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Ending destroyed replayability


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#76
RebelTitan428

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Getorex wrote...

Thalador wrote...

I'm with you, OP. I tried... I really tried... I tried so hard to start a second playthrough, but couldn't get deeper into ME3 again aside from MP (I worked up Readiness to 100% each day from 97-98% and leveled up some of the classes). By the time I could've gotten to playing SP, I didn't have the willpower to do it, knowing the end.

Thus, I'm currently on an ME1&2-playthrough therapy. In the middle of ME1 right now, and I'm going to take it very slowly now and enjoy the things (almost everything) I love about Mass Effect. Mass Effect 2 is still my favourite game, and can't wait to get back to playing it.

I just hope that by the time I get to assaulting Cronos Base on this 2nd playthrough, the ending will have been fixed.


Here's a question for ME1 players now...I have ME1 and I have the Bring Down the Sky DLC (for PC).  I cannot add the DLC to the game!  It refuses because I have a download edition (or something like that) of ME1 and the DLC refuses to accept or see the game so it wont install.  HOW DO YOU GET BDTS TO INSTALL ?!



never had the issue, but there may be something here,


http://masseffect.wi...ass_Effect_Wiki

#77
CreepingGeth

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I've got about 1000 kills left to get in MP, which I should do today, and then I am done with this until DLC. I agree that it killed replayability, even for the previous games. Though honestly, it's not just the ending. Some really beautiful moments aside, the game is really tedious on a second playthrough with all the fetch questing for people on the Citadel, among other things. The more I play the game, the less I like it and that's not really the endings fault anymore.

Modifié par CreepingGeth, 03 avril 2012 - 05:56 .


#78
Jade5233

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I agree that replay of the entire series is killed by this ending.
I mean, if the entire Allied Fleet is trapped in Sol and if all of the mass relays have been destroyed--(which we learned in Arrival as well as the ME3 codex would destroy everything in the system in which they reside)--HOW exactly is that better than just letting the Reapers win?

All of the hours of gameplay and all of the choices made result in a dismal outcome for the entire galaxy. Yes. The Reapers aren't a threat, but they were defeated at the cost of EVERYTHING in the galaxy. I don't see the point in playing it again. Any of it. Its depressing. Mass Effect used to be my favorite game. Now I can't bear to touch it.

#79
daftPirate

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Jade5233 wrote...

I agree that replay of the entire series is killed by this ending.
I mean, if the entire Allied Fleet is trapped in Sol and if all of the mass relays have been destroyed--(which we learned in Arrival as well as the ME3 codex would destroy everything in the system in which they reside)--HOW exactly is that better than just letting the Reapers win?

All of the hours of gameplay and all of the choices made result in a dismal outcome for the entire galaxy. Yes. The Reapers aren't a threat, but they were defeated at the cost of EVERYTHING in the galaxy. I don't see the point in playing it again. Any of it. Its depressing. Mass Effect used to be my favorite game. Now I can't bear to touch it.


Wait, which part of the codex says that relay's destroy everything. I only have the Datapad codex on hand, and it doesn't say anything about that...

#80
secretsubscriber

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They're alive. There's hope.
They have dead reapers to harvest for Tech. Shepard has access to all those Prothean memories and the knowledge they contain. Yes, its going to be chaotic but there's definitely hope. It could take centuries, but I think they can figure something out.

#81
Cainne Chapel

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Heather Cline wrote...

Zjarcal wrote...

Cainne Chapel wrote...

Heather Cline wrote...

The ending sucked the game itself falls flat compared to ME1. Auto-dialogue abounding in story and RPG mode when it isn't supposed to be present. Crappy animations, crappy lighting problems. The entire game speaks of rushed and unpolished. This is why EA ruins game companies BioWare. You let them dictate to you how fast a game needs to be put out. Then your ending and I do mean ONE ending... don't get me started.


I can undestand your dissapointment, but... all those issues could be said of ME1 as well minus the autodialogue too ya know.


I know right? Restarting ME1 two days ago just reminded me of how unpolished it was.


ME1 was a lot more polished than this game was. ME1 only needed one patch and that was it. This game will need a lot of patching and the animations and lighting problems were non-existent in ME1. Yes there were texture popping issues but I can over look that. Also ME1 had more than ONE possible ending. Fact is ME3 had only 1 ending that was copy and pasted with only minor tweaks and different color coding to make them seem different. There wasn't any real differences compared to ME1's endings or ME2's for that matter.

So no ME1 was a hell of a lot more polished and finished compared to this game.


I like healthy debates as much as anyone but now you're just being silly

ME1 had bad animations and glitches and physics glitches in abundance (I still get them when i play sometimes patch or not its not perfect nothing is but i digress).  There were tons of lighting issues in ME1 here and there (more so than i'd say in 2 or 3) and ME1 had basically 1 ending with different flavors (with or without council, paragon/renegade etc etc) either way the end dialogue is essentially the same with a different flavor (much like ME3 is!)

