Just because something is crafted with the intention of being sold to/available for purchase by the masses, does not mean it's not art. To insinuate, or imply, that because Bioware is a "business selling a product", Mass Effect 3 (or any other video game for that matter) can not qualify as 'art' is nonsensical and ignores the fact that mass consumption is the linch pin of current mass media/art production (ie: production cost, director's vision, realization of pre-project goals, continued support for future artistic endeavors, etc...).
To be sure I understood what the "Mass Effect 3 as a commodity" side of this debate were really saying, I shamefully visited Wikipedia to ensure that I understood what application of the word commodity they seem to be using....and came across this passage at the top of the article which I found particularly helpful:
"The more specific meaning of the term commodity is applied to goods only. It is used to describe a class of goods for which there is demand, but which is supplied without qualitative differentiation across a market.[3] A commodity has full or partial fungibility; that is, the market treats it as equivalent or nearly so no matter who produces it. "From the taste of wheat it is not possible to tell who produced it, a Russian serf, a French peasant or an English capitalist."
There is an incredible amount of qualitative differentiation in every artistic medium. That's the central point here...this is why it is art...because Bioware is not presenting ME3 as a "goods and services", or commodity, type product (especially considering it was not created in reaction to consumer demands to provide an exclusive product to fill a specific need).
ME3 [video games] is [are] unique, individual, and qualitatively differentiated, from all other products in it's [their] class (video games). Common threads may exist between games, but there is no true market DEMAND (ie: goods and services requisite) for 3rd person action RPG shooters set in Space with a relatively individualized story depending on past choices...to suggest otherwise is ridiculous.
The notion that games aren't art because they are created for mass consumption, again, is absurd. To postulate this theory, one has to assume that music, film, and/or fashion industries all exist to provide goods and services, and do not have, harbor, or foster qualitative differentiation within their respective medium. It is undeniably obvious that such a hypothesis is utterly full of s*&#.
Modifié par avonkorff, 03 avril 2012 - 09:20 .