I restarted ME1 last night and was SHOCKED!
#26
Posté 03 avril 2012 - 02:25
#27
Posté 03 avril 2012 - 02:25
Batviper wrote...
lrrose wrote...
I've been replaying ME1 for about a week now and I am shocked about how easily Shepard gets stuck in walls and how easily the aim animation gets messed up. Both issues force resets. And those cheating Thresher Maws... And Toombs claiming that my War Hero Shepard was in his squad at Akuze.
Unfortunately Shepard still gets stuck in walls in ME2 and 3, though it's much better in 3.
I don't know. I only got stuck in one or two places in ME1 over about 20 playthroughs. I constantly get stuck on the bridge when I go up to talk to EDI and Joker and have to reload the game to jog Shep loose so I can leave. I've only played ME3 2 1/2 times, and I've gotten stuck up there about 4 or 5 times.
#28
Posté 03 avril 2012 - 02:25
I guess I can agree that the multiple conversation choices and RPG parts of ME1 has its advantages and were not overall worse than ME3, but boy has the general gameplay experience improved since ME1. ME2 and ME3 are comparable, but ME1 was really clunky in the way it did many things.
#29
Posté 03 avril 2012 - 02:26
#30
Posté 03 avril 2012 - 02:28
frylock23 wrote...
Batviper wrote...
lrrose wrote...
I've been replaying ME1 for about a week now and I am shocked about how easily Shepard gets stuck in walls and how easily the aim animation gets messed up. Both issues force resets. And those cheating Thresher Maws... And Toombs claiming that my War Hero Shepard was in his squad at Akuze.
Unfortunately Shepard still gets stuck in walls in ME2 and 3, though it's much better in 3.
I don't know. I only got stuck in one or two places in ME1 over about 20 playthroughs. I constantly get stuck on the bridge when I go up to talk to EDI and Joker and have to reload the game to jog Shep loose so I can leave. I've only played ME3 2 1/2 times, and I've gotten stuck up there about 4 or 5 times.
Yeah I get stuck in the bridge in ME3 too, but I had it worse in ME1 for some reason.Especially if someone hurled me away with a biotic attack.
#31
Posté 03 avril 2012 - 02:32
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
#32
Posté 03 avril 2012 - 02:33
#33
Posté 03 avril 2012 - 02:35
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
Well at least we could have more dialogue options on main quests.It's mostly auto-dialogue now and it bothers me since my Shepard says things that doesn't fit her character, it would be much better if I could choose Paragon or Renegade responses more often.
#34
Posté 03 avril 2012 - 02:36
#35
Posté 03 avril 2012 - 02:38
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
But... it's a dialogue based RPG... so... the dialogue is kind of important.
#36
Posté 03 avril 2012 - 02:39
I mean, take engineer adams, two of his three dialogue options are "explain to me how this works".
There's a lot of this in ME1 which is understandable since you need to know how the gameworld operates...Not sure though I would call it roleplaying since ironically a lot of those things you should know (the XO of the ship has no clue how the defining feature of the ship works?...yeah, that's kind of all types of funny)
#37
Posté 03 avril 2012 - 02:40
but shep dose it with style now...very fashionable...Batviper wrote...
lrrose wrote...
I've been replaying ME1 for about a week now and I am shocked about how easily Shepard gets stuck in walls and how easily the aim animation gets messed up. Both issues force resets. And those cheating Thresher Maws... And Toombs claiming that my War Hero Shepard was in his squad at Akuze.
Unfortunately Shepard still gets stuck in walls in ME2 and 3, though it's much better in 3.
#38
Posté 03 avril 2012 - 02:42
#39
Posté 03 avril 2012 - 02:43
Grasich wrote...
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
But... it's a dialogue based RPG... so... the dialogue is kind of important.
What constitues dialogue based? I don't think any of the Mass Effect games were dialogue based, but if anything combat based. ME1 certainly has the most dialogue, but even then I wouldn't call it dialogue based.
#40
Posté 03 avril 2012 - 02:44
Bleachrude wrote...
Are we counting the info-dumps/walking codex as roleplaying?
I mean, take engineer adams, two of his three dialogue options are "explain to me how this works".
