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Ending destroyed replayability


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#51
Heather Cline

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The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.

#52
oldfaku

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The endings totally killed replayability !There 's no point playing when in fact there 's no ending ! Imagine if the Lord of the Rings final movie would have ended like : "Frodo throughs the Ring into the fire and then It shows Aragorn and Legolas ride away from the batlle and they end up in a tavern with beers and such" and suddenly the credits ! I mean what happened to rest !?!?

#53
aerchethis

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No, the ending did not destroy replayability to the least for me.
The whole matter is just blown out of proportion.

Does the ending require clarification in some things? Yes
Does the ending need to be remade? Absolutely not
Was it the best ending they could have made? No

I just wish that some of the people that are the creators of all this negativity could be on the receiving end of all this. It would be interesting how they would respond then.
Imagine some "fans" of your product demanding that you are fired because they didn't like what you did with your creation...

Modifié par aerchethis, 03 avril 2012 - 05:01 .


#54
Cainne Chapel

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Heather Cline wrote...

The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.


I can undestand your dissapointment, but... all those issues could be said of ME1 as well minus the autodialogue too ya know.

Just saying. I experience way more problematic animations and lighting problems in ME1 than 2 or 3 combined.

Otherwise I get your opinion, but I dont think EA ruined 2 or 3 honestly.

#55
grifter024

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Mettyx wrote...

OK, I found a perfect video about this, that shows how many Bioware employees actually lied, those employees themselves explain why this ending is horrible.


I find it amusing that the videos from fans like these are more cohesive and make more sense than the ending of Mass Effect 3. I agree though why would we fight the reapers for so long just so we can become them in the end and Bioware thinking that was even a choice.

#56
Zjarcal

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Cainne Chapel wrote...

Heather Cline wrote...

The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.


I can undestand your dissapointment, but... all those issues could be said of ME1 as well minus the autodialogue too ya know.


I know right? Restarting ME1 two days ago just reminded me of how unpolished it was.

#57
Kondorr

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Does the ending require clarification in some things? Yes

Does the ending need to be remade? If IT is true, then no, If IT is not true, then hell yes

Was it the best ending they could have made? No... No... and Noooo!


Image IPB 

Modifié par Kondorr, 03 avril 2012 - 05:08 .


#58
Shelled

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 +1 to OP. That video is one of the best that explains why I personally dislike the ending.
www.youtube.com/watch
Here's another good one.

That, and how joker walks out of a destroyed normandy with brittle bone disease. Anyone want to explain that one?

Modifié par Shelled, 03 avril 2012 - 05:11 .


#59
abaris

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aerchethis wrote...

I just wish that some of the people that are the creators of all this negativity could be on the receiving end of all this. It would be interesting how they would respond then.
Imagine some "fans" of your product demanding that you are fired because they didn't like what you did with your creation...


So?

Never been on the receiving end of something backfiring at your job? Then you're the lucky one.

I'm not saying that extreme things like asking someone to be fired is the right thing to do, but letting them know you're less than pleased is totally OK.

Modifié par abaris, 03 avril 2012 - 05:13 .


#60
Getorex

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Zjarcal wrote...

Cainne Chapel wrote...

Heather Cline wrote...

The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.


I can undestand your dissapointment, but... all those issues could be said of ME1 as well minus the autodialogue too ya know.


I know right? Restarting ME1 two days ago just reminded me of how unpolished it was.


It was the FIRST ONE!  It was quite a few years ago...computer time.  Give it some slack!

#61
Heather Cline

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Zjarcal wrote...

Cainne Chapel wrote...

Heather Cline wrote...

The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.


I can undestand your dissapointment, but... all those issues could be said of ME1 as well minus the autodialogue too ya know.


I know right? Restarting ME1 two days ago just reminded me of how unpolished it was.


ME1 was a lot more polished than this game was. ME1 only needed one patch and that was it. This game will need a lot of patching and the animations and lighting problems were non-existent in ME1. Yes there were texture popping issues but I can over look that. Also ME1 had more than ONE possible ending. Fact is ME3 had only 1 ending that was copy and pasted with only minor tweaks and different color coding to make them seem different. There wasn't any real differences compared to ME1's endings or ME2's for that matter.

