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#226
Lucy Glitter

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David Gaider wrote...
Will some of previous games companions,be companions in DA3?( I'd like Alistair back)


Possibly. Ideally I'd like a mix of old and new.


oh yeah


David Gaider wrote...

Octan92 wrote...
1. Will female dwarves be making a return? In a similar vein, will female kossith be making their debut?


Yes. And I sure hope so.

 

YYYYEEEESSSSSSSSSSSSSSSSSSSSSSSSSS

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Modifié par Lucy_Glitter, 10 avril 2012 - 01:00 .


#227
David Gaider

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Unknown_Warrior wrote...
Do Qunari artisans and farmers also wield a 'soul' item like Sten's Asala?


No.

Are Qunari phrases created on the spot or do you tap into a lexicon/compendium/dictionary that was created beforehand?


We have a pretty large lexicon, but if the phrase we needs doesn't currently exist than we add to the existing one. Mary is generally our source for whether we've made a word that's "Qunari" enough. She's the one that mostly created the language in DAO.

Why was the ability to wear any kind of weapon removed in DA2? (eg: Warriors with a bow)


To more distinguish the classes.

Is there a link between Sandal and Flemeth?


That seems unlikely, but who knows? Wait... I do, I guess. Well, I ain't tellin.

What do you think was the most morally ambiguous dilemma in Dragon Age so far?


Probably the Nature of the Beast resolution in Origins.

What villain/antagonist did you enjoy creating the most? Which would you personally like to see more?


Toss-up between Loghain and Meredith, really. I'm glad I got the chance to delve more into Loghain in the books, but both of them were a little sparse in the main game. Ideally I'd like to have a "villain" who the player feels more of a connection to.

#228
David Gaider

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Dasher1010 wrote...
Will the homophobic letter campaign to EA get rid of all characters who were same-sex LIs in the previous games?


No, nor in future games.

#229
David Gaider

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Hambacon wrote...
When you guys set out to make the Dragon Age storyline, did you have an overarching plot line in mind, and outline to last several games, or are you guys making up as you go, installment by installment?


Has to be a bit of both. We created an overarching plot which has needed to be modified as time goes on. We knew that was likely to be the case when that plotline was first created, however.

#230
RussianSpy27

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Ok previous question about variety of missions depending on class/PC character was not answered so I'll try a different one:

Will LIs be different in terms of their sexual preferences as in ME series and DA:O, or will most (I guess all if you don't count the DLC Prince) be BI-sexual by default as in DA2?

#231
upsettingshorts

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Who was responsible for letting Hawke's line about his excellent hair into MOTA? Why did you opt to establish a haircanon and break characters who were both bald and not prone to irony?

Modifié par Upsettingshorts, 10 avril 2012 - 01:09 .


#232
Guest_Jayne126_*

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Will the PC actually have his own reasons to fight rather then always being told what to do? (like a personal agenda/goal/whatever and no i mean not "survival").

#233
David Gaider

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WardenWade wrote...
Does a return of full racial options...rather than one race per game, human or not...look possible for DA3? I realize it's comparatively a minority viewpoint but it would mean a lot to have this option back.  City elves, surface dwarves, many humans and even Tal Vasoth could for example 
conceivably share a basic story and single voice/accent that IMO could
make this a possibility.

I posted this question earlier in the thread, but I'd love to hear what you might be able to speak to on this point, Mr. Gaider?


This is still a point of ongoing discussion, so it's not really something you'll see us discussing until we can talk about it in full. There are pros and cons for doing so... more pros than cons, really, but the cons are big ones that affect a great many other systems in a dramatic way. If we aren't doing racial customization in the end, however, I'm sure we'd want to include what we are doing rather than just tossing off an answer. We're well aware that a large number of people would like to see this return (as would I).

#234
slashthedragon

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Dessalines wrote...

slashthedragon wrote...

