I restarted ME1 last night and was SHOCKED!
#51
Posté 03 avril 2012 - 02:52
However, playing different classes in Me2 and Me3 actually requires me to play differently. In Me1, I always felt like I was running and gunning, no matter what class I played.
Still, Me1 is probably my favorite overall. I LOVED driving around planets in the MAKO, and the MAKO portions of the main missions (especially driving up the bridge to EXOGENI on Feros). I miss that. That's why ME1 has the most replay value also.
#52
Posté 03 avril 2012 - 02:53
#53
Posté 03 avril 2012 - 02:54
sammysoso wrote...
Whoa whoa OP, I dunno about this talking to people thing, it's almost like you're talking about a roleplaying game
You are wrong, ME3 is a role-playing game.You don't talk to people in role-playing games, ME1 did it wrong.
#54
Posté 03 avril 2012 - 02:55
Grasich wrote...
daftPirate wrote...
Grasich wrote...
But... it's a dialogue based RPG... so... the dialogue is kind of important.
What constitues dialogue based? I don't think any of the Mass Effect games were dialogue based, but if anything combat based. ME1 certainly has the most dialogue, but even then I wouldn't call it dialogue based.
The whole reason Mass Effect is so great (to me at least) is being able to have free dialogue with the characters of this world. ME1 and ME2 aren't really spectacular except for 3 things: 1. The Dialogue. 2. The Choices. 3. The World.
Combat in ME2 is fun, sure, but it's hardly spectacular. ME3 combat is better, sure, but that's never been why I play ME games.
Then I can surely see how ME3's reputation would suffer in your sight. I give it credit, mostly because despite being a step down from its predecessors in dialogue, ME3 still offers more dialogue and choice than most other games around, while still having a great combat system (my favorite part, though), and I don't feel like ME2 or ME3 made any sacrifices to the World (except where hubs are concerned. I was a little sad there was only one hub). Just because there are no vehicles or sandbox environment didn't mean I couldn't explore (which I shouldn't have been doing anyway, with a galaxy on the verge of cultural mass extinction), and I especially enjoyed Palaven's moon and Tuchunka in that regard. That's just me, though.
#55
Posté 03 avril 2012 - 02:57
It's a good game, but please, it had issues. Brb. spending 75% of my game-time on the citadel trying to find something to do.
#56
Guest_EternalAmbiguity_*
Posté 03 avril 2012 - 02:59
Guest_EternalAmbiguity_*
WarpedAcorn wrote...
I couldn't believe it. As I was walking around the Citadel there were people having conversations and I couldn't EAVESDROP A QUEST FROM THEM! In order to get a mission I had to actually TALK to people and waste precious time Investigating using the dialogue wheel. Usually this resulted in several choices, and at the very least I was forced to make a choice between 3 options of responding to the person. WHAT THE HELL!? Its like they wanted me to role-play. Glad ME3 got it right.
You sure about this? Cause I remember several times when some random news anouncement would be going on in the elevator, and I'd be ignoring it, but suddenly later I'm looking for Exo-Geni researchers and I KNOW the company never spoke to me.
So, maybe, just maybe, ME1 does it too.
#57
Posté 03 avril 2012 - 03:00
daftPirate wrote...
Grasich wrote...
daftPirate wrote...
Grasich wrote...
But... it's a dialogue based RPG... so... the dialogue is kind of important.
What constitues dialogue based? I don't think any of the Mass Effect games were dialogue based, but if anything combat based. ME1 certainly has the most dialogue, but even then I wouldn't call it dialogue based.
The whole reason Mass Effect is so great (to me at least) is being able to have free dialogue with the characters of this world. ME1 and ME2 aren't really spectacular except for 3 things: 1. The Dialogue. 2. The Choices. 3. The World.
Combat in ME2 is fun, sure, but it's hardly spectacular. ME3 combat is better, sure, but that's never been why I play ME games.
Then I can surely see how ME3's reputation would suffer in your sight. I give it credit, mostly because despite being a step down from its predecessors in dialogue, ME3 still offers more dialogue and choice than most other games around, while still having a great combat system (my favorite part, though), and I don't feel like ME2 or ME3 made any sacrifices to the World (except where hubs are concerned. I was a little sad there was only one hub). Just because there are no vehicles or sandbox environment didn't mean I couldn't explore (which I shouldn't have been doing anyway, with a galaxy on the verge of cultural mass extinction), and I especially enjoyed Palaven's moon and Tuchunka in that regard. That's just me, though.