So no ME1 was a hell of a lot more polished and finished compared to this game.

#62
aerchethis

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abaris wrote...

aerchethis wrote...

I just wish that some of the people that are the creators of all this negativity could be on the receiving end of all this. It would be interesting how they would respond then.
Imagine some "fans" of your product demanding that you are fired because they didn't like what you did with your creation...


So?

Never been on the receiving end of something backfiring at your job? Then you're the lucky one.

I'm not saying that extreme things like asking someone to be fired is the right thing to do, but letting them know you're less than pleased is totally OK.


Of course things have backfired at my job, but I think you can agree that the sheer amount of negativity all over the internet is not something that most if not all the people here would have experienced.

And I agree that letting them know that you are not pleased is totally OK, but this has gone many steps beyond just that.

People are actively trying to get Bioware employees fired and they are wishing that the company would just fail shortly in the future.

Remember these are the people that brought us hundreds of hours of entertainment with M1-3 and just because people didn't like the last 5 min of the third game are willing to write all that off...

That is just ungrateful in my book and nothing else.

Modifié par aerchethis, 03 avril 2012 - 05:25 .


#63
MystEU

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You eventually get over it and can happily play through the game again, if not the whole series like I am doing now! Eagerly awaiting more content while getting through ME2 to set up an ME3 playthrough for what's coming down the road.

#64
Artemis_Entrari

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I agree 100% with the OP.

For me, it destroyed replayability for all 3 games because every time I even contemplate doing another full run through, I remember what the payoff is at the end.  I simply can never enjoy the entire series because I know what's coming at the end of it.

#65
Guest_Fibonacci_*

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I have done several replays, in a sense. I get through the story for that particular LI and then start the next ME2 import.
Jack's was fun and quick, Tali's was highly emotional and probably the best ending of the game. You want a happy ending? Romance Tali in ME2, unite the geth and quarians and turn off the game after seeing Tali's present in your cabin.
Marinda's was kind of OK. Nice in a way. Thane's was touching. Jacob's was almost funny. Liara's never really wraps up tho. Kelly's is ... dirty.
Anyway, the point is, once you get to the part of the story where the characters have been taken care of, you can just skip the whole Earth part (and much more for most companions) and go on to the next one.

#66
kbct

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The ending killed the replayability for me too. For all the Mass Effect games.

#67
Getorex

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Question...on Rannoch, my Shepard was getting shot at by that Reaper. Bzzzzzzzz! The big-assed beam comes at ME (Shepard) and I REPEATEDLY dodge the beam successfully to ultimately destroy the Reaper. On Earth, on the other hand, the Harbinger beam is undodgeable? Harbinger wasn't THE Reaper of all Reapers, he was just a Reaper. Not special, not the big cheese, just a Reaper like the one on Rannoch. I was not given the ability to dodge the beam like I was given on Rannoch. Shepard and squad are just retarded and stand there and suck some beam juice! NO! No they do NOT. They dodge the beam with every bit as much success as on Rannoch.

#68
Guest_slyguy200_*

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fired? no, On thin ice? yes
Is the game re-playable? NO

#69
Shelled

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Mettyx wrote...

I just finished the game and not A SINGLE THING you ever did was counted in the ending.
Then I watched other endings on youtube and same thing, nothing you ever did mattered or is shown.

Someone needs to get fired over this.

EDIT:
OK, I found a perfect video about this, that shows how many Bioware employees actually lied, those employees themselves explain why this ending is horrible.


I only replayed the game on insanity to see if the people stating a new game + would give you the breath scene if you didn't play MP and if you had a fully green "readiness" bar (3500-3700 ems). I can fully conclude that that was a lie with 3679 ems lol.

Oh well, at least I proved it to myself. :?

#70
Siansonea

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I hate to break it to everyone, but the game's replayability would be virtually nil even if it had a great ending.

