Ask a question to the Dragon Age Team at PAX East
#301
Posté 11 avril 2012 - 04:41
I always remember you talking about the benefits of developing Baldurs Gate 2. Because you already had the engine and the fundamentals in place. You have the luxury to polish the game systems, introduce features and add depth to the world.
I hoped it would be like that for DA2 development. But I think too much overhaul. New everything. Like starting from scratch with an entirely different vision.
For DA3 development, hopefully there is more time for internal discussion about design decisions. And an appreciation about the great things about Origins. I started replaying it yesterday. I love the dialogue system , zooming out and the art style and environments look great.
Sorry not meant to be a whinge post. I don't care about the focus on armour and reusable maps. I just found it reassuring that you seem to be thinking about other design issues as well.
#302
Posté 11 avril 2012 - 05:02
shadowhawk233 wrote...
ShadowAussie wrote...
cloud39472 wrote...
can we have exalted march back i want to have my hawkes ending not one made up for me in a comic or book i know this is slightly off topic but why cancel exalted march? it wouldve been great instead of rushing into dragon age 3
I agree just to entertain us for the mean time... since its possible DA3 won't be complete until early next year say January or march. prefer a teaser atleast to make me feel I want more and add afew photos then you can take your time making it but not too long...
Why not just do two things, one provide us with a couple GOOD DLCs to bring the Hawke story to a closure. Two while they are doing this they could then take a year or two to create a very good story line, design, and not to reuse buildings, caves, tunnels, and dungeons. I really understand why people want the Mage/Templar war but me personally I would like to see a lot more of Thedas, and a Major conflict between most of Thedas and the Qunnari. The devs of DA2 has stated that the DLC will focus on HAWKE only, but after only 2 post release DLC attempts, DA2 is wrapped up with not much "clarification" on Hawke's story. One of the biggest letdowns thanks to Bioware. They say they care about the fans but what they REALLY care about is $$$$. <_<
exactly finishing exalted march wouldve been a better idea but hey stick around biowares full with loads of bad ideas and yeah every company is like that money is more important but ah well what can we do except moan to bioware and they pretend they cant hear us
#303
Posté 11 avril 2012 - 05:56
Maria: Why did all my companions abandon me before the final battle?Lucy_Glitter wrote...
Maria Caliban wrote...
What did you read it as?
Sylvia == Sylvius?Dave of Canada wrote...
Sylvius is writing The Next Thing without knowing it.
And we all will secretly wish that was the case...
Just to know how that would work out.
Sylvius: It was the rational thing to do.
#304
Posté 11 avril 2012 - 06:01
The more you do this, the more you constraint the structure of this game to past games. This means that more time will be spent on writing and voicing alternative dialogues.
Make vague references that could mean anything to past games if you must, but please, do not import past decisions.
Focus on making the decisions you make in THIS game matter of THIS game. You know, like how Dragon Age: Origins was.
and please bring back the ability to choose your race.
Modifié par DurrHurrLock, 11 avril 2012 - 06:02 .
#305
Posté 11 avril 2012 - 06:35
Is there a possibility of slowing down a combat, and making it less cartoonish and more elegant? Merging DAO and DA2 combat? Cause that would be awesome. IF done right.
#306
Posté 11 avril 2012 - 06:37
I don't think you should promise that Thedas will evolve over several game based on your decisions in each game. And raise expectations of lots of decisions being imported through multiple games.
I think it will turn out to be a complicated mess and a distraction. And fans will still complain about the lack of references to their choices in previous games.
#307
Posté 11 avril 2012 - 10:23
Screw top down view, but will we be able to get a detachable cam so we can assess the battlefield easily? something like the detached cam that was sliced from the PC edition of DA2.
Another thing is: In DA:O, each character had each their targets if you wished so, and when you clicked an ability, they'd apply it to their current target. In DA2, everyone just attacks their target, but if you order an ability without marking their target again, they'll attack the target you assigned for another partymember. Will this be looked at for future installments? It's mildly annoying.