A looong shot, but here it goes:
Would you consider having a contest to create a character that appears in the game?
XD

Again, contests that are coolier than winner a model or clothes.
Lol, It doesn't even have to be a major part. Fans can be part of the random mercenary band that gets slaughtered.


I wouldn't mind being a random merenary that gets killed, as long as my death looks GOOD.^_^

#235
RussianSpy27

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(1) Generally, Will your character's decision have visible impact and consequences as in DA:O?

(2) Specifically, will the ability to parley/bargain be more prevalent like in DA:O? (this was almost entirely absent from DA2 save an instance where you could possibly talk yourself out of fighting the Dalish)

#236
upsettingshorts

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RussianSpy27 wrote...

(1) Generally, Will your character's decision have visible impact and consequences as in DA:O? 

 

Are you referring to epilogue cards or...?

#237
RussianSpy27

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Upsettingshorts wrote...

RussianSpy27 wrote...

(1) Generally, Will your character's decision have visible impact and consequences as in DA:O? 

 

Are you referring to epilogue cards or...?


No...your choices dramatically impacted Ferelden. You could choose to destroy a vollage or save it, kill of warewolves or elves or save them, destroy an entire circle tower or not, have different allies for the final battle and so on and epilogue too yes

#238
whykikyouwhy

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David Gaider wrote...

whykikyouwhy wrote...
Were the Grey Wardens indeed supplying specially-stamped cheese wheels to Kirkwall? (And if so, will we eventually learn their motives?)


Our level artists are very strange people. Did you know there's a cheese wheel hidden somewhere in every level of DA2? Some of them cannot be seen by a player, but trust me-- they're there. :)

You're such a tease. 

But I do appreciate the response. ^_^

#239
SoddingMuses

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whykikyouwhy wrote...

David Gaider wrote...

whykikyouwhy wrote...
Were the Grey Wardens indeed supplying specially-stamped cheese wheels to Kirkwall? (And if so, will we eventually learn their motives?)


Our level artists are very strange people. Did you know there's a cheese wheel hidden somewhere in every level of DA2? Some of them cannot be seen by a player, but trust me-- they're there. :)

You're such a tease. 

But I do appreciate the response. ^_^


Dragon Age III:  The Quest for Epic Cheese.  Cause only with the power of Cheese can you defeat the evils of the world.  They'll be to busy stopping to eat all the nommy goodies.  Specially cheesecake if you can master it. 

#240
valentine3

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I'd like to know more about the protagonist( a bit more detail about him/her) or about former npc that might join the pc's party.?Just a little clue to whom it might be
It's just hearing I might be able to choose a red suit of armor or green one,did'nt really get me excited about da3.

#241
WardenWade

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David Gaider wrote...

WardenWade wrote...
Does a return of full racial options...rather than one race per game, human or not...look possible for DA3? I realize it's comparatively a minority viewpoint but it would mean a lot to have this option back.  City elves, surface dwarves, many humans and even Tal Vasoth could for example 
conceivably share a basic story and single voice/accent that IMO could
make this a possibility.

I posted this question earlier in the thread, but I'd love to hear what you might be able to speak to on this point, Mr. Gaider?


This is still a point of ongoing discussion, so it's not really something you'll see us discussing until we can talk about it in full. There are pros and cons for doing so... more pros than cons, really, but the cons are big ones that affect a great many other systems in a dramatic way. If we aren't doing racial customization in the end, however, I'm sure we'd want to include what we are doing rather than just tossing off an answer. We're well aware that a large number of people would like to see this return (as would I).


Thank you for this response, David!  I truly appreciate your candor...and your personal support of this option.  I look forward to hearing more on race options and their possibilities as an aspect of DA3.

Modifié par WardenWade, 10 avril 2012 - 01:30 .


#242
LiquidGrape

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I demand to know what became of Schmooples. Demand, I say!

Modifié par LiquidGrape, 10 avril 2012 - 01:29 .