Let me save any would-be replayers some time. Without listing spoilers, I can tell you that all of your decisions in the first two games are largely cosmetic, or the implications of those actions fall outside the scope of the game (like the future of the krogan race). If you got a key player killed in the first two games, somebody else will step up and do the exact same thing that character would have done. If Mordin is dead, it's another salarian scientist. If Wrex is dead, it's his brother Wreav. If Tali is dead, it's Admiral Daro'Xen. If Legion is dead, it's a backup copy of Legion or something. If Miranda is dead, it's her sister clone Oriana. If Jacob is dead, it's a random ex-Cerberus guy. And if you think there's impact to those "save/kill the Council" and "save/kill the rachni queen" decisions, you've got another think coming.

Oh, and in some cases, if a character is dead, they are simply absent, with no impact on the game whatsoever. You think Garrus or Samara have a role to play in larger events? Nope. If they're dead, you simply don't see them. Everything else is 100% the same.

Remember when we were told that our actions had far-reaching consequences? Well, if you're really particular about the character model and voice actor you're seeing in a particular sequence, well, then I guess that promise was fulfilled. But if, like me, you expected actual events to play out differently, in a different sequence, with different options and possibilities, you are better off not bothering with a replay even if the ending didn't bother you.

Modifié par Siansonea II, 03 avril 2012 - 05:39 .


#71
abaris

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aerchethis wrote...


Remember these are the people that brought us hundreds of hours of entertainment with M1-3 and just because people didn't like the last 5 min of the third game are willing to write all that off...

That is just ungrateful in my book and nothing else.


And Adam Sandler just got 10 razzies. Part of the job.

I don't endorse ad hominems, but if you're in the entertainment industry the dangers of making negative headlines is bigger than for Joe Plumber.

#72
mauro2222

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For me, the freaking AUTO-DIALOGUE!!! kills the replayability.

#73
Thalador

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I'm with you, OP. I tried... I really tried... I tried so hard to start a second playthrough, but couldn't get deeper into ME3 again aside from MP (I worked up Readiness to 100% each day from 97-98% and leveled up some of the classes). By the time I could've gotten to playing SP, I didn't have the willpower to do it, knowing the end.

Thus, I'm currently on an ME1&2-playthrough therapy. In the middle of ME1 right now, and I'm going to take it very slowly now and enjoy the things (almost everything) I love about Mass Effect. Mass Effect 2 is still my favourite game, and can't wait to get back to playing it.

I just hope that by the time I get to assaulting Cronos Base on this 2nd playthrough, the ending will have been fixed.

Modifié par Thalador, 03 avril 2012 - 05:44 .


#74
Zjarcal

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Heather Cline wrote...
ME1 was a lot more polished than this game was. ME1 only needed one patch and that was it. This game will need a lot of patching and the animations and lighting problems were non-existent in ME1. Yes there were texture popping issues but I can over look that.


Ah, so it boils down to "I can overlook those flaws so they don't count". Nevermind that the texture popping is the least of my issues with ME1's lack of polsih.

Well, yeah, this was constructive.

#75
Getorex

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Thalador wrote...

I'm with you, OP. I tried... I really tried... I tried so hard to start a second playthrough, but couldn't get deeper into ME3 again aside from MP (I worked up Readiness to 100% each day from 97-98% and leveled up some of the classes). By the time I could've gotten to playing SP, I didn't have the willpower to do it, knowing the end.

Thus, I'm currently on an ME1&2-playthrough therapy. In the middle of ME1 right now, and I'm going to take it very slowly now and enjoy the things (almost everything) I love about Mass Effect. Mass Effect 2 is still my favourite game, and can't wait to get back to playing it.

I just hope that by the time I get to assaulting Cronos Base on this 2nd playthrough, the ending will have been fixed.


Here's a question for ME1 players now...I have ME1 and I have the Bring Down the Sky DLC (for PC).  I cannot add the DLC to the game!  It refuses because I have a download edition (or something like that) of ME1 and the DLC refuses to accept or see the game so it wont install.  HOW DO YOU GET BDTS TO INSTALL ?!

Modifié par Getorex, 03 avril 2012 - 05:49 .