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Ending destroyed replayability


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#101
Elk Cloner

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Whole game destroyed replayability. Dalatrass conflict just proves that.

#102
abaris

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Getorex wrote...

MY best ending doesn't have my Shepard comitting suicide. MY Shepard is MUCH more intelligent than the default Bioware Shepard - when the crucible/star kid needs organic DNA to do the synthesis ending, for instance, you know what MY Shepard does? He spits in the beam! Ptooie! There. Lots of his DNA in that spittle.


I can think of a few orifices containing DNA more fitting of the star child.

#103
Getorex

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abaris wrote...

Getorex wrote...

MY best ending doesn't have my Shepard comitting suicide. MY Shepard is MUCH more intelligent than the default Bioware Shepard - when the crucible/star kid needs organic DNA to do the synthesis ending, for instance, you know what MY Shepard does? He spits in the beam! Ptooie! There. Lots of his DNA in that spittle.


I can think of a few orifices containing DNA more fitting of the star child.


OK, sure...Shepard could take a squat right there and fling his poo into the beam (accidently doing a glancing blow off the starkid's forehead) and that will contain all kinds of DNA...mostly bacterial but hey, organic DNA is organic DNA.  What difference does it make right? 

Since you cannot shoot the kid, you can at least smear him with your feces.:whistle:

#104
_symphony

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GamerrangerX wrote...
yeah the ending is mess up but they will fix it soon

hahaha

Modifié par _symphony, 03 avril 2012 - 07:37 .


#105
Guest_FallTooDovahkiin_*

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I'm still on my 2nd character.
All the side quests really make my left eye twitch.

But in my opinion, I think the game has high replay for me. As I have stressed out, the endings wont officially bug me until I see the DLC.
If DLC doesn't do squat for the ending thats when I'll more then likely stop playing the series for a while and get back to playing the Elder Scrolls series. I ordered Morrowind about 2 months ago and haven't started it yet because of damn BioWare.

#106
Brian.V3

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While the ending is up for debate whether people like it or not. There are a lot of ways to play things differently. I am finally jump starting my non-import Shepard. Want to see how the changes are different. By then I hope something is revealed regarding the ending.

#107
daftPirate

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Getorex wrote...

daftPirate wrote...

Getorex wrote...

You destroy a relay, by any means, DESTROYS the relay in a supernova-like explosion.  It contains X energy and it can ONLY release X energy.  It cannot release < X energy.  


Besides the fact that we're talking about technology that doesn't exist, that statement is not a fact, but a theory at best. If that cutscene is somehow valid evidence, then the cutscene at the end of ME3 is just as valid as evidence. There's no way to know how the Crucible/Citadel affected the Mass Relay's. For all we know, they were drained of energy by the passing of the beam. For all we know, they detonated near supernova off camera. I'm not saying it couldn't happen, I'm pointing out that there is no way to know for sure. Claiming otherwise is pointless gloom and doom. I get that there's plot holes, and a lot of them. Not good. This just isn't necessarily one of them.


Well it THAT is the way we play then how about this?  Shepard is alive in ALL the endings because he doesn't actually die...he just gets de-rezzed (and re-rezzes on the other side).  We are talking about non-existent tech here so ANYTHING can happen (and apparently does).


Difference is, in most cases Shepard is told "You will die."

I'm not talking about what could happen. I'm talking about what appears to happen. In Arrival, relay gets hit, boom supernovasplosion. In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

#108
abaris

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Brian.V3 wrote...

While the ending is up for debate whether people like it or not. There are a lot of ways to play things differently. I am finally jump starting my non-import Shepard. Want to see how the changes are different. By then I hope something is revealed regarding the ending.


I tried that with my first character since I managed to lose all my ME2 saves due to a drive crash. It's not that original. I decided to take some fitting character from Mass Effect saves after a few hours.

#109
xsdob

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Kakita Tatsumaru wrote...

Ending destroyed replayability only for those which doesn't care about the shooting aspect of the game and played multiple times for multiple choices.
So it destroyed replayability for me (actually I cannot even do the final "choice" because that's just too weird for my Shepard).


Are you bashing the gamers who don't mind playing shooters, the gamers who prefer choice driven aspects over gameplay, the gamers who are adherant RPG zealots, or just gamers who want to have fun when playing a game.

