Rasofe wrote...
That doesn't make sense. Are you sure you know what power overlap means?
It means Sentinel and Adept classes are too similar.
It's not true because Adepts can use other powers like Singularity, Shockwave and Pull that Sentinels cannot.
I would put the same question back to you, Rasofe... when people says there is lots of overlap they don't literally mean that the powers are the same, they mean that the effective ways of playing the class are too similar. Sure, Adepts have Singualrities and Shockwaves to play with, but these don't realistically do anything the Sentinel can't do using warp bombs - they're just ways of throwing undefended enemies around.
When you factor in things like Tech armour and overload etc, you end up with the situation that the sentinel can effectively play the same as an optimal adept, but with the added defensive and offensive abilities.
This only actually matters from a powergaming perspective - personally I
like using shockwave and singularity despite the fact they're not as useful as overload and tech armour.... but thats what people mean by overlap. Effective strategy, not the superficial stuff about specific powers.
However, Sentinels should have pull and not Warp because, as you said, Warp + Throw is the most common (and arguably boring) playmethod for both classes right now. Sentinel Throw + Pull without biotic explosion would be wicked fun but not too OP.
Honestly, the whole point behind Sentinels was to be able to deal with any kind of opponent at the cost of sheer specialist capability... which back in ME2 necessitated being both a biotic and a tech character, but meant they couldn't do their own warp explosions. They needed warp to handle barriers and armour.
The thing is now, Overload also works on Barriers, and Throw can be combined with Warp to create the same effect previously exclusive to Adepts to be performed by themselves. And then, of course, you have tech combos now.
Hence, the overlap.