wantedman dan wrote...
I'm glad you substantiate your intellectually deep and enthralling arguments off of a five-minute skim of a Wikipedia article, no less.
I never claimed my argument was intellecutally deep or enthralling (ie: shamefully went to Wikipedia; reread my post if you missed this). You obviously don't respect my viewpoints, nor the support I provided for said viewpoints, but I'll respond with some final thoughts.
The fact is that I simply don't believe the developers, writers, and execs of any game developer responsible for games such as Mass Effect (games driven by a unique, enthralling fiction with artistic elements, as you have cited) choose to pursue production of their games purely for the expressed purpose of mass distribution and mass consumption. Breadth of mass consumption of video games these days is (in my opinion) a byproduct of the artistic vision and qualities of a game.
Obviously a market demand for entertainment exists, but I'll say it again, mass consumption is a linch pin in mass media art production. Companies like EA buy companies like Bioware because companies like EA want to make money. Bioware is a business, and was a self-sustaining business before being purchased by EA. Just because a product from Bioware is intended to provide entertainment and be disseminated to the masses, and anyone who wants to pay 60-70 dollars to have acces to it, does not decrease the artistic value, or qualitative differences within the medium of the final product.
The Dark Knight Rises is a commodity to Warner Brothers Pictures as it represents a product to be mass marketed and released for mass consumption, however it is quite obviously an artistic endeavour on the part of the actors and of Christopher Nolan; the ones actually creating the film.
Bloomsbury Publishing views the Harry Potter book series as a commodity, and a brand, for mass consumption that provides the public with entertainment. J.K Rowling however embarked on an artistic endeavour to create the fiction.
Big Machine may view Taylor Swift's music as commodity, a means to profit, and given the unique nature of the music industry, will undoubtedly have some say in the marketting of the artist hereslf. However small it may be, Taylor Swift has a creative voice and it is represented through her music (whether it be the vocalization of a line written by a songwriter she's never met, or the lyrics of a song she's written herself).
It is both the prodcess of creation, and the nature of the birth of an idea/creative process, that defines something as art.
If you record an album for the sole purpose of record sales with absolutely no interest in fostering an artistic process, than your product should be deemed a "comodity". If you record an album that fosters some modicum of artistic integrity with the knowledge that it will be consumed, purchased, and disseminated amongst a certain group of people, I believe it should be called art. The same goes for video games, film, and literature in my eyes.
It is the INTENT of the creator that matters when calling something "art" or "commodity". If Bioware planned to create an elaborate trilogy of games to increase their profit margin, and made promises/design overhauls to games specifically to increase their profit margin, then no Mass Effect games aren't art. For this very reason, Madden 2012 isn't a piece of art. For this very reason, a lot of music isn't art. For this very reason, films like "No Words" with Eddie Murphy can't be qualified as art....Why? Because the intention of the creator was simple: Financial Gain via mass distribution and consumption.
Entertainment is the commodity.
Art is entertainment.
The intention of the creator is what defines the piece as one or the other.
Modifié par avonkorff, 03 avril 2012 - 10:29 .