be one way to solve the "food" and "boredom" problems simultaneously.

A lot of people seem to miss this point. Hell, the Normandy has a corridor of them in all three games. Not enough for the whole crew, but still.

#30
count_4

count_4
  • Members
  • 2 908 messages

Orthodox Infidel wrote...
I know that's what the math assumes, but the "12 ly/day" number comes from a comment that Ashley made about an actual trip she took that required "a day." It was under "normal" conditions and with infrastructure to back it up, but her statement could include all of those things in it the same way I might say that a flight from Boston to Seattle took a day even though most of the day was spent waiting around in Chicago O'Hare Airport for a connecting flight.

From the comment alone it is not evident but when you look at the Codex it states that the Reapers are more than twice as fast as regular vessels in FTL - which is 30ly/d.
Therefore the 12ly/d is the actual speed and not accounting for stops of any kind. 

@OP: Nice work with the galaxy map. Saved it for further use. :)

Modifié par count_4, 03 avril 2012 - 02:25 .


#31
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Orthodox Infidel wrote...

Baronesa wrote...

Really like the thought you put in all this.


As others mentioned, cant really move in straight lines, and those times are asuming a constant travel time non stop, you should probably get those time x3 or x4 to account for repairs/refuels/etc


Are they?

I know that's what the math assumes, but the "12 ly/day" number comes from a comment that Ashley made about an actual trip she took that required "a day." It was under "normal" conditions and with infrastructure to back it up, but her statement could include all of those things in it the same way I might say that a flight from Boston to Seattle took a day even though most of the day was spent waiting around in Chicago O'Hare Airport for a connecting flight.

I doubt that ships could do a lot more than 12 ly in a 24 hour period, but I doubt that they're really going to be going much slower either when you consider it's a one-way trip.


The codex under Reaper capabilities mentions that the Reapers FTL of 30 ly/day is just above double the speed of the organic races...

Given that the actual thrust is controlled by the type of engine you have (codex mentions three types used), FTL speeds are in the range of anything above 10 and below 15 ly/day...12 is a reasonable number,,,

#32
Kairos7

Kairos7
  • Members
  • 5 messages
If the calculations are correct than supplies/repairs would be the largest concern but not an impossible one to over come. The fact that all the fleets could make to their respective homeworlds in their lifetimes is a nice little ray of hope.

#33
kingsims

kingsims
  • Members
  • 563 messages
The geth ships are self sustaining and the same goes for the quarians (Food, energy etc). The only need to land on planets or asteroids to extract minerals to make new stuff and with the help from the geth the quarians will adapt their fuel systems. Either way a 20 year journey is acceptable for the geth and Quarians to reach their home world. Rannoch will still be there in 20 years. The Turians will probably have to leave with them so the Quarians can feed and build food plantations for them until they are self sufficient to get back to palaven (the krogans will end up hitching a ride because the krogan DMZ is pretty close to palaven). The salarians will be leaving shortly because to them a 3 year journey is very enticing.

The Asari will probably want to stay on earth to live on till their fleets are self sustaining for a ten year journey (they can eat and reproduce with humans so they are better off waiting). The issue is can the geth and Quraians accommodate for the turians and krogan. On their way home.

Modifié par kingsims, 03 avril 2012 - 02:32 .


#34
JasonShepard

JasonShepard
  • Members
  • 1 467 messages
Heck, I just assumed that, with the QEC network presumably still hanging around, Ilos having been studied extensively for the past 3 years, and all the galaxy's best scientists gathered at one location, it wouldn't be too hard to build ME1 style conduits to transport everyone home.

In the meantime, everyone just sits around in the Sol system twiddling their thumbs. The Turians and Quarians can survive off food from any live-ships with the migrant fleet. And any issues about space to live? Earth was occupied by the Reapers for at least a month. Trust me, after that much of a population hit, there'll be space.

Oh, and a.m.p? That is one nice galaxy map.

Modifié par JasonShepard, 03 avril 2012 - 02:32 .


#35
Beliyaal

Beliyaal
  • Members
  • 131 messages
The geth also don't really need to go home unless they're that dedicated to helping the quarians. They, more than any other race, can really just pick a star system, any star system, and go live there.

#36
TranceOrphen

TranceOrphen
  • Members
  • 14 messages
As someone else in the thread pointed out, the ME universe has cryogenic sleeping pods installed on most ships. It wouldn't be a huge jump to say that these could be improved to allow organics to sleep or be 'frozen' for long journeys. The Geth can pilot and maintain the ship on the voyage.

There we go! Lore fixed :P

#37
Warp92

Warp92
  • Members
  • 970 messages

StartOrange wrote...

Food supply is more of an issue for all that time.

The geth would probably survive at least...