There's a lot of this in ME1 which is understandable since you need to know how the gameworld operates...Not sure though I would call it roleplaying since ironically a lot of those things you should know (the XO of the ship has no clue how the defining feature of the ship works?...yeah, that's kind of all types of funny)
It's more that you get multiple DIFFERENT dialogue choices in every conversation, and can really delve into asking people about things. Yes, sometimes 2 or even all 3 of the choices are the same thing, but generally that's only done when it's a fairly neutral thing anyway. Mostly it's that in ME1 (and almost as much in ME2) you get to decide Shepard's opinions on things. In ME3 he already has a lot of pre-defined opinions that really don't fit well with a lot of Shepards.
#41
Posté 03 avril 2012 - 02:46
Realistically though OP, trust me. If it werent for the abysmal ending we would still have a ****ton of other topics to rage about. They are just rather minor problems compared to that one...
#42
Posté 03 avril 2012 - 02:46
You know, RPG stuff.
Also someone asking you to clear giant space rats out of their basement would rock my socks.
#43
Posté 03 avril 2012 - 02:47
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
Damn straight! I know when I'm in a rush to get to a meeting I make sure to simply listen in to other people's conversations (just in case they pertain to my personal errand). And thankfully those artifacts are easy to find on the planets. With the stakes so high, can you imagine Shepard flying to all those individual planets and roaming around looking for banners, fossils, and prothean discs? I'm glad he didn't waste time farting around in the Mako and just probed the hell out of each solar system. That is much more time efficient!
#44
Posté 03 avril 2012 - 02:47
#45
Posté 03 avril 2012 - 02:47
Grasich wrote...
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
But... it's a dialogue based RPG... so... the dialogue is kind of important.
I am afraid it's no longer a dialogue based RPG
#46
Posté 03 avril 2012 - 02:48
Grasich wrote...
DemonsSouls wrote...
Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.
I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.
I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.
But... it's a dialogue based RPG... so... the dialogue is kind of important.
I can understand that... but again, it really wouldn't match the tone of the game if Shepard was investigating every detail of every side quest when Earth is being destroyed. It would be out of character for a Paragon and a Renegade alike.
Do you honestly think Shepard cares about the importance of the Pillars of Strength when Anderson and Hackett are fighting for Earth? No, I think he has more important things to worry about and if he happens to find what they're looking for, he'll give it to them. But he doesn't need to know the history behind every artifact he recovers.
Modifié par DemonsSouls, 03 avril 2012 - 02:49 .
#47
Posté 03 avril 2012 - 02:48
daftPirate wrote...
Grasich wrote...
But... it's a dialogue based RPG... so... the dialogue is kind of important.
What constitues dialogue based? I don't think any of the Mass Effect games were dialogue based, but if anything combat based. ME1 certainly has the most dialogue, but even then I wouldn't call it dialogue based.
The whole reason Mass Effect is so great (to me at least) is being able to have free dialogue with the characters of this world. ME1 and ME2 aren't really spectacular except for 3 things: 1. The Dialogue. 2. The Choices. 3. The World.
Combat in ME2 is fun, sure, but it's hardly spectacular. ME3 combat is better, sure, but that's never been why I play ME games.
#48
Posté 03 avril 2012 - 02:49
What? You had to talk to people? Inconceivable!!
#49
Posté 03 avril 2012 - 02:50
DemonsSouls wrote...
I can understand that... but again, it really wouldn't match the tone of the game if Shepard was investigating every detail of every side quest when Earth is being destroyed. It would be out of character for a Paragon and a Renegade alike.
Do you honestly think Shepard cares about the importance of the Pillars of Strength when Anderson and Hackett are fighting for Earth? No, I think he has more important things to worry about and if he happens to find what they're looking for, he'll give it to them. But he doesn't need to know the history behind every artifact he recovers.[/b]
I've honestly never seen Shepard as a character, but rather as a way for the player to interact with the world, and yes, I bloody well want that Batarian to tell me what the hell these pillars are.
#50
Posté 03 avril 2012 - 02:51
Tali-vas-normandy wrote...
but shep dose it with style now...very fashionable...Batviper wrote...
lrrose wrote...
I've been replaying ME1 for about a week now and I am shocked about how easily Shepard gets stuck in walls and how easily the aim animation gets messed up. Both issues force resets. And those cheating Thresher Maws... And Toombs claiming that my War Hero Shepard was in his squad at Akuze.
Unfortunately Shepard still gets stuck in walls in ME2 and 3, though it's much better in 3.
Yeah at least my Shepard sometimes just teleports up in the air and then she just jumps down in a very fashionable way





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