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#201
David Gaider

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Wiedzmin182009 wrote...
1. Do we meet characters from the book Dragon Age: Asunder?


We could meet some, sure. Though we'd have to introduce them in a way that didn't require previous knowledge.

3. I would like to have a Seeker of Truth in party or be one. Could it be possible?


It is possible, yes.

4. Do we see some new monsters and opponents?


Isn't that generally the case with new releases?

6. Do we ever find out who really is Flemeth?


The Big Answers regarding Flemeth, Morrigan and all that lies between them will come. Maybe not all the answers, but definitely the big ones.

#202
David Gaider

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How is it that Fiona is still living, and does she have any knowledge of or interest in contacting her son?


Fiona no longer had the darkspawn taint at the end of the Calling, if you remember. So technically she wasn't even a Grey Warden any longer. As for her knowledge of/interest in her son-- well, for that you'll have to wait and see.

#203
WardenWade

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Does a return of full racial options...rather than one race per game, human or not...look possible for DA3? I realize it's comparatively a minority viewpoint but it would mean a lot to have this option back.  City elves, surface dwarves, many humans and even Tal Vasoth could for example 
conceivably share a basic story and single voice/accent that IMO could
make this a possibility.

I posted this question earlier in the thread, but I'd love to hear what you might be able to speak to on this point, Mr. Gaider?

Modifié par WardenWade, 10 avril 2012 - 12:28 .


#204
Ilidan_DA

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David Gaider wrote...

Isn't that generally the case with new releases?


In Dragon Age II had the same monsters, only the new models. Only in the DLC got a new creature.

#205
Melca36

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I really enjoyed the prebuilt histories that came with DA:2. I thought they added replayability to the game. Will there be more of them in the next game?

Will our choices in DA2 be reflected in the next game? Like if we knifed Anders would it be known? Or if the Champion let him live and ran off with him?

Will we ever get to see characters playing Wallop? :wizard::o

Modifié par Melca36, 10 avril 2012 - 12:23 .


#206
RussianSpy27

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(1) Will the theme of the "cure" from the taint that Fiona experienced be further explored?

(2) Can we hope to expect any form of divergent/unique levels based on character backgrounds or mission advancement as per the different Origins in DA:O (not necessarily their origins per se, but maybe class-based different levels akin to PC as a mage being able to venture into the Fade to save Connor while other classes didn't have such a chance- but then again a Rogue could fufil Denerim theft quests but no other class could etc)?

#207
Ilidan_DA

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Will the future see horseback riding?  For example Lancers from Orlais.

Modifié par Wiedzmin182009, 10 avril 2012 - 12:30 .


#208
David Gaider

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Uinen03 wrote...
Will the Grey Wardens have a prominent role in DA3's story? They were so important in Origins, Awakening, and the second book that I had a sense the Dragon Age story would revolve around them. Now, it seems like we are straying away from them; moving Dragon Age into a different direction and following the mage vs templar war. I'm just curious if we will see more of the Wardens and darkspawn.


Funny you should mention that. The Grey Wardens were up to something in DA2... you will get to find out exactly what.

Also, will we have new class or specialisation options available?  Rogue, Warrior, and Mage will obviously make a comeback.  Will we see anything else?  Perhaps a druid or cleric type class or spec?


Yes, Mike mentioned that there will be new specializations-- though, at the same time, he also mentioned that a specialization would have a more profound impact, both on the story as well as your character, so you'll likely be limited to just one.

#209
David Gaider

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Withidread wrote...
I completely forget what the story-telling mechanism used in DA2 was called (with Varric and Cassandra) I thought it worked well, but I can also see how it could start to seem overdone. Will this be making a return? If not can you comment on possible alternatives?


I thought the mechanism was interesting, but I have no burning need to repeat it. We'll probably try something new... or maybe something old. We'll see.

#210
Dproc

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Is Loghain based on Andrew Jackson? I can't stop seeing the similarities

#211
David Gaider

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morgan rose wrote...
Has the problem with importing previous games been solved.? (I heard there might have been problems with importing DAO information)


We have several possible solutions that we're working on. More on that to come.

Will some of previous games companions,be companions in DA3?( I'd like Alistair back)


Possibly. Ideally I'd like a mix of old and new.

If you decided to kill Anders does he really die?


Yes. If you killed him, he's really dead. Justice may be another story.

#212
Guest_sjpelkessjpeler_*

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Just popping in here to say that I was very happy about the statement made at PAX:

enchantment?     enchantment!

YippieImage IPBImage IPB

#213
akashacatbat

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If looked at a certain way, the events of "Legacy" seem to support the Chantry version of how Darkspawn came to be. Will we be seeing more of this topic in DAIII?

#214
RussianSpy27

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In Origins, we saw mission variety not only based on one's Origin but on class variety too (e.g. only mage can enter the Fade to save Connor, only Rogue can partake in stealing quests) yet that was absent from DA2.

Any plans to reintroduce the concept of either origin or class based variety in gameplay and/or story?