Quarians could go into cyrostatis while geth fly the quarians back to rannoch, problem solved.

#38
Orthodox Infidel

Orthodox Infidel
  • Members
  • 1 050 messages

JasonShepard wrote...

In the meantime, everyone just sits around in the Sol system twiddling their thumbs. The Turians and Quarians can survive off food from any live-ships with the migrant fleet. And any issues about space to live? Earth was occupied by the Reapers for at least a month. Trust me, after that much of a population hit, there'll be space.


I think there's a line at the end about "the past few months."

But yeah, something else people complain about with the relay network gone is that "all of those colonies that needed the relay network are DOOMED because they're not self-sufficient!" Do they really think any of those colonies still exist anymore? I mean, were we all in the same war that destroyed the galaxy?

#39
count_4

count_4
  • Members
  • 2 908 messages

JasonShepard wrote...

Heck, I just assumed that, with the QEC network presumably still hanging around, Ilos having been studied extensively for the past 3 years, and all the galaxy's best scientists gathered at one location, it wouldn't be too hard to build ME1 style conduits to transport everyone home.,

I bold'd a slight flaw in your assumption. Sure, they may be able to build new conduits wherever they are but there is nothing left to connect them to.
A small team of Geth might be able to get the end point to where it needs to be within a couple of years, though. Sadly this has to be done for every single one of them.
But it might just be doable.

Unfortunately most of the fleet doesn't have that long as Earth cannot sustain anything. Given that it is a wasteland in impact winter(which seems to be the non-nuclear form of a nuclear winter... oO).

Modifié par count_4, 03 avril 2012 - 02:41 .


#40
Rodia Driftwood

Rodia Driftwood
  • Members
  • 2 277 messages
..Assuming  ANYONE at all would survive the destruction of the Mass Relays, what resources would they have left to make such a trip?.

#41
Suparaddy

Suparaddy
  • Members
  • 179 messages

TranceOrphen wrote...

As someone else in the thread pointed out, the ME universe has cryogenic sleeping pods installed on most ships. It wouldn't be a huge jump to say that these could be improved to allow organics to sleep or be 'frozen' for long journeys. The Geth can pilot and maintain the ship on the voyage.

There we go! Lore fixed :P


I chose destroy, so the Geth don't exist anymore for me :?

#42
Warp92

Warp92
  • Members
  • 970 messages

Suparaddy wrote...

TranceOrphen wrote...

As someone else in the thread pointed out, the ME universe has cryogenic sleeping pods installed on most ships. It wouldn't be a huge jump to say that these could be improved to allow organics to sleep or be 'frozen' for long journeys. The Geth can pilot and maintain the ship on the voyage.

There we go! Lore fixed :P


I chose destroy, so the Geth don't exist anymore for me :?


What doesn't make sense is the space kid mentions that shepard is partly sythentic and if you choose destroy you would die.. but s/he doesn't die with high enough ems... so it's safe to say destroy ending doesn't kill shepard the fact that shepard walks into a big explosion kills shepard ...<_<

#43
JasonShepard

JasonShepard
  • Members
  • 1 467 messages

count_4 wrote...

JasonShepard wrote...

Heck, I just assumed that, with the QEC network presumably still hanging around, Ilos having been studied extensively for the past 3 years, and all the galaxy's best scientists gathered at one location, it wouldn't be too hard to build ME1 style conduits to transport everyone home.,

I bold'd a slight flaw in your assumption. Sure, they may be able to build new conduits wherever they are but there is nothing left to connect them to.
A small team of Geth might be able to get the end point to where it needs to be within a couple of years, though. Sadly this has to be done for every single one of them.
But it might just be doable.

Unfortunately most of the fleet doesn't have that long as Earth cannot sustain anything. Given that it is a wasteland in impact winter(which seems to be the non-nuclear form of a nuclear winter... oO).


The point is that the scientists work out how to do it, and pass the plans on to engineers at the far end via the QEC network. The scientists wouldn't be building all the conduits, they'd just be working out the blueprints.

Also, is it stated that Earth is in Nuclear Winter levels of bad? I figured we just had a lot of wrecked cities, but that farmland would still work. (Anderson even references working out of farmsteads at one point IIRC.)

#44
gekko513

gekko513
  • Members
  • 81 messages

pistolols wrote...

With control choice the reapers could easily be used as transport vessels.

And with synthesis, they could also easily be used as transport vessels, not to mention improve on the standard FTL travel methods and technology known by current civilizations.

As for food, the Quarians already have lots of technology to create nutrient paste (and presumably more exciting sources of food) on their live ships.

There's lots of tech and raw materials left over from the battle than can be salvaged to build new equipment for emergency food production.

Modifié par gekko513, 03 avril 2012 - 02:54 .