But now you're just arguing to argue and disagreeing to disagree.  Texture pop in isn't an issue but lighting is? Come on, problems are problems. and all 3 games had slight issues to that degree.

#82
mauro2222

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ME1 technical problems can have some justification, it was the first time they used the engine, almost changing it all.

#83
Cainne Chapel

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Siansonea II wrote...

I hate to break it to everyone, but the game's replayability would be virtually nil even if it had a great ending.

Let me save any would-be replayers some time. Without listing spoilers, I can tell you that all of your decisions in the first two games are largely cosmetic, or the implications of those actions fall outside the scope of the game (like the future of the krogan race). If you got a key player killed in the first two games, somebody else will step up and do the exact same thing that character would have done. If Mordin is dead, it's another salarian scientist. If Wrex is dead, it's his brother Wreav. If Tali is dead, it's Admiral Daro'Xen. If Legion is dead, it's a backup copy of Legion or something. If Miranda is dead, it's her sister clone Oriana. If Jacob is dead, it's a random ex-Cerberus guy. And if you think there's impact to those "save/kill the Council" and "save/kill the rachni queen" decisions, you've got another think coming.

Oh, and in some cases, if a character is dead, they are simply absent, with no impact on the game whatsoever. You think Garrus or Samara have a role to play in larger events? Nope. If they're dead, you simply don't see them. Everything else is 100% the same.

Remember when we were told that our actions had far-reaching consequences? Well, if you're really particular about the character model and voice actor you're seeing in a particular sequence, well, then I guess that promise was fulfilled. But if, like me, you expected actual events to play out differently, in a different sequence, with different options and possibilities, you are better off not bothering with a replay even if the ending didn't bother you.


see i'm lucky, I didn't have that astronomical expectation that the game would be TOTALLY different based on a few decisions, I figured along time ago it would be cosmetic at best, but I get that.  

You cant expect them to make a wildly divergent game based one the hundreds of choices that are available, there'd be no way possible to even code that in a workable time frame at all.

Did you honestly expect things to be vastly different because a character or two is gone?  Also if they were absent even Garrus or Tali that still has an impact over who you get to interact with, is it minor? sure, but it DOES have an impact on how some things in the game play out.

But it was never going to be a case of wildly divergent situations and missions.

#84
_symphony

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Cainne Chapel wrote...
see i'm lucky, I didn't have that astronomical expectation that the game would be TOTALLY different based on a few decisions, I figured along time ago it would be cosmetic at best, but I get that.  

You cant expect them to make a wildly divergent game based one the hundreds of choices that are available, there'd be no way possible to even code that in a workable time frame at all.

Did you honestly expect things to be vastly different because a character or two is gone?  Also if they were absent even Garrus or Tali that still has an impact over who you get to interact with, is it minor? sure, but it DOES have an impact on how some things in the game play out.

But it was never going to be a case of wildly divergent situations and missions.

I take you weren't paying attention to the marketing campaign that BioWare pullled off.

#85
Cainne Chapel

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Oh no I paid attention, but I in no way thought the game would vary DRASTICALLY in its approach or mission selection due to said decisions, In fact I took it that at most we would miss out on a few missions or pieces of information for past choices (which is half true) or things would be slightly different (which is true).

I didn't expect there'd be a WHOLE 'nother game because a few squadmates are alive/dead or such.

and yes I saw their marketing but i never took that to mean they made 2+ different games based on past decisions.

#86
abaris

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daftPirate wrote...

Wait, which part of the codex says that relay's destroy everything. I only have the Datapad codex on hand, and it doesn't say anything about that...


ME2 Arrival states that as fact.

That's one of the gaping plot holes of the endings.

#87
_symphony

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Cainne Chapel wrote...

Oh no I paid attention, but I in no way thought the game would vary DRASTICALLY in its approach or mission selection due to said decisions, In fact I took it that at most we would miss out on a few missions or pieces of information for past choices (which is half true) or things would be slightly different (which is true).

I didn't expect there'd be a WHOLE 'nother game because a few squadmates are alive/dead or such.

and yes I saw their marketing but i never took that to mean they made 2+ different games based on past decisions.

Nobody expected to have a different game, just different endings, not one in 3 flavours.

#88
abaris

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_symphony wrote...

Nobody expected to have a different game, just different endings, not one in 3 flavours.


As I said, variety.

Something that mirrors what you have done throughout the game.

Three different outcomes would have sufficed to motivate for a new playthrough.

I'm very aware that the whole series only created the ghost of choice, but that ghost was appearing masterfully and actually made me replay ME1 and 2 about a dozen times to see what would actually change if I choose a different path.

