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#226
Kanon777

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ok guys i used the umodel gui viewer and it looks like they used the dream tree files on the Samara mission the folder is named BioA_CitSam_600Courtyard.pcc and the file is DreamTree01_Diff.

Its the same name for the other file so i guess this is proof that bioware reused the dream assets for non dream areas..

#227
Blackmind1

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SKiLLYWiLLY2 wrote...

bigtymers1211 wrote...

IsaacShep wrote...

Dranks wrote...

Giskler wrote...

Heres another one:

postimage.org/image/xk35y1np7/full/

So its definitely a reaper growl we hear when Anderson interrupts the conversation.

This is a big piece of evidence for IT. It confirms what people have been saying, that that was a Reaper growl. For those that don't know, the third novel (which is canon) describes Reapers making a growl when they make an indoctrination attempt or it fails or something. Either way the two are DIRECTLY related. 

It is not a piece of evidence lmao. We didn't need game file to tells us we're hearing reaper growl. Everyone already knew that.


He was saying the Growl meant the reaper Failed to indoctrinate someone (a LA the third Novel), so that meant the kid was NEVER there/Something is fishy about that scene.

That is at least a piece of POTENTIAL evidence toward IT, if not, then at least that scene shows something weird is going on with Shepard and the Reaper


Meh, I don't really see that as evidence at all because what about the people (and I'm sure it's a big majority of the mass effect players) who haven't read that book? How are they supposed to catch that connection, which is extremely subtle and never referenced or repeated again in the game.


You're serious? They aren't allowed to add throwbacks to canon media because some people may not have read it? That's completely retarded.

#228
Dranks

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SKiLLYWiLLY2 wrote...

bigtymers1211 wrote...

IsaacShep wrote...

Dranks wrote...

Giskler wrote...

Heres another one:

postimage.org/image/xk35y1np7/full/

So its definitely a reaper growl we hear when Anderson interrupts the conversation.

This is a big piece of evidence for IT. It confirms what people have been saying, that that was a Reaper growl. For those that don't know, the third novel (which is canon) describes Reapers making a growl when they make an indoctrination attempt or it fails or something. Either way the two are DIRECTLY related. 

It is not a piece of evidence lmao. We didn't need game file to tells us we're hearing reaper growl. Everyone already knew that.


He was saying the Growl meant the reaper Failed to indoctrinate someone (a LA the third Novel), so that meant the kid was NEVER there/Something is fishy about that scene.

That is at least a piece of POTENTIAL evidence toward IT, if not, then at least that scene shows something weird is going on with Shepard and the Reaper


Meh, I don't really see that as evidence at all because what about the people (and I'm sure it's a big majority of the mass effect players) who haven't read that book? How are they supposed to catch that connection, which is extremely subtle and never referenced or repeated again in the game.

Kahlee Sanders is a main character in the books and that didn't stop them from adding her. Kai Leng was in them too. No reason they couldn't throw a growl in. 

#229
mr.surv

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tobito113 wrote...

ok guys i used the umodel gui viewer and it looks like they used the dream tree files on the Samara mission the folder is named BioA_CitSam_600Courtyard.pcc and the file is DreamTree01_Diff.

Its the same name for the other file so i guess this is proof that bioware reused the dream assets for non dream areas..



True.

I've checked normandy dream pack and there are several dream_plant files, colorful.

#230
Asharad Hett

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Mesina2 wrote...

Thumba wrote...

tobito113 wrote...

An image like this in the end files is very interesting, maybe cut content. This could be a "many years later" picture of earth to show that the galaxy managed to recover from the reaper war.

Image IPB



I actually think I remember this pic. Isn't a promo pic from before the game was released?  I think it's supposed to be Vancover?


Actually there was suppose to be intro scene where we see several major Earth cities on it's daily basis before hearing with Alliance Defense Comity and Reapers invasion.

Well, that got cut.


It's earth.  Watch the movie ProEar_Intro_Pt8.bik, the buildings shown as Normandy escapes.  As I said, this cubemap shows up in the Intro files.  Still not sure why it shows up in the ending files.

#231
Giskler

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IsaacShep wrote...

Giskler wrote...

Another find in the illusive man showdown file:

postimage.org/image/4m3bvrsxh/full/

Reaper Indoctrination Blur ... oily black shadows/whispers etc are definitely a side effect of indoctrination then.

Urhm, DUH? After studying indictrination, control and Reaper signals with Henry Lawson and other Cerberus scientists, The Illusive Man undergoes a procedure at the end of the game which gained him Reaper capabilites and he's indoctrinating and controlling Shep & Anderson during his final confrontation. I mean, this is all already in the game, don't people pay any attention anymore?


