http://www.moddb.com...roject-wildfire
so, I wanted to get some feedback from the community some ideas of what you'd like added.
I've yet to look through the Coal.bin so see what I can do, but I'll list a few things I'd like t do.
Tweak AI - they seem smarter and also can tend to be real aggressive, let's see how much I can change that
Weapons - Some are useless, or have too much recoil, not enough, etc. I want to make it so EVERY gun is a viable option no matter where you are in the game so you can use something suited more to your playstyle rather than when you pick it up.
Powers - If they're editable, they weren't in ME2, i think they may be in ME3, I want to change a few evolutions that either upset me or ****** me off. (make slam more useful for one omg it's useless, i have some fun ideas)
Weight - take weight out of evolutions and make it so certain classes by default are better with certain weapons.
Adept - Heavy Pistol
Soldier - Assault Rifle
Engineer - No specialty.
Sentinel - All
Infiltrator - Sniper
Vanguard - Shotty
Health & Shields - Normalize health, no matter what level you pick (norma, hardcore, insanity etc) health is same but Shields will go higher, ai changes, weapons more accurate, but do same damage across all levels.
Why do this? Because I want to make it seem like you're facing higher trained troops rather than enemies with harder hitting weapons, its just silly to me. I want to make it so by the time you're on Insanity, you will hate to see a Nemesis because it may just one shot you in the head and it can see through smoke...and I may take away the laser sight.
Ok that's a few ideas i've got, add some of your own and tell me what you think about what i've got now, I may also carry over some ideas from Proj WF ME2.
Last thing...I'd love to try and add in Heavies, lets see if I can get that to work.





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