Ending destroyed replayability
#26
Posté 03 avril 2012 - 03:00
#27
Posté 03 avril 2012 - 03:16
#28
Posté 03 avril 2012 - 03:30
No I have not replayed ME3 or any of the other games, I tried to have another go at ME3 because I missed an important mission, but the ending haunts me like no ending has done before in any medium. It betrays the whole series, and I can't believe the same people who wrote this whole series could think that this would be an acceptable way to end the series. That is what makes less sense to me than the ending itself.
#29
Posté 03 avril 2012 - 03:39
Sure the ending isn't great and personally offers me NO closure, but I'm not gonna let that small fact impede my enjoyment of the series i've had so much fun with.
Sure i can see how it could ruin it for some, but *shrug* it doesn't effect my enjoyment in the least. But then I'm also a rather an optimist and enjoy things for the sake of enjoying them
#30
Posté 03 avril 2012 - 03:57
Daiyus wrote...
I still don't get this logic! Did you enjoy ME1, or ME2? If the answer is yes then why does a five minute cutscene destroy that? I still enjoy playing missions in ME1 that have no consequences at all, just because they're fun. Sure, ME3 ends badly, but it still doesn't change how much fun everything else was. I know this is just my opinion, but I didn't think it would be so rare to see. I guess some people just can't enjoy things for what they are, whilst trying to get things improved.
I think a 5 minute cut scene does destroy it. If Lord of the Rings had a ridiculous ending, it wouldn't nearly be as popular as it today. It might never have become known as a good piece of literature. The ending does matter because it changes your memories of the past experience. A very drunk guy might accidentally have sex with an ugly transvestite and actually enjoy it. But the morning after when he comes to his senses, he'll regret ever doing it. Does that knowledge change his experience? Given a chance to repeat what he did the night before, would he agree to "replay" it again? This is an exaggeration, but it makes the point. Those last 5 minutes do matter.
#31
Posté 03 avril 2012 - 04:02
Mettyx wrote...
I just finished the game and not A SINGLE THING you ever did was counted in the ending.
How is this different from ME1's ending? Nothing that happens before you enter the Conduit counts except that it controls which squadmates are with you.
IOW, what were you expecting?
Modifié par AlanC9, 03 avril 2012 - 04:03 .
#32
Posté 03 avril 2012 - 04:05
#33
Posté 03 avril 2012 - 04:14
Modifié par DeinonSlayer, 03 avril 2012 - 04:16 .
#34
Posté 03 avril 2012 - 04:17
I'm going to be very frank with you.PotterGaz wrote...
Your dislike is your opinion, which you are fully entitled to, but there's no need to call for people's heads.
What would you have changed out of interest, if you were to remake the ending?
I personally was pretty non-plus about the ending. I liked the themes behind it but could see the problem many people have had with it, and agree the execution was off. It hasn't stopped me kickstarting my next play through though or trying the multiplayer.
The alternatives to the current ending to Mass Effect 3 have been discussed proliferately over the past couple of weeks on these very forums.
Also, the idea that the ending had some underlying themes which are to be appreciated is a laughable prospect.
#35
Posté 03 avril 2012 - 04:18
The difference being we had Mass Effect 2 forthcoming, where the decisions we made actually made a big difference.AlanC9 wrote...
Mettyx wrote...
I just finished the game and not A SINGLE THING you ever did was counted in the ending.
How is this different from ME1's ending? Nothing that happens before you enter the Conduit counts except that it controls which squadmates are with you.
IOW, what were you expecting?
Come on. Don't make bunk comparisons when you know they're bunk comparisons.
What were we expecting? An ending that followed the structure of the Mass Effect trilogy (i.e., the decisions you make matter).
#36
Posté 03 avril 2012 - 04:19
AlanC9 wrote...
Mettyx wrote...
I just finished the game and not A SINGLE THING you ever did was counted in the ending.
How is this different from ME1's ending? Nothing that happens before you enter the Conduit counts except that it controls which squadmates are with you.
IOW, what were you expecting?
Cainne Chapel wrote...
technically you could say the same for ME2 Alan, it changes a few seconds of video (w/coffins) and who is standing around shepard...unless they ALL die then yes its a bit different (w/Joker)
I agree with both of these comments, I really think people just had expectations that weren't fullfilled, for this is the typical BioWare ending. What bothers me is how easily people are throwing around the word "lie" with no real proof besides statements of what they were trying to incorporate into the game. I think the word that would be a lot more appropriate is misled and thats a stretch as well.
