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April 3 Multiplayer Balance Changes


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#1
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
Changes are posted in the sticky thread and are now live in game.

http://social.biowar...44143/1#9660503

#2
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

MHZero21XX wrote...

So with a tech burst buff, how does it compare to biotic explosions now?


They now have the same damage as biotic detonations but a larger impact radius.

#3
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

fuji7l wrote...

Really like this patch and am looking forward to more. Patches and tweaks, an easy way to keep a game fresh if it changes the mechanics a bit. Should be interesting to see what can be staggered with tech armour now if it is actually worth purging it.

Should be interesting to see how tech burst is going forward and if all tech teams can do as well as biotic artillery against reapers.

Eric Fagnan, I really hope you have an automated way of doing that post because in a year from now, if you have to copy and paste every post down one, well... that would take the better part of a day lol


Yeah tell me about it. I'm starting to regret it already.

#4
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

Shampoohorn wrote...

Eric, Thanks for buff post. I was fiddling with fire combos yesterday; can't wait to wreak even more havoc tonight.

Would you mind clarifying how power combos scale? For example, if I had to guess it looks like tech burst base damage is 100 and then scales 15 points for each additional rank of the combo powers. For example Overload3 + Warp3 would cause 100+2*15+2*15 = 160 damage. That would also get you 250 for a 6/6 version of the combo. (100+5*15+5*15)

How does this jibe with the bronze/silver/gold difficulty damage scaling you mentioned in that sticky post you made about gameplay mechanics?


There's a good post about how power combos work here.