Cause either way, you kind of come off as a judgmental person.

#110
_symphony

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daftPirate wrote...
In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

Saw the videos of the endings? you do see pretty damn big explosions, so big that you can see them even from outside the galaxy. That means they are several light years big, so those explosings are pretty energetic and expand at some fraction of c. And they aren't harmless since they knock the Normandy out in all its three flavours.

#111
Necrotron

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I still haven't finished Mass Effect 3

I really could not chose at the end, because my Shepard would not having chosen any of those options.

Modifié par Bathaius, 03 avril 2012 - 07:52 .


#112
Getorex

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daftPirate wrote...

Getorex wrote...

daftPirate wrote...

Getorex wrote...

You destroy a relay, by any means, DESTROYS the relay in a supernova-like explosion.  It contains X energy and it can ONLY release X energy.  It cannot release < X energy.  


Besides the fact that we're talking about technology that doesn't exist, that statement is not a fact, but a theory at best. If that cutscene is somehow valid evidence, then the cutscene at the end of ME3 is just as valid as evidence. There's no way to know how the Crucible/Citadel affected the Mass Relay's. For all we know, they were drained of energy by the passing of the beam. For all we know, they detonated near supernova off camera. I'm not saying it couldn't happen, I'm pointing out that there is no way to know for sure. Claiming otherwise is pointless gloom and doom. I get that there's plot holes, and a lot of them. Not good. This just isn't necessarily one of them.


Well it THAT is the way we play then how about this?  Shepard is alive in ALL the endings because he doesn't actually die...he just gets de-rezzed (and re-rezzes on the other side).  We are talking about non-existent tech here so ANYTHING can happen (and apparently does).


Difference is, in most cases Shepard is told "You will die."

I'm not talking about what could happen. I'm talking about what appears to happen. In Arrival, relay gets hit, boom supernovasplosion. In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?


Show me in the ME3 magic codex where it says EVERYTHING starbrat says is absolutely true.  Show me.  

#113
daftPirate

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_symphony wrote...

daftPirate wrote...
In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

Saw the videos of the endings? you do see pretty damn big explosions, so big that you can see them even from outside the galaxy. That means they are several light years big, so those explosings are pretty energetic and expand at some fraction of c. And they aren't harmless since they knock the Normandy out in all its three flavours.


For me, that almost seems suggestive against something supernova-y. I mean could a ship at FTL outrun a supernova? Explosion, waves of space magic or whatever they were, I don't think they were that super powerful. After all, most of the endings show that same blast washing over earth with no effect on the structures or soldiers there. But then there's the whole Joker fleeing thing which needs to be fixed/explained in so many ways. Was the endingsplosion the cause of the crash, or did Joker try to push the Normandy past its limits (and more importantly where and why the frak was he going, anyway)? I'm more inclined to think that if the endingsplosion was that destructive, it would have destroyed the Normandy then and there. I mean, once it had been damaged, how would it outrun the blast anyway?

#114
daftPirate

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Getorex wrote...

daftPirate wrote...

Difference is, in most cases Shepard is told "You will die."

I'm not talking about what could happen. I'm talking about what appears to happen. In Arrival, relay gets hit, boom supernovasplosion. In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?


Show me in the ME3 magic codex where it says EVERYTHING starbrat says is absolutely true.  Show me.  


Wait, I thought your point was that something doesn't have to be in the codex to be true...have I missed something, or are you aluding to indoctrination theory or something? All I'm going off of, is what's in the games, all of it between content and codex. If there was any precedent for what the Crucible did, I'd have no problem believing that the Relay's all detonated, effectively expunging all life in the galaxy. But there is no precedent, so I have no reason to believe otherwise unless the lore says so.

#115
_symphony

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daftPirate wrote...

_symphony wrote...

daftPirate wrote...
In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

Saw the videos of the endings? you do see pretty damn big explosions, so big that you can see them even from outside the galaxy. That means they are several light years big, so those explosings are pretty energetic and expand at some fraction of c. And they aren't harmless since they knock the Normandy out in all its three flavours.

