Ending destroyed replayability
#151
Posté 03 avril 2012 - 10:47
#152
Posté 03 avril 2012 - 10:54
"...Meh".
#153
Posté 03 avril 2012 - 11:09
#154
Posté 03 avril 2012 - 11:17
#155
Posté 03 avril 2012 - 11:23
cbutz wrote...
On top of that, once you stop criticizing the ending...you start to notice the other flaws. It is like pulling the curtain back in the Wizard of Oz.
Yeah, like the extreme lack of dialogue options, and how small the game feels, and the fact that the side missions are all scanning, and....etc
#156
Posté 03 avril 2012 - 11:25
#157
Posté 03 avril 2012 - 11:46
cbutz wrote...
On top of that, once you stop criticizing the ending...you start to notice the other flaws. It is like pulling the curtain back in the Wizard of Oz.
Isn't that true of the others equally? In particular ME2? I recall very well the critiques of ME2 in these forums...the story has no point, adds nothing at all to the story. Cool characters, sure, but the plot? WTF?
#158
Posté 04 avril 2012 - 01:02
The endings weren't very well done. That isn't innately fatal to the game, unless you want it to be. If you only play the game for different index cards at the end, then you are hosed. But if you like to play for different dialogue options and quest resolutions, they are there. There are different classes to explore, different companions to take along. All the same elements that make replaying ME1 and ME2 fun.
#159
Posté 04 avril 2012 - 01:25
#160
Posté 04 avril 2012 - 01:26
#161
Posté 04 avril 2012 - 01:34
Will be during 3rd playthrough for my female, Ashlyn!
#162
Posté 04 avril 2012 - 01:35
Joker1117 wrote...
Never got this logic, but that's just me. To me, it's MAKING the decisions and PLAYING the game which I like most. Watching new conversations and scenes and trying new classes, weapons, and techniques. I'm disappointed by the endings too, believe me, but there's no way I'm not going to play the **** of ME3 because of it.
Look, if no matter what I do, at the end of the day I am going to get in my car and have a wreck...I'm not going to DO that day. It doesn't matter if I get laid in the morning, have a great time in the afternoon, etc, if it is all still going to end in a car wreck. I DON'T CARE ABOUT THE REST. I care about the unavoidable wreck at the end. No wreck. NO WRECK! With the wreck sitting there I'm just going to stay home, thank you.
The end of the journey IS as important as the journey. Any attempt to claim otherwise is silly crap. An aphorism is not reality. An old saw is not reality. It is tired, overused nonsense. A story's end matters as much as the intro and the middle. It is all of a piece. It really is that simple. You cannot just slap any old ending on "Scrooge" and have it be great because everything up to the end was good and classic. The whole thing is total suck with a suck ending.
Modifié par Getorex, 04 avril 2012 - 01:37 .
#163
Posté 04 avril 2012 - 01:40
Kakita Tatsumaru wrote...
Ending destroyed replayability only for those which doesn't care about the shooting aspect of the game and played multiple times for multiple choices.
So it destroyed replayability for me (actually I cannot even do the final "choice" because that's just too weird for my Shepard).
I think this is a good point of distinction to make. For players that played ME for the story and character interaction and not for the shooty bits, the end seems to have predominantly dissolved their reasons for replaying ME 3, and in some circumstances, the entire trilogy.
For players who weren't all that interested in the story to begin with, the end seems to be generally overlooked, or at least of lesser importance, than playing through the shooty bits again.
I've seen it in my own home. I have replayed the game four times, the last three stopping just before the start of the London mission. I just can't play through the end again, but I did want to see how some of my other Sheps faired in the story. I lose interest, hard, after tuchanka and then again after Rannoch, but I did manage to slog through to London.
My husband, on the other hand, could give two bits about the story. In fact, he hates all the autodialogue and cutscenes because they interrupt his shooty time. I get so, ridiculously angry when he plays, because he literally does not care at all about the story. Point in fact, every time he comes to a decision or dialogue point, he asks me what to do. Makes me so freakin' mad.
In truth, I feel like that's who BW/EA is actually aiming this game, and potentially all of their future games, at in regard to content. People like my DH, who would never have bought the game new and has zero interest in DLC, but who might have picked the game up on sale, or from the Xbox Marketplace, sort of picked through the combat sections and not given a fig about the story.
The biggest problem with trying to go this route, for the company, is that making forgetable games is not the way to guarantee sales. My DH wouldn't even bother messing with ME if it weren't for the fact that I own the games. He wouldn't seek it out, he isn't interested in sci-fi or RPG even remotely, he's only playing cause it's here. And after playing what he has of the game, he certainly isn't interested in buying any add'l content, which, I would have been interested in, but now am not. Of course, this is just my opinion and YMMV.