Thats all speculation and furthermore makes no sense. They studied the Reaper control signal so they could control the ground troops. Why would this have any effect on Anderson (Shepard is debatable since its still not clear if the implants are Reaper tech or not)?

I dont see how TIM can go from developing a signal that will control local Reaper forces to full on indoctrinating people. Indoctrination comes from the Reapers themselves.

#232
shepskisaac

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tobito113 wrote...

ok guys i used the umodel gui viewer and it looks like they used the dream tree files on the Samara mission the folder is named BioA_CitSam_600Courtyard.pcc and the file is DreamTree01_Diff.

Its the same name for the other file so i guess this is proof that bioware reused the dream assets for non dream areas..

QFT

#233
count_4

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Animositisomina wrote...

count_4 wrote...

mmh, haven't played MP in a while. Is there currently a class that has Dark Channel as a power?


Dark Channel is available in singleplayer if you have the From Ashes DLC. Not sure about it being in MP though, I've not seen a class use it so far.

Thanks. I'm asking because one of the corresponding files is tagged as MP and I've never seen it in MP either. But maybe it's just for convenience to have it available in MP in general if the need arises.

Modifié par count_4, 03 avril 2012 - 07:20 .


#234
Dranks

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Giskler wrote...

IsaacShep wrote...

Giskler wrote...

Another find in the illusive man showdown file:

postimage.org/image/4m3bvrsxh/full/

Reaper Indoctrination Blur ... oily black shadows/whispers etc are definitely a side effect of indoctrination then.

Urhm, DUH? After studying indictrination, control and Reaper signals with Henry Lawson and other Cerberus scientists, The Illusive Man undergoes a procedure at the end of the game which gained him Reaper capabilites and he's indoctrinating and controlling Shep & Anderson during his final confrontation. I mean, this is all already in the game, don't people pay any attention anymore?


Thats all speculation and furthermore makes no sense. They studied the Reaper control signal so they could control the ground troops. Why would this have any effect on Anderson (Shepard is debatable since its still not clear if the implants are Reaper tech or not)?

I dont see how TIM can go from developing a signal that will control local Reaper forces to full on indoctrinating people. Indoctrination comes from the Reapers themselves.

Yeah if anything I would say it was the Reapers doing it through TIM. Sort of a triple whammy. They hit Shepard and Anderson while making TIM believe he was in control the whole time. 

#235
Hingjon

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THIS EVIDENCE POSTED IN THIS POST IS ACCURATE!

Supporting the evidence with multiple images:

Image IPB
Image IPB
Image IPB
Image IPB

#236
shepskisaac

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Giskler wrote...

Thats all speculation and furthermore makes no sense. They studied the Reaper control signal so they could control the ground troops. Why would this have any effect on Anderson (Shepard is debatable since its still not clear if the implants are Reaper tech or not)?

I dont see how TIM can go from developing a signal that will control local Reaper forces to full on indoctrinating people. Indoctrination comes from the Reapers themselves.

Control & creation of husks is indoctrination. There's rapid indoctrination that will decay the victim quickly and gradual indoctrination. There's also instant-indoctrination for "instant husks" but that requires Dragon's Teeth. Nonetheless, if TIM wants to control Anderson, then it's possible, it's just that Anderson will become quickly useless/die.

#237
Maggot Alchemist

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Giskler wrote...

Anyone recognize this?

http://i.imgur.com/qv1Pp.png

So its an antenna? Why is it all over the place in the end then?


This is on the sides of the ramp you cross when you are about to get to Anderson. Kinda strange design it being on the Citadel.

#238
Holoe4

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Giskler wrote...

This is also very interesting.. found in End003:

i.imgur.com/1PpZ2.png


My guess it's either for future DLC or for another N7 event...

Reaper weapons maybe?

#239
DiegoProgMetal

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Sepharih wrote...

leewells wrote...
How about that glaucoma/tunnel-vision shader? That a simple reuse as well?


Good chance.


DiegoProgMetal wrote...

Ok, I have read through the thread now, and I see a lot of people talking about reused assets. I'm computer programmer too. If any texture is to be reused, they will not be stored more than once, unless the programmer is really stupid. So, as I said before, I'm at work right now, will get home late and wont have time to check it out. All we (read, anyone but me) have to do is take a look at the files concerning the "real" dreams (the ones we know for sure that are dreams, at least) and see which textures are there. Of course the textures from the Normandy scene could be rescaled and have their colors modified with the right "light". But I'm not so sure those textures are really the same ones used in the dreams. If there are specific textures for the dream sequences, then they would never do a "copy/paste" of the textures all over the place. They would just make a package with all the related textures in one place and then load as needed.


