I restarted ME1 last night and was SHOCKED!
#76
Posté 03 avril 2012 - 03:16
#77
Posté 03 avril 2012 - 03:16
#78
Posté 03 avril 2012 - 03:18
Dave Hoffman wrote...
It's just your standard transformation from RPG to Action / Adventure Game. The same thing happened to The Elder Scrolls series, and it's disappointing.
The Elder Scrolls is still much more of an RPG than ME3 though.It has more dialogue options, more persuade, intimidate options which can actually fail and such.Of course it's still not as deep as Morrowind, you no longer have attributes etc.
#79
Posté 03 avril 2012 - 03:20
Gterror2 wrote...
Paulomedi wrote...
lrrose wrote...
I've never had to reset due to a glitch in ME2 or ME3.
I got stuck several times in the Normandy's cockpit near EDI, and had to reset.
Yeah that and that one bug in Noveria(ME1) where you fight with Benezia and if you were biotically down in the floor before cutscene started, got flyed out of the map, had it 5 times in a row
Gah, don't remind me. HATED that glitch with the Benezia fight. Have't had the ME3 cockpit glitch yet though. No wait Asari have cockpits. The Normandy has a bridge. Right?
#80
Posté 03 avril 2012 - 03:22
#81
Posté 03 avril 2012 - 03:26
EternalAmbiguity wrote...
That is not true at all. Start a new game and ride up and down the elevators, they talk about people and stuff missing. It's only after you start finishing quests that it refers to things you've completed.
Maybe its different on different platforms. On Xbox they only talk about completed missions. And yes, after restarting ME1 last night and riding around on Elevators while I scan the Keeps and pick up missions the only thing that happened in the elevator was squad banter and news reports about Eden Prime. I also recall (from previous play throughs) that there were stock newscasts that had nothing to do with any missions in particular and advertisements (such as the Elcor rendition of Hamlet).
#82
Posté 03 avril 2012 - 03:26
Noelemahc wrote...
You're very very very lucky, then. NEVER got stuck in level geometry, flew off into the sky or fell through the floor? Amazing!lrrose wrote...
I've never had to reset due to a glitch in ME2 or ME3.
The only time I've ever gone through the floor or been abandoned by gravity is in MP. I did get stuck next to Joker quite a few times, though.
Modifié par Esoretal, 03 avril 2012 - 03:28 .
#83
Posté 03 avril 2012 - 03:27
Noelemahc wrote...
You're very very very lucky, then. NEVER got stuck in level geometry, flew off into the sky or fell through the floor? Amazing!lrrose wrote...
I've never had to reset due to a glitch in ME2 or ME3.
I'd frequently get stuck on the Normandy cockpit area where EDI sits. I'd be running around the cockpit while they blab on and occasionally, my character would get stuck and I can't move.
#84
Posté 03 avril 2012 - 03:27
#85
Posté 03 avril 2012 - 03:30
WarpedAcorn wrote...
EternalAmbiguity wrote...
That is not true at all. Start a new game and ride up and down the elevators, they talk about people and stuff missing. It's only after you start finishing quests that it refers to things you've completed.
Maybe its different on different platforms. On Xbox they only talk about completed missions. And yes, after restarting ME1 last night and riding around on Elevators while I scan the Keeps and pick up missions the only thing that happened in the elevator was squad banter and news reports about Eden Prime. I also recall (from previous play throughs) that there were stock newscasts that had nothing to do with any missions in particular and advertisements (such as the Elcor rendition of Hamlet).
You could get those missons on elevators but also from talking to people too. If you talked with every one you encountered, the elevator wouldnt mention the quest.
#86
Posté 03 avril 2012 - 03:31
MisterJB wrote...
I'm depressed now.
same
#87
Posté 03 avril 2012 - 03:34
oh I know that was always so much fun riding around in the mako looking at the same copy and past landscape for about 10 hours, riding around some baren waistland with horrendous terrain and unclimable mountains just to find some ancient asari writing. oh yeah good times, no really that was sooooo much fun.Shallyah wrote...
Yeah and you could actually land on planets to gather the mineral resources yourself while watching awesome landscapes, the radio playing Dune Buggy.
Come with me for fun in my buggy
Come along let's go for the hell of it...
#88
Posté 03 avril 2012 - 03:35
wow...you people are really full of yourselves aren't you?Dave Hoffman wrote...
It's just your standard transformation from RPG to Action / Adventure Game. The same thing happened to The Elder Scrolls series, and it's disappointing.
#89
Posté 03 avril 2012 - 03:37
However, I still remember being able to choose wether I wanted Shepard to salute Admiral Mikhailovich. And I remember being able to allow him to inspect the Normandy, to deny him or to, through a clever combination of Renegade and Paragon dialogue options, allow him to inspect but warn him to keep in mind that it could not be an official inspection.
And that was fun!
#90
Posté 03 avril 2012 - 03:42
#91
Posté 03 avril 2012 - 03:44
They try to pump a game out every two years now and the result is so many cut corners your square becomes a circle. They were able to hide it in ME3 during most of the game, but you can see it in the shoehorned ending and the wasted potential of your earlier decisions. Ie just adds to your goofy EMS.
#92
Posté 03 avril 2012 - 03:47
Jvolikas wrote...
I'm planning on starting up an ME1 playthrough in a couple weeks and personally I'm excited for it. It'll be fun to explore the galaxy and have actual conversations to get quests!
