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Ask a question to the Dragon Age Team at PAX East


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#26
David Gaider

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Dasher1010 wrote...
Will the homophobic letter campaign to EA get rid of all characters who were same-sex LIs in the previous games?


No, nor in future games.

#27
David Gaider

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Hambacon wrote...
When you guys set out to make the Dragon Age storyline, did you have an overarching plot line in mind, and outline to last several games, or are you guys making up as you go, installment by installment?


Has to be a bit of both. We created an overarching plot which has needed to be modified as time goes on. We knew that was likely to be the case when that plotline was first created, however.

#28
David Gaider

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WardenWade wrote...
Does a return of full racial options...rather than one race per game, human or not...look possible for DA3? I realize it's comparatively a minority viewpoint but it would mean a lot to have this option back.  City elves, surface dwarves, many humans and even Tal Vasoth could for example 
conceivably share a basic story and single voice/accent that IMO could
make this a possibility.

I posted this question earlier in the thread, but I'd love to hear what you might be able to speak to on this point, Mr. Gaider?


This is still a point of ongoing discussion, so it's not really something you'll see us discussing until we can talk about it in full. There are pros and cons for doing so... more pros than cons, really, but the cons are big ones that affect a great many other systems in a dramatic way. If we aren't doing racial customization in the end, however, I'm sure we'd want to include what we are doing rather than just tossing off an answer. We're well aware that a large number of people would like to see this return (as would I).

#29
David Gaider

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RussianSpy27 wrote...
Will LIs be different in terms of their sexual preferences as in ME series and DA:O, or will most (I guess all if you don't count the DLC Prince) be BI-sexual by default as in DA2?


Not sure. I'm fine with both approaches, myself. So long as everyone had an equal number of options, I'd have no qualms against using the system in ME3-- so long as we had the resources to do so.

#30
David Gaider

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Maria Caliban wrote...
Who are the writers for Dragon Age: The Next Thing?


Same as the writers for Dragon Age: The Last Thing... plus Sylvia.

#31
David Gaider

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Darth Krytie wrote...
Forgot to ask this question at Pax (and if I missed it earlier in the thread, sorry)...but is there a chance that whatever iconic character gets picked for marketing is female (or a female option?) I loved having femshep marketing items and picture on my CE game case. Hope that can happen for Dragon Age.


There's a chance, sure, but it's not really a decision I have any visibility on. So there's nothing I can even speculate regarding what our approach will be, sorry.

#32
David Gaider

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Brockololly wrote...
With the success of Kickstarter projects bringing back more "old school" RPGs, like Wasteland 2, Shadowrun, The Banner Saga and the upcoming Baldur's Gate Enhanced Editions, would it be possible to do a Dragon Age game in that style? Namely, a lower budget DA game with minimal voice acting, isometric view, party of 6, lots of text and so forth? DA just seems well suited to that, especially as a means to more easily convey meaningful and significant consequences to player choices.


It'll be interesting to watch if the Kickstarter projects actually translate into finished projects. Either way, crowd-sourcing isn't really an option for a corporation/publisher-- that's a little unrealistic. If it's an option for smaller companies to get the funding they need to make smaller games, then that's fantastic. I coughed up a pretty penny to support the Shadowrun Kickstarter, myself. :)

#33
David Gaider

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Setzer Daven wrote...
1. Is it possible that Morrigan's child may be a playable character? Perhaps even the main character?


Depends on the timeline-- as of the end of DA2, Morrigan's child would be, what? 8 years old? He also might not exist. That are pretty dicey qualifications for a main character.

2. Will we have more options for love interests? For example, at least one for each of the good, neutral, and "evil" player characters?


We don't split up romance options by neutrality. I'm not even sure that would work. At best we try to cover at least a couple of very different romantic archetypes so there's some basic difference in the kind of story they present.

3. Can we expect to have more interactions with our companions, and more character development?


There was plenty of these things in DA2. Even so, the nature of your interactions with followers is likely to change-- there's another thread where I've discussed a little bit of it, though the plans are not yet set in stone.

4. My girlfriend would be upset with me if I didn't ask this one. Can we get more feminine looking outfits for female player characters?


That's not really my field. It'd be nice, depending on the context of the outfit-- though "more feminine" could mean many things to different people.

5. Can we expect a more manageable and user-friendly codex this time around? One that won't mark everything else as read while we're searching for that one new entry...


I know there's been some discussion on the codex GUI. So maybe?

6. Will we see something like the Reputation System from ME3 appearing in the next DA title?


No, probably not.

7. Have you considered ocean exploration for the next DA title? Perhaps one that allows the player to have a ship?


Ships and water adventures would be great for a story that centered on it.

#34
David Gaider

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Just a note to those coming into the thread now: this thread was intended for people to suggest questions at PAX. It's not *really* intended to be an "answer any questions posted" thread. Seeing as we didn't get around to these questions at the panel, I thought I'd answer some... which I've done, as best as I was able, so at this point I'll stop.

Modifié par David Gaider, 10 avril 2012 - 03:14 .


#35
John Epler

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CrustyBot wrote...

I apologize if it's already been asked, but is there any interest or discussion internally about a focus on gameplay and quests that are open ended enough so as to cater for different approaches, multiple solutions to problems and self contained choice/consequences as a result ala Fallout 1/2, PS:T, etc?


I think that's something we'd definitely like to do, yeah. Some quests, by their nature, will only have a single approach - but others should have variations depending on how you're building your character and what choices you're making in skills, followers, etc. As to the second part - we'd like to do more in terms of self-contained consequences - stuff that makes an obvious and noticeable difference in your story versus the story of your friends.