#308
Posté 11 avril 2012 - 10:26
Actually, that was one of the main advertisement points of the original. "Your choices will be logged and carry over into future installments." I don't mind how it turned out in DA2. I don't mind that minor things will have to be adjusted for it to work. <3DurrHurrLock wrote...
Unlike Mass Effect, Dragon Age was NEVER meant to import past decisions. That was shoehorned into DA2 and look how well that turned out.
#309
Posté 11 avril 2012 - 11:42
Modifié par cloud39472, 11 avril 2012 - 11:47 .
#310
Posté 12 avril 2012 - 12:55
#311
Posté 12 avril 2012 - 07:13
BomimoDK wrote...
Actually, that was one of the main advertisement points of the original. "Your choices will be logged and carry over into future installments." I don't mind how it turned out in DA2. I don't mind that minor things will have to be adjusted for it to work. <3DurrHurrLock wrote...
Unlike Mass Effect, Dragon Age was NEVER meant to import past decisions. That was shoehorned into DA2 and look how well that turned out.
I don't remember that
What I remember was that initially the development team wasn't sure if they would have DA1 decisions carry over to DA2 or not
Upon retrospec, it was a big mistake. It introduced what they themselves termed as "mission creep" They spent development time on things they really didn't have to.
And why is development time important?
Why is structure important?
This is a quote by Stanley Woo regarding an older game
"All right, how about this one: despite us having given you a thing in Dragon Age Origins, we are not necessarily able to give you the same thing in Dragon Age II for a variety of reasons. Usually, the reason is zots. Having a comparatively short developement cycle means that we either had to work faster and/or on a smaller scale. Faster was already a given, what with time being inexorable and linear and all, but a smaller scale means sacrifices, compromises, and cuts compared to the original, gigantic, epic game.
One small, tiny feature may not mean much to the end-user, but it migth mean fundamental changes to the game for a developer. Features may have dependencies that are complex or extensive, as they are rarely as modular as people believe. Ultimately, it is a disagreement between us, the developer, and you, the player. We can only implement features a certain way; we can't create a system that will please everyone. As always, we do what we can witht he time and resources available and try to please as many people as we can. After the fact, we can pay attention to feedback, both here on the forums and elsewhere, and try to do better next time."
It boils down to this: do you want more variety or do you want more structure?
You can't have both. Unless of course, you overwork your employees like LA Noire's team.
Modifié par DurrHurrLock, 12 avril 2012 - 07:22 .
#312
Posté 12 avril 2012 - 11:44
DurrHurrLock wrote...
It boils down to this: do you want more variety or do you want more structure?
You can't have both. Unless of course, you overwork your employees like LA Noire's team.
Thanks to EA , Bioware employees are already working overtime.<_<
#313
Posté 12 avril 2012 - 03:29
#314
Guest_Begemotka_*
Posté 12 avril 2012 - 03:35
Guest_Begemotka_*
Customizable equipment and better maps that give us wanderlust ?Yes,bring those BACK,pls:)))
Bigger maps are OK,but I,for one,am bored to tears with i.e. Bethesdas huge maps where I can...collect items...just for the sake of collecting them.Storywise,nothing special....Please,we are invested in our characters and their relationships,and how those evolve over time-that is why we play BW games,and not others,please do not forget what made BW a vanguard in story-driven gaming.Please.
Could we do away with pointless fetch quests - meaningful or hilarious ones are OK, though:)I`d rather have fewer quests,but those should be memorable-not necessarily long or have far-reaching consequences,just-fun,maybe?
And if you really want realism in a fantasy game,make sure the hero / heroes have no time playing Fed-Ex towards the climax,because that is just absurd.ME3 comes to mind-the Reapers are all over the place,and Shep risks the Normandy,and mission-crucial resources and personnel to personally check the status of a marine.Uhm,no. PLS.
Story direction and narrative :
As another user,KaiserShepard pointed out in another thread,they should consider appropriately naming the next installments "Dragon Age: Subtitle", not Dragon Age II or II,and I agree wholeheartedly.
