Arcian wrote...
hagren wrote...
I'm certainly not giving up on Bioware because 10 minutes of more than 150 hours of entertainment disappointed me. I actually find this mentality to be rather disturbing.
ME3 is like going on a family vacation, spending an obscene amount of time driving to the destination only to get there right as a nuclear missile airbursts the place, destroying your car, killing your family and giving you terminal cancer from the fallout.
Yeah, the 150 hours before reaching this catastrophe was amazing, but if you honestly think it justified getting your vacation resort nuked, you have some serious mental issues.
THAT is the problem with ME3's ending. It killed everything we ever loved about the game and made the amazing journey to the end completely pointless.
You don't take into account that, in contrast to a journey- where the travel, regardless how enjoyable, is only a means to an end, a destination- a game's main goal (at least for me) isn't to reach and experience the end; its goal is to entertain and/or hook for the ride itself, whether because the gameplay is enjoyable, the controls are tight, the presentation is marvelous, the atmosphere is great or the setting unique.
Actually, games have so many aspects going for them in comparison to, say, a movie, that certain shortcomings can easily be eased by having strenghts in different departments. ME3 has plenty.
It's quite interesting to note, by the way, how similar the ME3 ending fiasco to Mafia II is- just as with ME3, there were certain promises (Side missions similar to GTA!) that, be it for financial, publishing or temporal reasons were not held; there was cut content from the game that was later sold as DLC; and most tellingly, it had a very sudden, anticlimactic ending that was so depressing that, just like with ME3, people were asking for a changed and/or clarified ending that made the finale mor palatable- but it never came, partially for artistic reasons- for them, it was intended to be that way.
And guess what? I still played through that game 4 or 5 times because the GFX were so marvelous, the atmosphere so unique, the controls so precise and the concept so engaging.
Tl, dr: Games are at least as much about experiencing the journey as to reach and experience the ending, and they have so many different layers to them that some smaller or bigger issues should not necessarily tarnish the whole package/experience. Whether or not the ending is that disastrous is subjective anyway.
Saying that the end nullified your efforts in he game is like saying that living is pointless because both you, your friends and family and Earth will die one day.
Modifié par hagren, 03 avril 2012 - 06:08 .