For me, that almost seems suggestive against something supernova-y. I mean could a ship at FTL outrun a supernova? Explosion, waves of space magic or whatever they were, I don't think they were that super powerful. After all, most of the endings show that same blast washing over earth with no effect on the structures or soldiers there. But then there's the whole Joker fleeing thing which needs to be fixed/explained in so many ways. Was the endingsplosion the cause of the crash, or did Joker try to push the Normandy past its limits (and more importantly where and why the frak was he going, anyway)? I'm more inclined to think that if the endingsplosion was that destructive, it would have destroyed the Normandy then and there. I mean, once it had been damaged, how would it outrun the blast anyway?

I can argue that since the Normandy is trying to outrun the explosion, the relative speed between the Normandy and the shock wave isn't high, so the damage of the impact isn't as big as it would be to a "stationary" object like a planet.
But then... yeah, the explosion doesn't damage Earth, but it does if you have few war assets, how can assets change the nature of the explosion is beyond me, lets just say that the ending didn't make sense and leave it.

Modifié par _symphony, 03 avril 2012 - 08:29 .


#116
daftPirate

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_symphony wrote...

daftPirate wrote...

_symphony wrote...

daftPirate wrote...
In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

Saw the videos of the endings? you do see pretty damn big explosions, so big that you can see them even from outside the galaxy. That means they are several light years big, so those explosings are pretty energetic and expand at some fraction of c. And they aren't harmless since they knock the Normandy out in all its three flavours.

For me, that almost seems suggestive against something supernova-y. I mean could a ship at FTL outrun a supernova? Explosion, waves of space magic or whatever they were, I don't think they were that super powerful. After all, most of the endings show that same blast washing over earth with no effect on the structures or soldiers there. But then there's the whole Joker fleeing thing which needs to be fixed/explained in so many ways. Was the endingsplosion the cause of the crash, or did Joker try to push the Normandy past its limits (and more importantly where and why the frak was he going, anyway)? I'm more inclined to think that if the endingsplosion was that destructive, it would have destroyed the Normandy then and there. I mean, once it had been damaged, how would it outrun the blast anyway?

I can argue that since the Normandy is trying to outrun the explosion, the relative speed between the Normandy and the shock wave isn't high, so the damage of the impact isn't as big as it would be to a "stationary" object like a planet.
But then... yeah, the explosion doesn't damage Earth, but it does if you have few war assets, how can assets change the nature of the explosion is beyond me, lets just say that the ending didn't make sense and leave it.


Lol, Aye, there's that. "Clarification and closure." Can't speak for anyone else here, but I could go for a healthy dose [read: gratuitous amounts] of both.

#117
Getorex

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_symphony wrote...

daftPirate wrote...

_symphony wrote...

daftPirate wrote...
In ME3, relay breaks up, no supernovasplosion. Why would I then assume that that's what it did anyway? If we're going based off what we saw?

Saw the videos of the endings? you do see pretty damn big explosions, so big that you can see them even from outside the galaxy. That means they are several light years big, so those explosings are pretty energetic and expand at some fraction of c. And they aren't harmless since they knock the Normandy out in all its three flavours.

For me, that almost seems suggestive against something supernova-y. I mean could a ship at FTL outrun a supernova? Explosion, waves of space magic or whatever they were, I don't think they were that super powerful. After all, most of the endings show that same blast washing over earth with no effect on the structures or soldiers there. But then there's the whole Joker fleeing thing which needs to be fixed/explained in so many ways. Was the endingsplosion the cause of the crash, or did Joker try to push the Normandy past its limits (and more importantly where and why the frak was he going, anyway)? I'm more inclined to think that if the endingsplosion was that destructive, it would have destroyed the Normandy then and there. I mean, once it had been damaged, how would it outrun the blast anyway?

I can argue that since the Normandy is trying to outrun the explosion, the relative speed between the Normandy and the shock wave isn't high, so the damage of the impact isn't as big as it would be to a "stationary" object like a planet.
But then... yeah, the explosion doesn't damage Earth, but it does if you have few war assets, how can assets change the nature of the explosion is beyond me, lets just say that the ending didn't make sense and leave it.


No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  

#118
daftPirate

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Getorex wrote...

No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  


Look, man, that's the point we just talked about. The blast washes over earth and 5 out of 6 times DOESN'T pulverize diddly squat, unless by pulverize you mean 'encourages to stand and wave arms in apparent triumph'. Period.