I think Biowares NOT adhering to the above is what caused most of the failed expectations with DA2,storywise.
If you set different stories with unrelated,different protagonists in the same DA world in a near-parallel timeline,you could title the second game Dragon Age - The Rise of Hawke or something,not DA2.ME1,2 and 3 was aptly named,but DA2?Not really.This is why many people expected to continue DAO or int the spirit of DAO,and still do,myself included.If they are going to market and name their next child DA3,I think it is only fair we expect a continuation of the Wardens and Hawkes story AS WELL AS/OR a new protagonist.Not necessarily the best idea for many,but that is what such a title implies to many fans.
Why not give us a closure DLC or playable prologue,lets call it Act 0 with the Warden / Hawke,so we can finish their stories ourselves? Or a different protag in each Act,then the 3 roads converging in the final,epic Act?Dead Wardens could be replaced by Orlesian ones...come on,we are intrigued by what is going on with the taint and the Architect story,which could blow up big,if added to all the insanity and turmoil brewing in Thedas.
I know David Gaider said the Warden would not be a PC -which is sad,really-but if the finished product will indeed not have this feature,then please do not even think about a voiced cameo.I do not want my Warden acting without my input.I`d rather she was offed,with everyone she knew,than see cameos that could go terribly OOC,and only serve to break our hearts.
I know,there is a thread for this somewhere else,so I wont continue with the protagonist thing...just my two eurocents:)
Romance options : Could we,"odd"
Loghain/Varric/whatever type.Actually,I want to see Loghain. (No,those of you who killed him,should not,of course.
Pls, I,among others,have never been one for the knight in shiny armour type,give us our conflicted dark knight.
Garrus was a great start - he was close,but still not quite...Continue,please.
My Warden was very lonely in DAO,indeed.
I feel a bit alienated from the DA franchise at the moment,but I am hoping DA3 will be a game to remember,nevertheless-and this time,for all the right reasons.
#315
Posté 12 avril 2012 - 05:26
I would not have the companions abandon your PC unless you instructed them to do so.Maria Caliban wrote...
Maria: Why did all my companions abandon me before the final battle?
Sylvius: It was the rational thing to do.
#316
Posté 12 avril 2012 - 06:35
Do you return the choice of races?
Will the supporters of darkspawn (awakening)? : D
#317
Posté 12 avril 2012 - 06:36
I realized that after I wrote that post.Sylvius the Mad wrote...
I would not have the companions abandon your PC unless you instructed them to do so.Maria Caliban wrote...
Maria: Why did all my companions abandon me before the final battle?
Sylvius: It was the rational thing to do.
You see companions as a form of PC, so they should remain under your control, right?
I see companions as NPCs who you should have little control over, so having them abandon you makes sense. Empathy failure on my part?
Modifié par Maria Caliban, 12 avril 2012 - 06:36 .
#318
Posté 12 avril 2012 - 08:32
In a single-character game, I would agree. ME, JE, and NWN all worked like that, and they worked well.Maria Caliban wrote...
I see companions as NPCs who you should have little control over
In a party-based game, like BG, KotOR, DA, the player plays all of the characters.
Yet another datapoint that empathy isn't a useful tool.Empathy failure on my part?
#319
Posté 12 avril 2012 - 10:03
Quoting as this most important question still needs to be answered :/Khayness wrote...
Does the story have griffons in it?
#320
Posté 13 avril 2012 - 03:57
But when DA:O came out...you could go to dragonage.com and there was a place where you could view your 'companions' and some of their story. Places and things like that as well. When DA2 came out we didn't really have anything like that. Will there be anything like the first website this time around?
#321
Posté 13 avril 2012 - 06:49
That is more than feelings, emotions and gloom))
Do not you think that a good story should take less than associates, but with a well developed character and history than the DA2?
#322
Guest_ShadowHawk28_*
Posté 14 avril 2012 - 07:03
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 14 avril 2012 - 07:04 .





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