#243
hoorayforicecream

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LiquidGrape wrote...

I demand to know what became of Schmooples. Demand, I say!


Extra sauce.

#244
Lucy Glitter

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hoorayforicecream wrote...


I demand to know what became of Schmooples. Demand, I say!


Extra sauce.


NO!!!

NOT SCHMOOPLES.

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Modifié par Lucy_Glitter, 10 avril 2012 - 01:37 .


#245
slashthedragon

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Lucy_Glitter wrote...

hoorayforicecream wrote...


I demand to know what became of Schmooples. Demand, I say!


Extra sauce.


NO!!!

NOT SCHMOOPLES.

Posted Image


OMG BEST. GIF. EVER.
Can he pleasssse voice a character in DA:3????<3

#246
Guest_ShadowHawk28_*

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Ok, i've been meaning to ask this, Will we ever meet The First Warden, supreme leader of the Grey Wardens or see their HQ Weisshaupt Fortress located in the Anderfels?

Modifié par shadowhawk233, 10 avril 2012 - 02:19 .


#247
Maria Caliban

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Who are the writers for Dragon Age: The Next Thing?

#248
Brockololly

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David Gaider wrote...

Reiki212 wrote...
Will Hawke and/or your Warden be making a cameo appearance or be playable?

Not playable, no. If they appear, it will depend a lot on how importable they are and/or our ability to let the player make decisions on their presentation. If we do it, it's probably best we do it right.


Is there any reason for not having old PC's be playable for small story-centric (no combat, just dialogue) bits? It would avoid the likely inevitable situation of old PCs acting out of character and lend a greater feeling of significance and agency to the import feature I'd think.

David Gaider wrote...
If Morrigan had a child, then any involvement of Morrigan in the plot  would need to take that child into account. And, yes, that would have to be more than an off-hand mention by her of having a child stowed away  in some extra-dimensional cupboard. [smilie]../../../images/forum/emoticons/wink.png[/smilie]


And what about the Warden that went along with Morrigan and potentially fathered the child? Or will those Wardens be conveniently handwaved away to be forever stuck in a refrigerator?

David Gaider wrote...
If we return to Ferelden or have a plot involving the Fereldan monarch,  then yes-- if Anora was made Queen in Origins than she would definitely  re-appear. That idea pleases me a lot.


What about Couslands that married Anora?

David Gaider wrote...
 I'm glad I got the chance to  delve more into Loghain in the books, but both of them were a little  sparse in the main game. Ideally I'd like to have a "villain" who the  player feels more of a connection to.


More human, believable antagonists like Loghain, please. And more connected, personal antagonists to the PC like Irenicus too. :wizard:

David Gaider wrote...
This is the sort of question that will be easier to answer when we talk  about what kind of multiplayer we will have. Mike mentioned at the panel that we were looking more towards Baldur's Gate style co-operative  multiplayer as our source of inspiration, but more than that will need
to wait.


"will have"? Is that some kind of admission that hypothetical future untitled Dragon Age project will have multiplayer of some form?

Thanks for answering all the questions too

Modifié par Brockololly, 10 avril 2012 - 02:51 .


#249
Darth Krytie

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Forgot to ask this question at Pax (and if I missed it earlier in the thread, sorry)...but is there a chance that whatever iconic character gets picked for marketing is female (or a female option?) I loved having femshep marketing items and picture on my CE game case. Hope that can happen for Dragon Age.

#250
CENIC

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Foxbat Killer wrote...

I personally liked ME3's approach to locations of companions. Most of the time they were somewhere on your ship, but when you were docked at the citadel, they were off enjoying the scenery. The map told you where they were. There should be a home base where they spend most of their time, but occasionally they should be out in town enjoying themselves.

I like this approach too. There should be some sort of base of operations where, as soon as you enter it, all your party members are there at your disposal (so you can access them quickly when you need too), but I'd also like to be running around a city with three companions and bump into another one taking a stroll or something.