Pathero wrote...
Need confirmation from another source.
(I'm not being a pillock, but we've seen lots of trolling going on. I see another source with the same file names I'll up my belief levels)
I just too a look. materials and tetures are definately named with the dream prefix.

Haven't looked at the other files, but just a quick overview of game development, usually these things are broken into packages or packets. So you'll find the actual textures and files from burnt trees in the dream sequences in "bioa_end_002" or whatever it's called as well when harbinger blows you up. Assets get loaded like this so that you can load them into memory faster and avoid huge loading cutscenes.Repossessor wrote...
Grasich wrote...
tobito113 wrote...
It could be just reuse of assets dont think too much of it
Normally you might be correct, but these are listed as "dream" and unless I'm totally mistaken, there are no broad-leaf trees in the dream sequences.
As a programmer/designer myself, you don't give something a very specific name like "dream" without a purpose, unless you're a very very bad programmer.
They're also listed as "bioA_end003_planet" so that discounts them from the dream-sequences, too. Unless they are a re-used asset, but why would they add them twice? Is there any other mention of the foliage assets in other files?





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