I already have. After sometime i thought "What went wrong with ME3? I drive a vehicle in ME1 that bounces more than a ball, get stuck on walls, alot of other bugs but.... I dont dislike it!".
Modifié par Twinzam.V, 03 avril 2012 - 03:47 .
#93
Posté 03 avril 2012 - 03:50
ThePanzer99 wrote...
The DA:O lead who left Bioware said he left due to the direction it was going.
They try to pump a game out every two years now and the result is so many cut corners your square becomes a circle. They were able to hide it in ME3 during most of the game, but you can see it in the shoehorned ending and the wasted potential of your earlier decisions. Ie just adds to your goofy EMS.
They couldn't hide it from me, the dialogue wheel becoming nearly useless now is the perfect example of the direction they are going.They themselves kept advertising this and now they just butchered it to appeal to action fans who just want to shoot anything that moves and don't want to make decisions.No decisions setting anyone?Seriously?Who'd want to play ME with decisions off?
Modifié par Batviper, 03 avril 2012 - 03:50 .
#94
Posté 03 avril 2012 - 03:53
SkitSkit wrote...
Know what shocked me when i wen back an played ME... The galaxy seemed Like... SOOOO huge, Like they had these sections where i was deployed on a planet and had to Explore... EXPLORE!?! God what is this!?! I just want a straight path in which a fight a bunch of bad guys while hiding behind cover. What was this feeling like an intrepid explorer BS? Totally glad they dropped those sections all togeather and went with a shallow planet scanning mechanic!
very much this
#95
Posté 03 avril 2012 - 03:54
Batviper wrote...
ThePanzer99 wrote...
The DA:O lead who left Bioware said he left due to the direction it was going.
They try to pump a game out every two years now and the result is so many cut corners your square becomes a circle. They were able to hide it in ME3 during most of the game, but you can see it in the shoehorned ending and the wasted potential of your earlier decisions. Ie just adds to your goofy EMS.
They couldn't hide it from me, the dialogue wheel becoming nearly useless now is the perfect example of the direction they are going.They themselves kept advertising this and now they just butchered it to appeal to action fans who just want to shoot anything that moves and don't want to make decisions.No decisions setting anyone?Seriously?Who'd want to play ME with decisions off?
Ya I always look through all the settings as soon as I first start up a game. Saw that option and was like... wtf.
No decisions option in ME is like having an autotarget option in a game like GoW.
#96
Posté 03 avril 2012 - 03:55
#97
Posté 03 avril 2012 - 03:59
They couldn't hide it from me, the dialogue wheel becoming nearly useless now is the perfect example of the direction they are going.They themselves kept advertising this and now they just butchered it to appeal to action fans who just want to shoot anything that moves and don't want to make decisions.No decisions setting anyone?Seriously?Who'd want to play ME with decisions off?
[/quote]
Exactly. That's what they learned from DA2. Instead of giving more time to add quality content, instead "streamline" the content and try to polish it enough you don't notice how limited it is from say ME1 or DAO. That and suck up to the casual crowd. I hope bioware will learn from this trainwreck and change course.
#98
Posté 03 avril 2012 - 04:02
Grasich wrote...
Batviper wrote...
ThePanzer99 wrote...
The DA:O lead who left Bioware said he left due to the direction it was going.
They try to pump a game out every two years now and the result is so many cut corners your square becomes a circle. They were able to hide it in ME3 during most of the game, but you can see it in the shoehorned ending and the wasted potential of your earlier decisions. Ie just adds to your goofy EMS.
They couldn't hide it from me, the dialogue wheel becoming nearly useless now is the perfect example of the direction they are going.They themselves kept advertising this and now they just butchered it to appeal to action fans who just want to shoot anything that moves and don't want to make decisions.No decisions setting anyone?Seriously?Who'd want to play ME with decisions off?
Ya I always look through all the settings as soon as I first start up a game. Saw that option and was like... wtf.
No decisions option in ME is like having an autotarget option in a game like GoW.
When I first saw that I thought to myself; "Ok I am not going to use that one anyway, full decisions it is !".After a while; "Did the setting reset to no decisions or something?Hmm, no...". Full decisions is more like a quarter decisions and some investigate options.Alright guess we are losing BioWare too, Bethesda is not far behind.Guess my only hope for good RPG games are now CD Projekt.
Do you remember the Kotor days?When you had long discussions with your party members, sometimes up to 20 minutes, when you had traits, skills and attributes.When you had only two but different and satisfying endings and you had different responses from different party members while on missions depending on people you meet, actions you take and they actually talked to each other on missions and you had to intervene if things got out of hand?You could be a really sick person or a true hero and lots of other details.
Kotor was the second RPG I played after Morrowind and after those two I bought anything from Bethesda and BioWare without a second thought.
Modifié par Batviper, 03 avril 2012 - 04:03 .
#99
Posté 03 avril 2012 - 04:02
And that would be fine if they didn't hype up how the choices in their games matter, when actually they don't.
Modifié par Heliosas, 03 avril 2012 - 04:05 .
#100
Posté 03 avril 2012 - 04:11
Heliosas wrote...
I've noticed the trend with bioware recently. They initially wanted to give us games with choices..but later down the road they realised it would be so much easier to just make those choices illusions, and to tell the story they way they wanted. Look what they did to DA2. Or the ME3 ending.
And that would be fine if they didn't hype up how the choices in their games matter, when actually they don't.
Out of curiosity, can you give me an example of an event in a game where your choices do matter?
Modifié par lrrose, 03 avril 2012 - 04:11 .





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