veramis wrote...
Art is something with aesthetic value or requiring skill. I see little of either in ME3.
Yet you still registered an account and the game just to post hatred on ME3 official forums, troll.
veramis wrote...
Art is something with aesthetic value or requiring skill. I see little of either in ME3.
Modifié par AIR MOORE, 05 avril 2012 - 01:28 .
Modifié par Deltateam Elcor, 05 avril 2012 - 01:29 .
AIR MOORE wrote...
I just love the picture the Smithsonian uses for their art exhibit:
(Again, of course... the e-intellects on here have "proven" indeed it is not art for various reasons)... but I just love the Smithsonian exhibit picture for "The ART of video games".
Anyone else find it kind of comical... considering it isn't art and all? haha...
Modifié par Trikormadenadon, 05 avril 2012 - 01:32 .
Modifié par Sesshaku, 05 avril 2012 - 01:45 .
BostonVamp wrote...
FYI: The Academy of Interactive Arts & Sciences is going to have an exhibit at PAX East that "will be displaying pieces from last year's Into the Pixel art exhibit. Their goal is to advance "the artistic values of the interactive entertainment community."" ME 2 will be part of the exhibit. This is from a piece on Boston.com this morning. So there is really going to be a push for this concept.
Modifié par Vexia2070, 05 avril 2012 - 02:00 .
Modifié par Mycrus Ironfist, 05 avril 2012 - 01:57 .
Mycrus Ironfist wrote...
apologies if this has already been posted, but it raises many good points about all this artsy fartsy stuff...
youtu.be/aBETU-uOGh8
highcastle wrote...
Video games absolutely have the capacity to be an art form, and many games have crossed the line from pure entertainment to art in the past. The difference between something like Microsoft Office and Mass Effect is the difference between a how-to tutorial video and something like Little Miss Sunshine (or insert your favorite art film of choice). Just because they use similar technology doesn't mean they're intended for the same purpose.
Furthermore, the ME trilogy follows a narrative structure akin to what we see in literature, film, television, the theatre, graphic novels, etc. The narrative--regardless of medium--always has the capacity to transcend pure entertainment and become art. What's the difference? Well, that's dependent on your personal beliefs and a matter of debate amongst art critics even today. One interpretation is mimesis: or that art should imitate life as much as possible so that some fundamental understanding about the human condition can be reached. For a science fiction game, it's hard to find a ton of mimetic value in ME, though the conflicts and perils faced by many of the alien races are allegories for human struggles and past events (i.e. the krogan's nuclear holocaust representing fears in the Cold War).
Others say art comments on real world issues in some way. ME certainly has a lot to say about the distinction of life: the debate about organics versus synthetic life is one we see in a smaller scale about the perils of genetic engineering, cloning, and even a woman's right to choose. The nature, definition, and distinction of life is constantly being discussed. ME has something to say about that discussion, and it does so in a symbolic way through the use of the geth, EDI, and even the Reapers. That use of symbolism and interpretation is another facet often present in art.