#215
David Gaider

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You've said that you'll be checking out Skyrim ''aggressively'', this obviously means that you'll draw inspiration from Skyrim.

So on to my question then: Which parts of DA's future (C'mon man, cmon, we all know it's DA3) are you hoping to improve by learning from Skyrim?


The Elder Scrolls games do exploration pretty well-- while I doubt we'd do it in the same way (that would change the basic nature of our game), there are good lessons to learn from the sorts of gameplay that exploration engenders. If we're talking about having future DA games feel less "constricted" in their scope, that would definitely play an element. It does not mean copying the Elder Scrolls style verbatim. People who want that can always play those games. ;)

#216
David Gaider

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ajbry wrote...
Will there be any dynamic environment elements? Weather, a consistent breeze, etc.


That depends a lot on whether there's an engine change. Such a change would open up many possibilities, but also bring in a host of other necessary changes. Always fun times.

#217
David Gaider

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DiegoRaphael wrote...
Is this something you will persuit to do in DA3? If so, what will work as "Normandy" for the companions, the return of the Camp? Or a house with a reunion room in every place?


I liked the idea of having the followers spread out, following their own lives, but I think in practice this made for more difficulties than it was worth. Ideally there's a middle ground between having the followers more accessible and having them feel like they're standing around, waiting only for the player to engage them. We've some plans, though I'll likely be picking the forumites' brains on this point.

#218
slashthedragon

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A looong shot, but here it goes:
Would you consider having a contest to create a character that appears in the game?
XD

#219
Foxbat Killer

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I personally liked ME3's approach to locations of companions. Most of the time they were somewhere on your ship, but when you were docked at the citadel, they were off enjoying the scenery. The map told you where they were. There should be a home base where they spend most of their time, but occasionally they should be out in town enjoying themselves.

#220
David Gaider

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andar91 wrote...
In the past, we've heard team members (Mike Laidlaw, I believe) say that they want to be sure that, in the future, Bioware is designing encounters rather than fights. Can you explain what you mean by this and what it means for the future of the Dragon Age franchise, specifically the next full game (as much as you can at this point, anyway).


It's not really my field, but my understanding of the difference between an "encounter" and a "fight" is that a encounter has more set-up involved. You have enemies that use the environment, require the player to change their approach or otherwise use more tactics. So more encounters and less fights (meaning less combat overall but perhaps more significant combat when it occurs) is probably the theme the gameplay team is going for.

Modifié par David Gaider, 10 avril 2012 - 12:47 .


#221
Dessalines

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slashthedragon wrote...

A looong shot, but here it goes:
Would you consider having a contest to create a character that appears in the game?
XD

Again, contests that are coolier than winner a model or clothes.
Lol, It doesn't even have to be a major part. Fans can be part of the random mercenary band that gets slaughtered.

#222
SoddingMuses

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David Gaider wrote...

DiegoRaphael wrote...
Is this something you will persuit to do in DA3? If so, what will work as "Normandy" for the companions, the return of the Camp? Or a house with a reunion room in every place?


I liked the idea of having the followers spread out, following their own lives, but I think in practice this made for more difficulties than it was worth. Ideally there's a middle ground between having the followers more accessible and having them feel like they're standing around, waiting only for the player to engage them. We've some plans, though I'll likely be picking the forumites' brains on this point.


I humbly propose a merchant caravan type thing.  That would give all the other characters jobs in a way but you still have the camp feel that people are after.  Anyways, just 2 cents from the late comer.

I do have a question though.  With the Old God Baby choice you have a big plot device you can pitch into later plots.  If you put it in game plots do you have a plan for side stepping things so that those who did not have an OGB can still do the story, but without having to feel like their choice is cheapened?

#223
David Gaider

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PsychoBlonde wrote...
1. What feature from DA2 do you guys MOST want to get rid of?


The re-used environments? Specifically levels that were used several times to represent different in-world locations. I wouldn't really call that a feature, mind you, but it's nice to have it acknowledged that it's not a viable option.

2. What feature from DA2 are you DEFINITELY keeping?


The voiced protaganist.

3. What features, if any, from DA2 do you think is a cool idea but needs better implementation?


Most of them. Iteration is key. I'd say combat is probably the one that Mike is focusing on the hardest.

4. Is the friendship/rivalry system going to get redone or remain pretty much the same?


There's a thread on this particular forum where I've discussed my thoughts on that. I'd say it needs some refinement, but overall I liked what we did with it in DA2.

#224
David Gaider

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Octan92 wrote...
1. Will female dwarves be making a return? In a similar vein, will female kossith be making their debut?


Yes. And I sure hope so.

2. If Hawke does appear will his love interest be with him?


Depends on how/if Hawke re-appears, doesn't it? ;)

#225
Melca36

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Will we ever see the Hawke Siblings again? Specifically.... Carver :D


I really want to see that chain of Black of Emporiums come to pass as well. :whistle:;)

Modifié par Melca36, 10 avril 2012 - 12:58 .