Knowing that nothing actually changes in the end might be the biggest issue of them all, even if I were to forget that my character never would take some brats word for gospel.

#89
Cainne Chapel

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endings i could agree with, I really wanted more closure which I didn't get for the crew or allies, but the ending itself I have no extra issue with... i was just upset for lack of follow up for the finale.

I fully expected shepard to die for reals this time personally

#90
Getorex

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CreepingGeth wrote...

I've got about 1000 kills left to get in MP, which I should do today, and then I am done with this until DLC. I agree that it killed replayability, even for the previous games. Though honestly, it's not just the ending. Some really beautiful moments aside, the game is really tedious on a second playthrough with all the fetch questing for people on the Citadel, among other things. The more I play the game, the less I like it and that's not really the endings fault anymore.


I keep saying in related threads addressing similar aspect of the game that it appears that ME3 was SPECIFICALLY designed for a lot of DLC expansion.  The root game has lots of "tedious" fetch missions based on ping-and-probe but I believe that REAL side missions are intended to come with DLC.  There are the many star systems that show up in the game with a Reaper icon on it (galaxy map) but you cannot go there.  There is the conversation with Cortez in the Normandy hanger bay where he mentions that the Hammerhead is being retrofitted with armor plate, etc (based on critique of Hammerhead from ME2 about it being made of rice paper) - suggesting that we WILL see the Hammerhead again...in DLC.  

So, I believe the game was designed from day 1 to be a DLC trunk upon which to hang DLC branches.  Missions will be bigger, fuller, exploration based rather than just ping-and-probe.  Now I don't mind that they intended to from day 1 to produce a fair amount of DLC but I DO mind if they intentionlly designed a gutted game in order to fill in gaps and holes with DLC.  In any case, AFTER an ending DLC fix I will be happy to play again with DLC game expanders. :blush:

#91
daftPirate

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abaris wrote...

daftPirate wrote...

Wait, which part of the codex says that relay's destroy everything. I only have the Datapad codex on hand, and it doesn't say anything about that...


ME2 Arrival states that as fact.

That's one of the gaping plot holes of the endings.


No, I'm talking about the post that says ME3's codex states that as fact. All Arrival says is that if you slam a planetoid into a mass relay it detonates near supernova. That's one case, under one set of circumstances, and ME3's ending is another, so I can't accept Arrival's incident as conclusive evidence. If ME3's codex says differently, my tune will change.

#92
Hell OX77

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Mettyx wrote...

OK, I found a perfect video about this, that shows how many Bioware employees actually lied, those employees themselves explain why this ending is horrible.


his view not ours get your own and keep it your own. 

#93
Getorex

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daftPirate wrote...

abaris wrote...

daftPirate wrote...

Wait, which part of the codex says that relay's destroy everything. I only have the Datapad codex on hand, and it doesn't say anything about that...


ME2 Arrival states that as fact.

That's one of the gaping plot holes of the endings.


No, I'm talking about the post that says ME3's codex states that as fact. All Arrival says is that if you slam a planetoid into a mass relay it detonates near supernova. That's one case, under one set of circumstances, and ME3's ending is another, so I can't accept Arrival's incident as conclusive evidence. If ME3's codex says differently, my tune will change.


PLEASE!  You are REALLY reaching for some kind of difference!  Let me guess, you actually believe that experiments were done pre-Arrival DLC in which scientists decidedto see just "what would happen if we slam this here asteroid into that there Relay?"  Obviously, they were drunk and doing stupid drunk things.  Probably started with a dare, "I dare you to headbutt that Relay!"  :blink:  What you are saying is if the codex in ME3 doesn't SPECIFICALLY say this thing or that thing then ANYTHING is possible wrt to this thing or that thing.  Nonsense.  Do you need a REPEAT of everything in the ME1 and ME2 codexes in ME3 to make them applicable to ME3?  No.  They apply universally.

You destroy a relay, by any means, DESTROYS the relay in a supernova-like explosion.  It contains X energy and it can ONLY release X energy.  It cannot release < X energy.  

Modifié par Getorex, 03 avril 2012 - 07:10 .


#94
grifter024

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Getorex wrote...



Here's a question for ME1 players now...I have ME1 and I have the Bring Down the Sky DLC (for PC).  I cannot add the DLC to the game!  It refuses because I have a download edition (or something like that) of ME1 and the DLC refuses to accept or see the game so it wont install.  HOW DO YOU GET BDTS TO INSTALL ?!


Was it ever concluded what happened if we let the batarian bomber leave to save the people on the station? What happened to him, I remember him saying he will be back but in ME2 I didn't see him pop up and in ME3 that random bomber happens only because we took out the relay.

#95
daftPirate

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Getorex wrote...

You destroy a relay, by any means, DESTROYS the relay in a supernova-like explosion.  It contains X energy and it can ONLY release X energy.  It cannot release < X energy.  