It does have more dialogue options than other games but that's no excuse, if I want a simple RPG with few dialogue options I can always go back to playing Gothic 3, the reason I love Mass Effect is how you could define your Shepard through dialogue options.You want her to be racist?Fine.You want her to be tolerant?That's also fine.But in ME3 she already has her own thoughts on lots of things, it's more like I am playing a linear action game.
Let me remind you that ME1 was advertised as role-playing perfected, ME2 had many role-playing elements too.So they always intended this game to be action-RPG and this is what we got used to, so just removing these things takes all the fun away.If this was the case from beginning noone would be complaining as we would just say that this is how ME is.But it's not.
#58
Posté 03 avril 2012 - 03:01
#59
Posté 03 avril 2012 - 03:01
Fingertrip wrote...
Stop overpraising it. It involved way to much omni-gel, inventory sorting for half an hour, spending uneccasary time having the same dialogue you had the mission before, and your companion AI was atrocious. They continously get themselves killed up until they become over-leveled and "over-equipped".
It's a good game, but please, it had issues. Brb. spending 75% of my game-time on the citadel trying to find something to do.
This is where the big split is I think. Between those of us like myself that value the RPG aspects of the games, versus those that value the gameplay mechanics.
ME1 gameplay is clunky as hell, yes, but it has the best RPG mechanics.
ME2 has a very very good balance between the two, with good RPG mechanics and good gameplay.
ME3 has by far the best gameplay, but also by far the worst RPG mechanics.
#60
Posté 03 avril 2012 - 03:03
#61
Posté 03 avril 2012 - 03:03
#62
Posté 03 avril 2012 - 03:04
turning a rpg in a third person shooter in space.
#63
Posté 03 avril 2012 - 03:05
Daniel_N7 wrote...
ME1... And don't even get me started on that awful, butterflies and roses Happy Ending... That Hollywoodesque cliché with the hero stepping out of the rubble? And what was that? An end-game Boss?! How video gamey that was!...
And actually having a conversation with a Reaper in ME1 and all that dialogue Harbinger had at 2.3 did it right, Harbinger just shows up, shoots you and then he leaves, this is how all games should be done not just RPGs.You shouldn't even hear the main villain talk.Isn't it a cliche for him to give speeches and such?
#64
Guest_Paulomedi_*
Posté 03 avril 2012 - 03:07
Guest_Paulomedi_*
lrrose wrote...
I've never had to reset due to a glitch in ME2 or ME3.
I got stuck several times in the Normandy's cockpit near EDI, and had to reset.
#65
Posté 03 avril 2012 - 03:10
ME3 is just you choosing the general direction of the conversation in the beginning. I choose Paragon, and Shepard just spews dialogue after dialogue for the entire interaction. Not to mention that the Paragon and Renegade responses, in some cases, are basically the same with just different wording.
Modifié par M U P P 3 T Z, 03 avril 2012 - 03:11 .
#66
Posté 03 avril 2012 - 03:11
Grasich wrote...
This is where the big split is I think. Between those of us like myself that value the RPG aspects of the games, versus those that value the gameplay mechanics.
ME1 gameplay is clunky as hell, yes, but it has the best RPG mechanics.
ME2 has a very very good balance between the two, with good RPG mechanics and good gameplay.
ME3 has by far the best gameplay, but also by far the worst RPG mechanics.
Is that really how you figure it? Prior to ME3's release I never heard a single positive comment about ME2's RPG mechanic, only about how much had been stripped away. Wasn't the only RPG mechanic ME3 didn't add to dialogue? I won't pretend I'm an RPG expert, so I might be missing something, but from what it sounded like people wanted, the mods, leveling weapons, varied stat boosts, and even limited stats on squadmate armor returned. I'd put ME3's RPG mechanics at least on par with ME2, unless the full weight rests on dialogue.
#67
Posté 03 avril 2012 - 03:11
#68
Posté 03 avril 2012 - 03:11
Well they could have always done something to make it less tedious instead of just ripping it out completely...maybe like giving the Mako a suspension or having a point to exploring in the first place...oh wait...that would have required effort...sorry my mistake.MegumiAzusa wrote...
Exploration... yes good to know players want one of the things back that was removed due to most players saying it was too tedious.
#69
Posté 03 avril 2012 - 03:12
EternalAmbiguity wrote...You sure about this? Cause I remember several times when some random news anouncement would be going on in the elevator, and I'd be ignoring it, but suddenly later I'm looking for Exo-Geni researchers and I KNOW the company never spoke to me.
So, maybe, just maybe, ME1 does it too.
You know the Elevator news always talked about missions you had already completed right?
#70
Posté 03 avril 2012 - 03:12
daftPirate wrote...
Grasich wrote...
This is where the big split is I think. Between those of us like myself that value the RPG aspects of the games, versus those that value the gameplay mechanics.
