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I restarted ME1 last night and was SHOCKED!


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#101
Huyna

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So true.
But i heard that Bioware once made a game that did not have a dialog wheel! Can you imagine? You had actually read lot's of great written text and than choose from more than two or even three answers!
And your companions could actually die. In battle. Like permanently.
And you could have a "happy end" final, can you imagine! 
Pfff, what a stupid game. Not true RPG at all.

Modifié par Huyna, 03 avril 2012 - 04:21 .


#102
milkymcmilkerson

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Shallyah wrote...

Yeah and you could actually land on planets to gather the mineral resources yourself while watching awesome landscapes, the radio playing Dune Buggy.

Come with me for fun in my buggy
Come along let's go for the hell of it...


Funny how enough people complained about this after ME1 to get it removed, but now people are complaining it's gone. :P

#103
KelaSaar

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Batviper wrote...

Yeah and you actually choose nearly every response your Shepard gives to other people, it's unbelievable.I mean who wants to do that?Now in ME3 my Shepard keeps saying Paragon stuff even though she is a Renegade and she does this on her own, this is how an RPG should be, we all knew it wrong!


Seriously.  I hate how the first game actually made me think and stuff.  It made my brain hurt.

#104
MegumiAzusa

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Batviper wrote...

Dave Hoffman wrote...

It's just your standard transformation from RPG to Action / Adventure Game. The same thing happened to The Elder Scrolls series, and it's disappointing.


The Elder Scrolls is still much more of an RPG than ME3 though.It has more dialogue options, more persuade, intimidate options which can actually fail and such.Of course it's still not as deep as Morrowind, you no longer have attributes etc.

Persuade/Intimidate could never fail in any ME game as they were always greyed out. DAO was the only recent BW game I know of where you always had the options but could fail.

#105
boardnfool86

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Batviper wrote...

DemonsSouls wrote...

Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.

I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.

I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.


Well at least we could have more dialogue options on main quests.It's mostly auto-dialogue now and it bothers me since my Shepard says things that doesn't fit her character, it would be much better if I could choose Paragon or Renegade responses more often.


How many times have you played ME1? All they did is get rid of fake choices, where whatever you picked was the same line of dialog. 

#106
Batviper

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MegumiAzusa wrote...

Batviper wrote...

Dave Hoffman wrote...

It's just your standard transformation from RPG to Action / Adventure Game. The same thing happened to The Elder Scrolls series, and it's disappointing.


The Elder Scrolls is still much more of an RPG than ME3 though.It has more dialogue options, more persuade, intimidate options which can actually fail and such.Of course it's still not as deep as Morrowind, you no longer have attributes etc.

Persuade/Intimidate could never fail in any ME game as they were always greyed out. DAO was the only recent BW game I know of where you always had the options but could fail.


Indeed, before ME BioWare's Persuade/Intimidate system was always like this, you would have the option but it could fail, miserably and in some cases it could cause more trouble than selecting a normal conversation option.

For instance I remember a part from Kotor where you had to interrogate a Sith prisoner in Ahto city, you could actually fail to convince him to give you the keycode and then you would have to try one of the other two ways to get it.Unfortunately BioWare games lack these kind of minor but nice details these days.I wish they lacked only minor details though.

#107
Batviper

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boardnfool86 wrote...

Batviper wrote...

DemonsSouls wrote...

Well, to be fair, the stakes were a lot lower in ME1 and to a lesser extent ME2.

I think it makes sense that Shepard isn't stopping and having a long conversation with everyone who needs something. The Reapers are already attacking Earth... I'd find it a bit ridiculous if we had conversation trees for every little side-quest, or if we had to land on every planet with something on it... Shepard simply wouldn't do that when the Reapers are already attacking earth. You spent most of ME1 just figuring out who you were fighting. In ME2 you had to gather your team and make sure they were loyal. There was time to mess around and go to every planet that had some random merc group on it.

I think it was right of Bioware to sacrifice the deeper conversations to keep the sense of urgency higher in ME3.


Well at least we could have more dialogue options on main quests.It's mostly auto-dialogue now and it bothers me since my Shepard says things that doesn't fit her character, it would be much better if I could choose Paragon or Renegade responses more often.


How many times have you played ME1? All they did is get rid of fake choices, where whatever you picked was the same line of dialog. 


I lost count of how many times I played it and I was fine with that in ME2, but I am not fine with it in ME3 because they rarely let me make choices now.I could even live with having less options than ME2 if the dilaog wheel came as often as the first two games but then they could have kept the ME2 system, I haven't encountered any fake choices there.

#108
dannymira

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Anyone of you remembers "Star Wars:Knights of the old republic"??

Dialogues of that game were awesome and Persuade/Intimidate options weren't always successful...
Paragon/Renegade path of the character was very clever and believable...

#109
Batviper

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dannymira wrote...

Anyone of you remembers "Star Wars:Knights of the old republic"??

Dialogues of that game were awesome and Persuade/Intimidate options weren't always successful...
Paragon/Renegade path of the character was very clever and believable...