#119
Vormaerin

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Kakita Tatsumaru wrote...

Ending destroyed replayability only for those which doesn't care about the shooting aspect of the game and played multiple times for multiple choices.
.


There are quite substantial differences in game play based on different decisions and (especially) different starting variables.

The ending is peculiar and we don't get any sort of epilogue.  But that doesn't destroy replayability unless the only thing that matters to you is changing epilogues around.

Really, if there is a difficulty with replayability, its that so many of the critical decisions are made in ME1 or ME2.   Without a variety of imported games, its fairly limited what you can do compared to the impact of previous game decisions.

#120
_symphony

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Getorex wrote...
No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  

you didn't read it seems, that might be the case, but then why it leaves Earth unscratched?

#121
Getorex

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Strabrat: "You can control the Reapers but if you choose that option you will die".
MY Shepard: "Uhhhh. How do I control anything if I'm dead? Do you turn me into a zombie? A vampire thing? How does THAT work...I'm dead but controlling sh(t?"

Starbrat: "You can choose to combine organic and synthetic, reaching (what I personally believe is) the pinnacle of evolution, but you will die."
Shepard: "Now wait a second! I'm dead AGAIN?! Why? Why does using my DNA mean I have to die? What kind of incompetent are you? Hell's bells kid, I've got this friend, super-sweet ass - don't tell her I said that - named Miranda. See, she can rebuild someone from just a few strands of DNA. She did that with me! Here's what we do, I call Miranda and she comes in and helps you out with the whole 'synthesis' thing. I mean, c'mon! Even I could clone you an friggin' army of sheep from just a tiny skin plug biopsy! Miranda can certainly help you do this synthesis thing with just a strand of my hair! Just what the hell's wrong with you kid? You a freakin' psychopath? Everything you offer me means you get to kill me?! I don't think so!"

Modifié par Getorex, 03 avril 2012 - 08:49 .


#122
Vormaerin

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Bathaius wrote...

I still haven't finished Mass Effect 3

I really could not chose at the end, because my Shepard would not having chosen any of those options.


So he chose Option 4:  Let the reapers win.   Seems pretty simple.

#123
FlashedMyDrive

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_symphony wrote...

Getorex wrote...
No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  

you didn't read it seems, that might be the case, but then why it leaves Earth unscratched?


The normandy crashed because it was in the middle of an FTL jump (mass relay) and it has been stated in the codex if the mass effect fields surrounding a ship were to suddenly collapse during FTL travel, the results would be "catastrophic".

Mass Relays create almost massless tunnels of  powerful mass effect fields. When the relays were destroyed, the field collapsed. See above .

Modifié par FlashedMyDrive, 03 avril 2012 - 08:52 .


#124
Getorex

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_symphony wrote...

Getorex wrote...
No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  

you didn't read it seems, that might be the case, but then why it leaves Earth unscratched?


Plot hole.  Simple as that.  The Normandy has FTL capability.  There's no way Joker is running away at sub-light speed.  NEW plot hole!  No explosion blast can get anywhere NEAR the speed of light, let alone exceed it.

Anyway...an explosion that will blow the Normandy apart at EXTREME distance (FTL speed for virtually any length of time = extreme distance) will blow the crap out anything, including people, on the surface of the earth.  Ipso facto.

There are just SO many things wrong with ALL the explosion scenarios presented.  They cannot be reconciled with reason or rationality.

#125
daftPirate

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FlashedMyDrive wrote...

_symphony wrote...

Getorex wrote...
No matter what type of explosion it is (blue, green, or red) it blows the Normandy to sh*t.  It is clearly a destructive blast wave.  If it blows the Normandy then it WILL pulverize human and alien bodies.  Period.  

you didn't read it seems, that might be the case, but then why it leaves Earth unscratched?


The normandy crashed because it was in the middle of an FTL jump and it has been stated in the codex if the mass effect fields surrounding a ship were to suddenly collapse during FTL travel, the results would be "catastrophic".

Mass Relays create almost massless tunnels of  powerful mass effect fields. When the relays were destroyed, the field collapsed. See above .


Wow, that's incredibly good to know. Wish that kind of thing would get around faster, thanks for posting. One mystery solved...in part.