I for one am enjoying how much of the previous games they incorporated into the main game itself which was missing in Mass Effect 2, for very little of Mass Effect 1 was present in Mass Effect 2. I have to admit the entire Conrad Verner bit is one of my favorite parts of Mass Effect 3, after all having Shepard debate Conrad the issues of overheating versus thermal clips is just funny for me.
I would like to know what you would like added to the ending so it felt your choices mattered there, for I don't think they could have really added anything there besides a ship flying by or something inconsequencial and to me thats nothing important and wouldn't impact or improve the ending at all. The moment BioWare said this was the end of Shepard's story I was under the impression Shepard was going to die.
#37
Posté 03 avril 2012 - 04:23
Cainne Chapel wrote...
technically you could say the same for ME2 Alan, it changes a few seconds of video (w/coffins) and who is standing around shepard...unless they ALL die then yes its a bit different (w/Joker)
But ME2 had the best replayability of them all, since the possibility of sqadmates dying was a motivator to try a different tack.
Also there were quite a few details at the ending that could be handled differently. I hoped they would have a bigger influence on the conclusion.
ME1 might have not offered that much replayability concerning the ending, but there were choices to be made throughout the game influencing the second part.
Point being, if you know, regardless of what you do, you get a oneway ticket for the doomsday train, there's not much motivation to try it again.
#38
Guest_AwesomeName_*
Posté 03 avril 2012 - 04:24
Guest_AwesomeName_*
Mettyx wrote...
I just finished the game and not A SINGLE THING you ever did was counted in the ending.
Then I watched other endings on youtube and same thing, nothing you ever did mattered or is shown.
Someone needs to get fired over this.
EDIT:
OK, I found a perfect video about this, that shows how many Bioware employees actually lied, those employees themselves explain why this ending is horrible.
While I agree the endings should have shown how the consequences of your decision differs, rather than show how they're the same, I think it's unfair to say it ruins replayability. Imo, the game itself plays out quite differently along the way depending on past choices (e.g. Samara vs. no Samara or Grunt vs. no Grunt, etc..)
#39
Posté 03 avril 2012 - 04:26
I also wanted to wait for the face import patch.
But, yeah, the ending is icky but the game is brilliant. So, I'll be replaying it at least til I hit my 5000 kills.
#40
Posté 03 avril 2012 - 04:28
AwesomeName wrote...
While I agree the endings should have shown how the consequences of your decision differs, rather than show how they're the same, I think it's unfair to say it ruins replayability. Imo, the game itself plays out quite differently along the way depending on past choices (e.g. Samara vs. no Samara or Grunt vs. no Grunt, etc..)
But there's that thing about reward and failure. At least that's how I feel when playing RPGs.
It's totally OK to fail if you screw up, but if you did it well, there should be something to make you feel the achievement. So, one way to conquer them all doesn't seem to be the right way to go. There should have been consequences, good or bad in order to motivate you to try again.
#41
Posté 03 avril 2012 - 04:30
#42
Posté 03 avril 2012 - 04:32
abaris wrote...
AwesomeName wrote...
While I agree the endings should have shown how the consequences of your decision differs, rather than show how they're the same, I think it's unfair to say it ruins replayability. Imo, the game itself plays out quite differently along the way depending on past choices (e.g. Samara vs. no Samara or Grunt vs. no Grunt, etc..)
But there's that thing about reward and failure. At least that's how I feel when playing RPGs.
It's totally OK to fail if you screw up, but if you did it well, there should be something to make you feel the achievement. So, one way to conquer them all doesn't seem to be the right way to go. There should have been consequences, good or bad in order to motivate you to try again.
Honestly the only one I know of is the Rachni, for I only had a couple of games to import and thats the only big choice that differs and I think thats what you want. For if you let the Queen live in Mass Effect 1 its different then if you don't, yes the queen is present no matter what happens, but there is a different outcome later if you take the paragon choice in Mass Effect 3.
#43
Posté 03 avril 2012 - 04:34
abaris wrote...
Cainne Chapel wrote...
technically you could say the same for ME2 Alan, it changes a few seconds of video (w/coffins) and who is standing around shepard...unless they ALL die then yes its a bit different (w/Joker)
But ME2 had the best replayability of them all, since the possibility of sqadmates dying was a motivator to try a different tack.
Also there were quite a few details at the ending that could be handled differently. I hoped they would have a bigger influence on the conclusion.
ME1 might have not offered that much replayability concerning the ending, but there were choices to be made throughout the game influencing the second part.
Point being, if you know, regardless of what you do, you get a oneway ticket for the doomsday train, there's not much motivation to try it again.