Everything about that game was great, maybe it's dated now but it's a masterpiece and in my humble opinion the best Star Wars game ever and the best RPG BioWare ever made.After getting used to having complete control of combat in RPGs these days it's combat system is a bit boring but it's nice nonetheless.

#110
AwesomeDudex64

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 Started replaying aswell. ME1 Citadel is best Citadel.

#111
Bhatair

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ME1 did have an atmosphere that it's sequels couldn't capture or reproduce. It also has godawful textures :P

I love all three games though they all have their faults.

#112
ed87

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I tried eavesdropping on people for quests in real life. I bought a guy a donut, he didnt react like in the game....

#113
Batviper

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ed87 wrote...

I tried eavesdropping on people for quests in real life. I bought a guy a donut, he didnt react like in the game....


Best post on this thread :D .In real life quests come to you, at least that's what happened to me during highschool :? .

#114
Shepard108278

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Kilshrek wrote...

lrrose wrote...

I've been replaying ME1 for about a week now and I am shocked about how easily Shepard gets stuck in walls and how easily the aim animation gets messed up. Both issues force resets. And those cheating Thresher Maws... And Toombs claiming that my War Hero Shepard was in his squad at Akuze.


Ah, as opposed to randomly dying because you hit an invisible wall on that moon near Palaven, or falling through the world on the Citadel? Or quest markers on the Citadel not turning off?

Only thing I ran into was the quest marker thing.

#115
Windariah

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ed87 wrote...

I tried eavesdropping on people for quests in real life. I bought a guy a donut, he didnt react like in the game....


Haha, We have a winner!

#116
Faunwea

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 Ahhh... Sarcasm xD

#117
Shepard108278

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AwesomeDudex64 wrote...

 Started replaying aswell. ME1 Citadel is best Citadel.

Nope ME3's is.

#118
alx119

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Shepard108278 wrote...

AwesomeDudex64 wrote...

 Started replaying aswell. ME1 Citadel is best Citadel.

Nope ME3's is.

Is this a joke? The Citadel of ME1 was huge as ****, and had inmense details, hell everytime I play ME1 I spend HOURS in the citadel before going to do missions outside the citadel cluster. It's the biggest hub world in all three games. 

#119
Guest_Opsrbest_*

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I'm actually doing a vanguard play through of ME1 right now. every time I enter combat I see how refined it is in ME2 and ME3, but even with that I keep wishing they they would do a re release of ME1 with the new combat mechanics. I love the open area combat and fluidity it has. Not hiding behind chest high walls being able to actually flank enemies while squad mates draw fire and open up a shotty round to the face.

#120
AwesomeDudex64

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Shepard108278 wrote...

AwesomeDudex64 wrote...

 Started replaying aswell. ME1 Citadel is best Citadel.

Nope ME3's is.

You're joking right?

#121
Batviper

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alx119 wrote...

Shepard108278 wrote...

AwesomeDudex64 wrote...

 Started replaying aswell. ME1 Citadel is best Citadel.

Nope ME3's is.

Is this a joke? The Citadel of ME1 was huge as ****, and had inmense details, hell everytime I play ME1 I spend HOURS in the citadel before going to do missions outside the citadel cluster. It's the biggest hub world in all three games. 


I loved how they made the Citadel in the first game, it really gave you freedom.The other hubs were nice too.

#122
Halo Quea

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Talking is so overrated.  The next Mass Effect game will probably have characters with mind reading abilities to avoid this unnecessary function.

The protagonist will stand next to someone and a hub quest will instantly pop up, saving the time needed for voice acting and character interaction. 

Space magic for everyone! :wizard:

#123
sp0ck 06

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I replayed ME1 and was shocked at how incredibly awful the engine and combat is. The FPS consistently drops to sub 10 on my 360 during medium sized battles, the inventory is the worst, Mako missions are horrendous, weapons suck, powers are on long ass cooldowns and most don't even have a real graphic effect, squadmates die instantly, it seems everyone is constantly poisoned, the map is terrible, elevator loading times drag on forever, the character screen is filled with redundant skills, the vanguard class sucks, enemies shout the same two lines at you the whole game, powers are either WTH OP or utterly useless, armor is ugly....

Its really not a very good game. But the main missions, dialogue, plot pacing, and overall vibe and feel are so outstanding....

#124
Batviper

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Opsrbest wrote...

I'm actually doing a vanguard play through of ME1 right now. every time I enter combat I see how refined it is in ME2 and ME3, but even with that I keep wishing they they would do a re release of ME1 with the new combat mechanics. I love the open area combat and fluidity it has. Not hiding behind chest high walls being able to actually flank enemies while squad mates draw fire and open up a shotty round to the face.


I loved crouching too, especially as a sniper, and it added immersion.Shame we have to take cover now to steady our aim.

#125
Bernhardtbr

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ME 1 had the best party interaction people. C´mon.

Typical dialogue:

Wrex: Shepard.
Shepard: Wrex.

He might have something new to say. So I try again.

Wrex: Shepard.
Shepard: Wrex.