Besides the fact that we're talking about technology that doesn't exist, that statement is not a fact, but a theory at best. If that cutscene is somehow valid evidence, then the cutscene at the end of ME3 is just as valid as evidence. There's no way to know how the Crucible/Citadel affected the Mass Relay's. For all we know, they were drained of energy by the passing of the beam. For all we know, they detonated near supernova off camera. I'm not saying it couldn't happen, I'm pointing out that there is no way to know for sure. Claiming otherwise is pointless gloom and doom. I get that there's plot holes, and a lot of them. Not good. This just isn't necessarily one of them.

#96
Getorex

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grifter024 wrote...

Getorex wrote...



Here's a question for ME1 players now...I have ME1 and I have the Bring Down the Sky DLC (for PC).  I cannot add the DLC to the game!  It refuses because I have a download edition (or something like that) of ME1 and the DLC refuses to accept or see the game so it wont install.  HOW DO YOU GET BDTS TO INSTALL ?!


Was it ever concluded what happened if we let the batarian bomber leave to save the people on the station? What happened to him, I remember him saying he will be back but in ME2 I didn't see him pop up and in ME3 that random bomber happens only because we took out the relay.


He shows up in ME3.  He held a gun to my Shepard's head in the refugee bay...my Shepard talked him down (paragony) and got him to provide support to the war effort.  I'm pretty sure that was the guy.

#97
daftPirate

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grifter024 wrote...

Getorex wrote...



Here's a question for ME1 players now...I have ME1 and I have the Bring Down the Sky DLC (for PC).  I cannot add the DLC to the game!  It refuses because I have a download edition (or something like that) of ME1 and the DLC refuses to accept or see the game so it wont install.  HOW DO YOU GET BDTS TO INSTALL ?!


Was it ever concluded what happened if we let the batarian bomber leave to save the people on the station? What happened to him, I remember him saying he will be back but in ME2 I didn't see him pop up and in ME3 that random bomber happens only because we took out the relay.


He shows up in ME3, during a sidequest thing. You can either talk him into granting batarian war assets or kill him.

#98
Getorex

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daftPirate wrote...

Getorex wrote...

You destroy a relay, by any means, DESTROYS the relay in a supernova-like explosion.  It contains X energy and it can ONLY release X energy.  It cannot release < X energy.  


Besides the fact that we're talking about technology that doesn't exist, that statement is not a fact, but a theory at best. If that cutscene is somehow valid evidence, then the cutscene at the end of ME3 is just as valid as evidence. There's no way to know how the Crucible/Citadel affected the Mass Relay's. For all we know, they were drained of energy by the passing of the beam. For all we know, they detonated near supernova off camera. I'm not saying it couldn't happen, I'm pointing out that there is no way to know for sure. Claiming otherwise is pointless gloom and doom. I get that there's plot holes, and a lot of them. Not good. This just isn't necessarily one of them.


Well it THAT is the way we play then how about this?  Shepard is alive in ALL the endings because he doesn't actually die...he just gets de-rezzed (and re-rezzes on the other side).  We are talking about non-existent tech here so ANYTHING can happen (and apparently does).

#99
Getorex

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MY best ending doesn't have my Shepard comitting suicide. MY Shepard is MUCH more intelligent than the default Bioware Shepard - when the crucible/star kid needs organic DNA to do the synthesis ending, for instance, you know what MY Shepard does? He spits in the beam! Ptooie! There. Lots of his DNA in that spittle. Plenty to do ANY NUMBER OF 21st Century experiments so it HAS to be more than enough for this synthesis thing. At most, he would ask around for a Q-tip and do a quick swab of his mouth and flick the Q-tip into the beam. Done. And he's alive and waves to the kid, leaves, rejoins his LI. Ta-da. Or hell, he could just look around, find a hand or arm severed from some poor dead soldier on the field and fling THAT into the beam. Or just toss a potted plant in there. Plant DNA is NOT different from human DNA or dog DNA or mosquito DNA. DNA is DNA and it is ALL organic. Starbrat merely needs a sample of ORGANIC DNA! ALL DNA on Earth is IDENTICAL. Same bases, same chemicals, same structures, same mechanism of replication, repair, etc. ALL the same. So it doesn't matter from what that DNA derives. :blink:

Modifié par Getorex, 03 avril 2012 - 07:30 .


#100
GamerrangerX

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Mettyx wrote...

I just finished the game and not A SINGLE THING you ever did was counted in the ending.
Then I watched other endings on youtube and same thing, nothing you ever did mattered or is shown.

Someone needs to get fired over this.

EDIT:
OK, I found a perfect video about this, that shows how many Bioware employees actually lied, those employees themselves explain why this ending is horrible.

yeah the ending is mess up but they will fix it soon