No, this is misinformation.  I don't doubt that you are a programer but I'm pretty sure you don't work in game development.  Again, in game development things are split into packages to reduce loading times so that it doesn't have to search for things across the disk to load into memory.  If an asset is reused constantly throughout the game it is often given its own package (like shepard, or the squadmates), but oftentimes there are duplicated meshes and textures included in packets that are not necessaraly used often enough to have their own packets but which are used in multiple parts of the game.


You're right, I never worked in the game industry, but duplicated meshes and textures? This seems like waste of disc memory to me. I'm not saying you're wrong, actually I would really enjoy to know more about those things, because while I'm indeed a programmer, as you said and I admit I never worked with big AAA games like ME. Still, duplicated assets sort of destroys the concept of "reusing" assets... I mean, it would be like instead of creating a "for" or "while" loop, someone just made a big ammount of "if" statements until the condition is met. Wouldn't be easier to just put the textures in a small package named "foliage_textures" (or something like that) and just load it when it's needed. At least that is what I'd do. :P 
If some Bioware dev is taking a look at this thread, please, gimme some light. 

#240
Kanon777

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Loading package: BioA_End001_220Street.pcc Ver: 684/194 Engine: 6383 Names: 1548 Exports: 3813 Imports: 231 Game: 8004
Export "Dream_Leaves_Alpha" was found in package BioA_End001_220Street
Forced export (BioA_End001_220Street): Texture2D'BioApl_Lvl_Foliage.Dream_Leaves_Alpha'
Loading Texture2D Dream_Leaves_Alpha from package BioA_End001_220Street.pcc
Found 1 object(s)
Loaded in 0.011 sec, 1641 allocs, 0.13 MBytes serialized in 152 calls.
Reading Dream_Leaves_Alpha mip level 3 (128x128) from Textures.tfc


Dream plants items on an area of london long BEFORE the harbringer lazer (BioA_End001_220Street). This is just asset reuse guys, it dosent mean anything specific...

#241
shepskisaac

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Dranks wrote...

Yeah if anything I would say it was the Reapers doing it through TIM. Sort of a triple whammy. They hit Shepard and Anderson while making TIM believe he was in control the whole time.

That's also very possible. There's no doubt there's intense indoctrination going on in that scene that allows to control Shep & Anderson, but the point is that after that scene it's over. Regardless if it was TIM or Reapers-through-TIM performing the indoctrination, it was only possible because of the fact that TIM was standing close to Shep and Anderson and had the reaper implants he got during the procedure.

#242
MC_Loki

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Seeing some heavy ish in this thread.

#243
DiegoProgMetal

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tobito113 wrote...

ok guys i used the umodel gui viewer and it looks like they used the dream tree files on the Samara mission the folder is named BioA_CitSam_600Courtyard.pcc and the file is DreamTree01_Diff.

Its the same name for the other file so i guess this is proof that bioware reused the dream assets for non dream areas..


Then... copy/paste it was...

#244
TUHD

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@tobito113 :Waste of space then... if you need to triple or quadriple the same file over and over, why not just like DiegoProgMetal says, create an foliage_textures dir as to link to there? Easier and takes less room in the end (certainly on PS3/Xbox discs where every kb counts)

Modifié par TUHD, 03 avril 2012 - 07:30 .


#245
Hingjon

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but that does not change the fact for the jungle planet dream_foilage file names

#246
shepskisaac

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Hingjon wrote...

but that does not change the fact for the jungle planet dream_foilage file names

They reused the same plants in the entire game. What more is there to say?

#247
Rashala

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Well I've looked at all this and all I can say is...honestly...most of the early stuff just = LI stuff and the rest..likley javik files included...and varios artwork junk that probally never got incorperated

#248
Hingjon

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IsaacShep wrote...

Hingjon wrote...

but that does not change the fact for the jungle planet dream_foilage file names

They reused the same plants in the entire game. What more is there to say?



Well if you can show me where those plants are stored else where, link a pic then.

#249
J717

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Combination of laziness + bad writing.

Will continue waiting for PAX before deciding to distance myself from BioWare + BioWare-related games permanently.

#250
Kanon777

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Hingjon wrote...

IsaacShep wrote...

Hingjon wrote...

but that does not change the fact for the jungle planet dream_foilage file names

They reused the same plants in the entire game. What more is there to say?



Well if you can show me where those plants are stored else where, link a pic then.


I just did, they were used in the samara mission and are all over london before shep gets hit by the beam