Kronner wrote...
I have no idea why BioWare did not do this:
Pull and Throw = single target powers (first one set ups the bomb, the other power detonates)
-short cooldown
Warp = weakens the target (weakens armor, slows movement speed)
-medium cooldown
Singularity and Shockwave = AoE (first one set ups the bomb, the other power detonates)
-long cooldown
The way it's now, it does not matter what power you use. IMHO Adept is the worst class in ME3 (in terms of fun and variety; it steamrolls Insanity just like any other class)
I agree mostly with what you say but see there should be a few changes.
Pull and Throw = Single target only powers,
-Pull can setup a small biotic bomb that isnt nearly as strong as a Singularity bomb
-Pull evolutions should allow you to add Slam ability to it as they are far to simular already,
as well as doing less damage than Warp, it can stun as well (evo option).
This makes it a specialized and viable compared to Sing.
-Mid cooldowns for both
-Throw is long range, low damage, short cc ability.
-Throw can not detonate explosions
Warp = Core biotic damage power, weakens armor, exposes targets defenses and possibly add a DoT evolution.
-Only ability that can cause major biotic bomb detonations when used with Singularity
-Small biotic bomb when used with Pull.
-Evo´s would be exposure/weakness or damage upgrades / dot
-Short cooldown
Singularity = Strongest CC ability that does no damage except for Warp/Sing large biotic bomb combo.
-Core CC ability that instant cast (combination of Singularity and Stasis)
-Evo´s should be bigger area/targets or Stasis effects (as like Slam, much to simular)
-Can be used on protected enemies like Stasis
-Long cooldown as it sets up your big show explosion and is aoe CC.
-Singularity is our class power, make it show that.
-At the end of duration, it violently throws enemies as if each was Push d. Evo adds damage to burst.
Shockwave = very short range cone knockback that does low damage
-Damage is AP
-Evo´s increase damage or kb
-Short cooldown (Also fits with Adept melee attack)
This would make the crazy biotic explosions appropriate and not fast spammed as they can be now. Gives every power a purpose and use, as well as having to choose how to set things up.
So you can affect sheilded targets on long cd but it doesnt affect thier defenses, Warp is your bread and butter attack that is also your biotic explosion detonator, Pull is single target but offers some cc abilities on med cd, ext.
Power cd as well should not be modified by weight, they should be static like they were in ME2.
The biotic explosions this time around are just crazy and everything creates them which doesnt make sense to me.
EDIT: Actually just get rid of Shockwave as Push can do what it does, and an evo to push for the dual push makes it semi aoe sorta.
Instead give Warp Ammo, not sure why this power was never given base to Adepts, just makes so much sense.
Modifié par Nethershadow, 06 avril 2012 - 12:16 .