Dont you lecture me on ME2 replayability sir! (i've beaten it 38 times!) heh heh
Yes it had amazing replayability due to that fact, but i was talking about the ending cinematic which like ME3 almost doesn't take anything into account and doesn't fundamentally change no matter who lived or died.
But during the course of the game ME3 does a marvelous job at incorporating ME2 and ME1 decisions, does it hit all of em? No, but it does a great job at a lot of them and the missions/dialogue can subtely change depending on said decisions.
Granted i didnt go in expecting wildly divergent missions and quests (anyone who did...well I cant help them) but i was happy with what WAS there.
#44
Posté 03 avril 2012 - 04:34
If you'd told me that a month ago I'd have thought it was the craziest thing I'd ever heard. But, here I am...enjoying the MP a ton, otherwise ME3 would be collecting dust right now as I wait with crossed fingers for PAX news.
#45
Guest_AwesomeName_*
Posté 03 avril 2012 - 04:36
Guest_AwesomeName_*
abaris wrote...
AwesomeName wrote...
While I agree the endings should have shown how the consequences of your decision differs, rather than show how they're the same, I think it's unfair to say it ruins replayability. Imo, the game itself plays out quite differently along the way depending on past choices (e.g. Samara vs. no Samara or Grunt vs. no Grunt, etc..)
But there's that thing about reward and failure. At least that's how I feel when playing RPGs.
It's totally OK to fail if you screw up, but if you did it well, there should be something to make you feel the achievement. So, one way to conquer them all doesn't seem to be the right way to go. There should have been consequences, good or bad in order to motivate you to try again.
If you're talking about just the ending, you are rewarded - you get 3 different ways to save the galaxy. Unless what you're saying is, "they should've shown us that", in which case, that's what I'm already advocating^^.
Is that what you're referring to, or do you mean the reward and failure that happens throughout the game? Because you do get that e.g. the ending to the ardat yakshi mission with Samara vs. without Samara.
#46
Posté 03 avril 2012 - 04:37
Sanunes wrote...
Honestly the only one I know of is the Rachni, for I only had a couple of games to import and thats the only big choice that differs and I think thats what you want. For if you let the Queen live in Mass Effect 1 its different then if you don't, yes the queen is present no matter what happens, but there is a different outcome later if you take the paragon choice in Mass Effect 3.
That's not exactly what I meant.
The outcome should mirror at least some of your decisions, not being mainly the same regardless of what you did.
Meaning, screw up and the game let's you feel you screwed up. Do mostly right and there's a sense of achievement, do everything right and there's a sense of major achievement. In short, there should be variety, not necesarilly happy go lucky.
AwesomeName wrote...
Is that what you're referring to,
or do you mean the reward and failure that happens throughout the
game? Because you do get that e.g. the ending to the ardat yakshi
mission with Samara vs. without Samara.
Darn thread moves so fast, so EDIT:
I meant veriety, as I said above.
And, I don't see my Sheps as persons who simply gobble up what YouknowWho shoves down their throats. That's one of the major problems.
Modifié par abaris, 03 avril 2012 - 04:41 .
#47
Posté 03 avril 2012 - 04:39
ESPECIALLY if you follow it up with "hey buy our DLC lol."
#48
Guest_AwesomeName_*
Posté 03 avril 2012 - 04:40
Guest_AwesomeName_*
Sanunes wrote...
abaris wrote...
AwesomeName wrote...
While I agree the endings should have shown how the consequences of your decision differs, rather than show how they're the same, I think it's unfair to say it ruins replayability. Imo, the game itself plays out quite differently along the way depending on past choices (e.g. Samara vs. no Samara or Grunt vs. no Grunt, etc..)
But there's that thing about reward and failure. At least that's how I feel when playing RPGs.
It's totally OK to fail if you screw up, but if you did it well, there should be something to make you feel the achievement. So, one way to conquer them all doesn't seem to be the right way to go. There should have been consequences, good or bad in order to motivate you to try again.
Honestly the only one I know of is the Rachni, for I only had a couple of games to import and thats the only big choice that differs and I think thats what you want. For if you let the Queen live in Mass Effect 1 its different then if you don't, yes the queen is present no matter what happens, but there is a different outcome later if you take the paragon choice in Mass Effect 3.
There's also the differences between: Thane and no Thane; Samara and no Samara; doing enough and not enough with the quarians and geth in ME2; Grunt and no Grunt; Jack and no Jack; etc., etc. There's also other stuff like how Liara is with you if you never did LOTSB or how Legion is if you never met him. There's a fair bit of stuff, really.
#49
Posté 03 avril 2012 - 04:41
#50
Posté 03 avril 2012 - 04:42





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