ME1 gameplay is clunky as hell, yes, but it has the best RPG mechanics.
ME2 has a very very good balance between the two, with good RPG mechanics and good gameplay.
ME3 has by far the best gameplay, but also by far the worst RPG mechanics.
Is that really how you figure it? Prior to ME3's release I never heard a single positive comment about ME2's RPG mechanic, only about how much had been stripped away. Wasn't the only RPG mechanic ME3 didn't add to dialogue? I won't pretend I'm an RPG expert, so I might be missing something, but from what it sounded like people wanted, the mods, leveling weapons, varied stat boosts, and even limited stats on squadmate armor returned. I'd put ME3's RPG mechanics at least on par with ME2, unless the full weight rests on dialogue.
Sorry, should have worded that differently. I meant ME2 had a good balance between dialogue and gameplay.
#71
Posté 03 avril 2012 - 03:13
daftPirate wrote...
Grasich wrote...
This is where the big split is I think. Between those of us like myself that value the RPG aspects of the games, versus those that value the gameplay mechanics.
ME1 gameplay is clunky as hell, yes, but it has the best RPG mechanics.
ME2 has a very very good balance between the two, with good RPG mechanics and good gameplay.
ME3 has by far the best gameplay, but also by far the worst RPG mechanics.
Is that really how you figure it? Prior to ME3's release I never heard a single positive comment about ME2's RPG mechanic, only about how much had been stripped away. Wasn't the only RPG mechanic ME3 didn't add to dialogue? I won't pretend I'm an RPG expert, so I might be missing something, but from what it sounded like people wanted, the mods, leveling weapons, varied stat boosts, and even limited stats on squadmate armor returned. I'd put ME3's RPG mechanics at least on par with ME2, unless the full weight rests on dialogue.
Yeah... Grasich was clearly separating gameplay from story mechanics (aka. dialogue wheel) there. If RPG meant dialogue in that context, nothing in that paragraph would make any sense.
Besides, dialogue has ALWAYS been the selling point for this series. What's the most iconic feature of Mass Effect? The dialogue wheel! That they almost completely negated it in ME3 is horrific.
#72
Guest_EternalAmbiguity_*
Posté 03 avril 2012 - 03:14
Guest_EternalAmbiguity_*
WarpedAcorn wrote...
You know the Elevator news always talked about missions you had already completed right?
That is not true at all. Start a new game and ride up and down the elevators, they talk about people and stuff missing. It's only after you start finishing quests that it refers to things you've completed.
Modifié par EternalAmbiguity, 03 avril 2012 - 03:17 .
#73
Posté 03 avril 2012 - 03:15
Grasich wrote...
daftPirate wrote...
Grasich wrote...
This is where the big split is I think. Between those of us like myself that value the RPG aspects of the games, versus those that value the gameplay mechanics.
ME1 gameplay is clunky as hell, yes, but it has the best RPG mechanics.
ME2 has a very very good balance between the two, with good RPG mechanics and good gameplay.
ME3 has by far the best gameplay, but also by far the worst RPG mechanics.
Is that really how you figure it? Prior to ME3's release I never heard a single positive comment about ME2's RPG mechanic, only about how much had been stripped away. Wasn't the only RPG mechanic ME3 didn't add to dialogue? I won't pretend I'm an RPG expert, so I might be missing something, but from what it sounded like people wanted, the mods, leveling weapons, varied stat boosts, and even limited stats on squadmate armor returned. I'd put ME3's RPG mechanics at least on par with ME2, unless the full weight rests on dialogue.
Sorry, should have worded that differently. I meant ME2 had a good balance between dialogue and gameplay.
Ah. On that I can most certainly agree.
#74
Posté 03 avril 2012 - 03:15
WarpedAcorn wrote...
EternalAmbiguity wrote...You sure about this? Cause I remember several times when some random news anouncement would be going on in the elevator, and I'd be ignoring it, but suddenly later I'm looking for Exo-Geni researchers and I KNOW the company never spoke to me.
So, maybe, just maybe, ME1 does it too.
You know the Elevator news always talked about missions you had already completed right?
It also brought up some that could only be triggered via elevator news. These could be done also regardless if you hear the story or not, similar to ME3.
#75
Posté 03 avril 2012 - 03:15
Paulomedi wrote...
lrrose wrote...
I've never had to reset due to a glitch in ME2 or ME3.
I got stuck several times in the Normandy's cockpit near EDI, and had to reset.
Yeah that and that one bug in Noveria(ME1) where you fight with Benezia and if you were biotically down in the floor before cutscene started, got flyed out of the map, had it 5 times in a row





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