#164
Posté 04 avril 2012 - 01:46
Getorex wrote...
Joker1117 wrote...
Never got this logic, but that's just me. To me, it's MAKING the decisions and PLAYING the game which I like most. Watching new conversations and scenes and trying new classes, weapons, and techniques. I'm disappointed by the endings too, believe me, but there's no way I'm not going to play the **** of ME3 because of it.
Look, if no matter what I do, at the end of the day I am going to get in my car and have a wreck...I'm not going to DO that day. It doesn't matter if I get laid in the morning, have a great time in the afternoon, etc, if it is all still going to end in a car wreck. I DON'T CARE ABOUT THE REST. I care about the unavoidable wreck at the end. No wreck. NO WRECK! With the wreck sitting there I'm just going to stay home, thank you.
The end of the journey IS as important as the journey. Any attempt to claim otherwise is silly crap. An aphorism is not reality. An old saw is not reality. It is tired, overused nonsense. A story's end matters as much as the intro and the middle. It is all of a piece. It really is that simple. You cannot just slap any old ending on "Scrooge" and have it be great because everything up to the end was good and classic. The whole thing is total suck with a suck ending.
I respectfully disagree. I care about the "journey" a lot more in games, no matter how much I care about the story. Once again, that's just my opinion; I can see why people can think otherwise.
#165
Posté 04 avril 2012 - 01:52
It made sense that this was going to be a tough fight going in. Fighting the Reapers with such overwhelming odds and barely even making far enough when facing The Ellusive Man showed that. The choices were not pretty, but I chose the best one I could think of that suported my other decisions.. It was a deep and tough choice, but honestly it at least left things off on better standing.
This game overall was powerful and moving! The story is very cathartic, and some people are just terrified to look inward.
Modifié par greatgoodness, 04 avril 2012 - 01:59 .
#166
Posté 04 avril 2012 - 02:11
greatgoodness wrote...
I don't know...I liked the ending
It made sense that this was going to be a tough fight going in. Fighting the Reapers with such overwhelming odds and barely even making far enough when facing The Ellusive Man showed that. The choices were not pretty, but I chose the best one I could think of that suported my other decisions.. It was a deep and tough choice, but honestly it at least left things off on better standing.
This game overall was powerful and moving! The story is very cathartic, and some people are just terrified to look inward.
The rest of your post i perfectly respect, although I disagree that there is a "best" one to choose from. They all are equally crap in my opinion.
The bolded + underlined part I have a qualm with. Have you seen the amount of analysis done? Indoc theory, et al? Nah, I don't think its the lack of introspection that is the problem. It is the plot holes that surface the more and more you think about it. That, and they are almost verbatim the choices from Deus Ex (and the ending was praised then). Its a matter of not making sense.
#167
Guest_iVitriol_*
Posté 04 avril 2012 - 02:14
Guest_iVitriol_*
#168
Posté 04 avril 2012 - 02:20
#169
Posté 04 avril 2012 - 02:36
Getorex wrote...
Look, if no matter what I do, at the end of the day I am going to get in my car and have a wreck...I'm not going to DO that day. It doesn't matter if I get laid in the morning, have a great time in the afternoon, etc, if it is all still going to end in a car wreck. I DON'T CARE ABOUT THE REST. I care about the unavoidable wreck at the end. No wreck. NO WRECK! With the wreck sitting there I'm just going to stay home, thank you.
Even if you would get in a wreck and save all technological life from extermination by getting in that wreck?
Modifié par AlanC9, 04 avril 2012 - 02:37 .
#170
Posté 04 avril 2012 - 02:45
....Nah still wouldn't do it... Why? Because i'm WAY more important than all of you out there
Fact
nah i'm kidding if my sacrifice would save millions... as long as I get a statue that paints me as epic as I truly am....yeah I'd do it...maybe...
#171
Posté 04 avril 2012 - 04:39
#172
Posté 04 avril 2012 - 04:42
#173
Posté 04 avril 2012 - 04:51
nikki191 wrote...
i had all 3 games installed on my computer and loved playing them but after 3 i cant touch them anymore and uninstalled the lot of them and put them in storage
Yes, that's the exact feeling I got after finishing ME3. I planned to replay it dozens of times like I did with ME1 and ME2 but all that impetus is lost now.
#174
Posté 04 avril 2012 - 05:25
a Wasp I think I will deffo pass.Really dont think I could go through that sight again never mind the game
so the answer would be.... No can do!!
Modifié par BronD69, 04 avril 2012 - 05:27 .
#175
Posté 04 avril 2012 - 10:19
Also remember the Quarian research team on dark energy? All of that was scrapped.





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