#45
malra

malra
  • Members
  • 520 messages
If you choose an ending that destroys all reapers and reaper based tech, such as I don't know, the destroy ending, there will be no FTL because FTL is based on reaper tech.

#46
ErikModi

ErikModi
  • Members
  • 214 messages
Problem is, getting everyone home is a moot point, because everyone's dead. The Mass Relays exploding pulverizes the star system it's located it. Journal > Codex (Secondary) > The Reaper War > Desperate Measures. The game tells you that destroying Mass Relays ruins any terrestrial world in the solar system. They throw you some bone by saying "if" a planet survives, but it hardly seems likely.

Basically, every ending currently has you nuking a considerable percentage of the galaxy into wasteland. Including Earth, whether you saved it from the actual Reapers or not, gets blasted by the exploding Relay, sterilizing it and killing pretty much every important character in the entire series.

#47
survivor_686

survivor_686
  • Members
  • 1 543 messages
Still...the relays detonated. As established in the Arrival, a relay blowing up wipes out anything in that systems. Yet somehow Shepard survived...or not. Plot hole?

#48
count_4

count_4
  • Members
  • 2 908 messages

JasonShepard wrote...

count_4 wrote...

JasonShepard wrote...

Heck, I just assumed that, with the QEC network presumably still hanging around, Ilos having been studied extensively for the past 3 years, and all the galaxy's best scientists gathered at one location, it wouldn't be too hard to build ME1 style conduits to transport everyone home.,

I bold'd a slight flaw in your assumption. Sure, they may be able to build new conduits wherever they are but there is nothing left to connect them to.
A small team of Geth might be able to get the end point to where it needs to be within a couple of years, though. Sadly this has to be done for every single one of them.
But it might just be doable.

Unfortunately most of the fleet doesn't have that long as Earth cannot sustain anything. Given that it is a wasteland in impact winter(which seems to be the non-nuclear form of a nuclear winter... oO).


The point is that the scientists work out how to do it, and pass the plans on to engineers at the far end via the QEC network. The scientists wouldn't be building all the conduits, they'd just be working out the blueprints.

Also, is it stated that Earth is in Nuclear Winter levels of bad? I figured we just had a lot of wrecked cities, but that farmland would still work. (Anderson even references working out of farmsteads at one point IIRC.)

Good point with communicating the blueprints. Going to be tough to get the necessary resources to build the relays locally, though. I don't think a relay as small as the conduit is enough to transport a vessel much larger than the Mako from ME1 which means a lot of resources need to be apprehended to build suffciently large ones.

Concerning the nuclear winter: It's not stated but given what happened, there is not really an alternative. I'll just quote myself here from another thread...

count_4 wrote...

The Citadel alone might not cause it(if it goes down a all) but the combined bombardment of Sword will. They are firing directly at Earth while closing in, almost every shot that misses a Reaper is a direct hit.
That means for every shot a dreadnought misses, there is an impact equal to two times Hiroshima down on Earth. Every single shot.
Now let's assume only 1% of the shots fired deviate enough to miss the Repaers but still hit Earth. I don't exactly know how many dreadnoughts are on site but estimations were about 100 iirc. Over the course of a battle merely half an hour in length, that would equal almost 1000 nuclear bombs worth of impact. And that's just the few dreadnoughts.
There are (tens of) thousands of smaller ships out there that have smaller ordnance than the major vessels but still large enough to pack one hell of a punch.

Earth is a post-apocalyptic wasteland in the middle of a nuclear winter once the fight is over.


Modifié par count_4, 03 avril 2012 - 02:55 .


#49
Beliyaal

Beliyaal
  • Members
  • 131 messages

survivor_686 wrote...

Still...the relays detonated. As established in the Arrival, a relay blowing up wipes out anything in that systems. Yet somehow Shepard survived...or not. Plot hole?


They exploded in the same color as the space magic wave, presumably the space magic converted the relay explosion into more space magic. 

Assuming it is HIGH SCORE space magic, space magic isn't deadly to anyone but the normandy (this is because Engineer Addams once said he doesn't believe in fairies), though it will cause your tongue to taste purple for a while. 

Modifié par Beliyaal, 03 avril 2012 - 02:58 .


#50
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages
If the mass relays blew like we were shown in Arrival, then all of those fleets have no homeworld to return to.

No one would be thanking Shepard for his/her supposed 'sacrifice'.

A space magic scenario would have to be invented in order to cover up why we are shown a Mass Relay blowing up in Arrival (and is written in the codex) doesn't do so at the end of ME3. Then more space magic needs to be invented to manage where they get the fuel. As I recall, using FTL drives on the galaxy map burned quite a bit of fuel just going from star system to star system. Nevermind traveling from star cluster to star cluster.