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Project Wildfire for Mass Effect 3


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#1
Tymathee

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So, I made a Project Wildfire mod for ME2, which I never fully finished, so I figured I'd make a new one for ME3 (and possibly finish ME2, who knows...)

http://www.moddb.com...roject-wildfire

so, I wanted to get some feedback from the community some ideas of what you'd like added.

I've yet to look through the Coal.bin so see what I can do, but I'll list a few things I'd like t do.

Tweak AI - they seem smarter and also can tend to be real aggressive, let's see how much I can change that :)

Weapons - Some are useless, or have too much recoil, not enough, etc. I want to make it so EVERY gun is a viable option no matter where you are in the game so you can use something suited more to your playstyle rather than when you pick it up.

Powers - If they're editable, they weren't in ME2, i think they may be in ME3, I want to change a few evolutions that either upset me or ****** me off. (make slam more useful for one omg it's useless, i have some fun ideas)

Weight - take weight out of evolutions and make it so certain classes by default are better with certain weapons.
Adept - Heavy Pistol
Soldier - Assault Rifle
Engineer - No specialty.
Sentinel - All
Infiltrator - Sniper
Vanguard - Shotty

Health & Shields - Normalize health, no matter what level you pick (norma, hardcore, insanity etc) health is same but Shields will go higher, ai changes, weapons more accurate, but do same damage across all levels.

Why do this? Because I want to make it seem like you're facing higher trained troops rather than enemies with harder hitting weapons, its just silly to me. I want to make it so by the time you're on Insanity, you will hate to see a Nemesis because it may just one shot you in the head and it can see through smoke...and I may take away the laser sight.

Ok that's a few ideas i've got, add some of your own and tell me what you think about what i've got now, I may also carry over some ideas from Proj WF ME2.

Last thing...I'd love to try and add in Heavies, lets see if I can get that to work.

#2
Slynx Jewel

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don't you afraid to get banned for modding Coal.bin?

#3
nicethugbert

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I like the greater freedom that I have in ME3. I'm having fun with a vanguard on insanity.

#4
Tymathee

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Slynx Jewel wrote...

don't you afraid to get banned for modding Coal.bin?


Why? it's for single player only, not Multiplayer.

nicethugbert wrote...

I like the greater freedom that I have in ME3. I'm having fun with a vanguard on insanity.


Didn't say I'd take it away, just inherent familiarities.

Like right off the bat, an infiltrator would be better with a sniper rifle but wouldn't get penalties for using anything else but also wouldn't get any buffs.

#5
BertramX

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It would have been great if there had been class weapon passives built into level one class passive (or fitness) It could be in the form of weapon damage or weapon weight bonus.
I like the idea of weight penalties on caster classes but would narrow the range (-50% to +100)
Soldier should have no weight penalties!
Warp should have been essential for Biotic detonations, but should be able to be used for setting up or detonating. would need two team mates with it in that case.
Un-nerf my sentinels tech armour :)

#6
Slynx Jewel

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>>Why? it's for single player only, not Multiplayer.
i just asked. anyway - http://social.biowar...index/9917845/2