Anyone else feel this way, or am I doing it wrong? Thanks!
Modifié par ThatDamnSalarian, 03 avril 2012 - 04:02 .
Modifié par ThatDamnSalarian, 03 avril 2012 - 04:02 .
Modifié par termokanden, 03 avril 2012 - 04:01 .
Fortack wrote...
You are completely right OP. The ME3 Adept is more or less a gimped Sentinel. I created a topic about this a week ago:
social.bioware.com/forum/1/topic/347/index/10773005
I am currently playing a slightly modified version. I gave my Adept Stasis instead of Singularity and use Barrier bonus power. It's still basically a Sentinel who uses Stasis bonus power, but it's much better than the vanilla Adept. Stasis gives you something you can use against enemies with shields or barriers and it's insta-cast so doesn't miss half the time. Besides, you've got Liara's Singularity on a 2.5 sec cooldown, which is much better than Shep's and makes having your own version of Sing rather pointless.
If I find a way to remove those dumb explosions to get the cool Pull-Throw combo back the way it was and should be I'll be really happy!
Kronner wrote...
I have no idea why BioWare did not do this:
Pull and Throw = single target powers (first one set ups the bomb, the other power detonates)
-short cooldown
Warp = weakens the target (weakens armor, slows movement speed)
-medium cooldown
Singularity and Shockwave = AoE (first one set ups the bomb, the other power detonates)
-long cooldown
The way it's now, it does not matter what power you use. IMHO Adept is the worst class in ME3 (in terms of fun and variety; it steamrolls Insanity just like any other class)
Modifié par Malanek999, 03 avril 2012 - 08:54 .
Atrumitos wrote...
Engineer has powers similar to the Adept but you hardly need to use everything. So on and so forth.
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I think the ME1 class system is a pretty bad example to use for this. The classes became much more distinct in ME2 thanks to each class getting it's own special power as well as bonus powers coming from squadmates rather than other classes. In ME1 every class was pretty much the same except for the engineer which didn't have barrier or immunity. In ME3 they allowed every class to use every weapon which I guess does make them less distinct from ME2.Jestina wrote...
A lot of the classes in ME3 just feel too same. If they were going more towards the ME1 skill system, they should have brought back weapons and armor skills, in addition to some non-combat skills which are completely missing now.
termokanden wrote...
Yeah you can make do with pretty much anything.
But the difference here is that engineers actually offer some really different playstyles. How about a weapon focused build that uses turrets and drones to distract so you don't get killed? Combo spammer? Multiple ways of doing this. The powers don't seem to overlap quite so much here.
I'm not saying it's anything revolutionary though. I just think it's a more interesting class. I will admit that it takes very little actual skill to play one well, but that's a completely different story.
Malanek999 wrote...
I think the ME1 class system is a pretty bad example to use for this. The classes became much more distinct in ME2 thanks to each class getting it's own special power as well as bonus powers coming from squadmates rather than other classes. In ME1 every class was pretty much the same except for the engineer which didn't have barrier or immunity. In ME3 they allowed every class to use every weapon which I guess does make them less distinct from ME2.
Malanek999 wrote...
I think the ME1 class system is a pretty bad example to use for this. The classes became much more distinct in ME2 thanks to each class getting it's own special power as well as bonus powers coming from squadmates rather than other classes. In ME1 every class was pretty much the same except for the engineer which didn't have barrier or immunity. In ME3 they allowed every class to use every weapon which I guess does make them less distinct from ME2.
Fortack wrote...
You are completely right OP. The ME3 Adept is more or less a gimped Sentinel. I created a topic about this a week ago:
social.bioware.com/forum/1/topic/347/index/10773005